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EA has started training AI players in Battlefield 1

#artificialintelligence

The term "AI" has been used in video games since their inception, but it rarely means true artificial intelligence. Instead, it's a generic term to describe a preprogrammed opponent or character that feigns intelligence but is really just following a narrow set of instructions. This is slowly changing, though -- and the people who build video games are helping out. At GDC today, EA announced that it's been training AI agents in 2016's WWI shooter Battlefield 1.The company says it's the first time this sort of work has been done in a high-budget AAA title (which is disputable), but more importantly, it says the methods it's developing will help improve future games: providing tougher, more realistic enemies for human players and giving developers new ways to debug their software. EA's AI agents -- which, unlike bots, are expected to learn how to play instead of merely following instructions -- are being trained using a combination of two standard methods: imitation learning and reinforcement learning.


EA is teaching AI troops to play 'Battlefield 1'

Engadget

It's been a couple of years since AI-controlled bots fragged each other in an epic Doom deathmatch. Now, EA's Search for Extraordinary Experiences Division, or SEED, has taught self-learning AI agents to play Battlefield 1. Each character in the basic match uses a model based on neural-network training to learn how to play the game via trial and error. The AI-controlled troops in the game learned how to play after watching human players, then parallel training against other bots. The AI soldiers even learned how to pick up ammo or health when they're running low, much like you or I do.


Rickard Nordin, Sweden's 'Hearthstone'-streaming politician

Engadget

For many people, eSports cropped up when they weren't looking, growing out of the passionate local communities built by game creators and players. Professional teams now compete in high-stakes leagues for prestige, tournament winnings and lucrative sponsorship deals -- but only in places where eSports is encouraged to take root. Many countries don't offer pro game players the same ease of travel as traditional athletes, leading lawmakers to continue debating just how much the state should support the local video game scene. Such is the case with Sweden, but national Parliament member Rickard Nordin is rallying his peers to embrace the financial and cultural benefits eSports can bring, and he's reaching out to fans (near and far) on a platform fitting his mission. Just after Parliament members from each party hold their regular Tuesday meetings, Nordin retires to his office in Stockholm's Parliament House and loads up his current favorite competitive title, the digital card game Hearthstone. As befits a legislator keen to bridge cultural and generational gaps, he livestreams his games on Twitch at 7PM CET.