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Minimax PAC Bounds for Learning in Exogenous Contextual MDPs

arXiv.org Machine Learning

We study PAC learning in tabular discounted Markov decision processes with exogenous i.i.d. contexts, with discount factor $γ$, finite state space $\mathcal X$, action space $\mathcal A$, and context space $\mathcal Z$. At each time step, a context is drawn independently from an unknown distribution $μ$ and revealed before the agent acts. This context may affect both rewards and transitions, while remaining uncontrolled by the agent. Depending on the regime, the learner has access either to a sampling oracle for $μ$, to a sampling oracle for the transition kernel conditioned on state-context-action tuples, or to both. Oracles can be accessed before and during policy execution. The sample complexity is measured by a couple $(n,m)$, where $n$ is the number of calls to the sampling oracles before execution and $m$ is the number of calls to the sampling oracles during execution. When rewards and transitions are known and only the context distribution $μ$ is sampled, we give a variance-reduced algorithm that solves policy evaluation (PE), best-value estimation (BVE), and best-policy extraction (BPE) with $\left(\widetilde O\left(1/((1-γ)^3\varepsilon^2)\right), 0 \right) $ sample complexity. The rate is independent of $|\mathcal Z|$ and minimax optimal up to logarithmic factors. As a corollary, we also obtain tight rates in the case of one-step perfect look-ahead, improving upon the existing guarantees. In the fully unknown regime, where both $μ$ and P must be learned, we show that PE remains $|\mathcal Z|$-free, with matching upper and lower bounds $\bigl(\widetilde O(|\mathcal X|/((1-γ)^3\varepsilon^2)),\, \widetilde O(1/((1-γ)^2\varepsilon^2))\bigr)$.


Towards Reliable Empirical Machine Unlearning Evaluation: A Game-Theoretic View

arXiv.org Artificial Intelligence

Machine unlearning is the process of updating machine learning models to remove the information of specific training data samples, in order to comply with data protection regulations that allow individuals to request the removal of their personal data. Despite the recent development of numerous unlearning algorithms, reliable evaluation of these algorithms remains an open research question. In this work, we focus on membership inference attack (MIA) based evaluation, one of the most common approaches for evaluating unlearning algorithms, and address various pitfalls of existing evaluation metrics that lack reliability. Specifically, we propose a game-theoretic framework that formalizes the evaluation process as a game between unlearning algorithms and MIA adversaries, measuring the data removal efficacy of unlearning algorithms by the capability of the MIA adversaries. Through careful design of the game, we demonstrate that the natural evaluation metric induced from the game enjoys provable guarantees that the existing evaluation metrics fail to satisfy. Furthermore, we propose a practical and efficient algorithm to estimate the evaluation metric induced from the game, and demonstrate its effectiveness through both theoretical analysis and empirical experiments. This work presents a novel and reliable approach to empirically evaluating unlearning algorithms, paving the way for the development of more effective unlearning techniques.