nie
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
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- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.67)
Self-Supervised Graph Embedding Clustering
Li, Fangfang, Gao, Quanxue, Deng, Cheng, Xia, Wei
The K-means one-step dimensionality reduction clustering method has made some progress in addressing the curse of dimensionality in clustering tasks. However, it combines the K-means clustering and dimensionality reduction processes for optimization, leading to limitations in the clustering effect due to the introduced hyperparameters and the initialization of clustering centers. Moreover, maintaining class balance during clustering remains challenging. To overcome these issues, we propose a unified framework that integrates manifold learning with K-means, resulting in the self-supervised graph embedding framework. Specifically, we establish a connection between K-means and the manifold structure, allowing us to perform K-means without explicitly defining centroids. Additionally, we use this centroid-free K-means to generate labels in low-dimensional space and subsequently utilize the label information to determine the similarity between samples. This approach ensures consistency between the manifold structure and the labels. Our model effectively achieves one-step clustering without the need for redundant balancing hyperparameters. Notably, we have discovered that maximizing the $\ell_{2,1}$-norm naturally maintains class balance during clustering, a result that we have theoretically proven. Finally, experiments on multiple datasets demonstrate that the clustering results of Our-LPP and Our-MFA exhibit excellent and reliable performance.
Neural Intrinsic Embedding for Non-rigid Point Cloud Matching
Jiang, Puhua, Sun, Mingze, Huang, Ruqi
As a primitive 3D data representation, point clouds are prevailing in 3D sensing, yet short of intrinsic structural information of the underlying objects. Such discrepancy poses great challenges on directly establishing correspondences between point clouds sampled from deformable shapes. In light of this, we propose Neural Intrinsic Embedding (NIE) to embed each vertex into a high-dimensional space in a way that respects the intrinsic structure. Based upon NIE, we further present a weakly-supervised learning framework for non-rigid point cloud registration. Unlike the prior works, we do not require expansive and sensitive off-line basis construction (e.g., eigen-decomposition of Laplacians), nor do we require ground-truth correspondence labels for supervision. We empirically show that our framework performs on par with or even better than the state-of-the-art baselines, which generally require more supervision and/or more structural geometric input.
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- Asia > China > Guangdong Province > Shenzhen (0.04)
DeepMed: Semiparametric Causal Mediation Analysis with Debiased Deep Learning
Xu, Siqi, Liu, Lin, Liu, Zhonghua
Causal mediation analysis can unpack the black box of causality and is therefore a powerful tool for disentangling causal pathways in biomedical and social sciences, and also for evaluating machine learning fairness. To reduce bias for estimating Natural Direct and Indirect Effects in mediation analysis, we propose a new method called DeepMed that uses deep neural networks (DNNs) to cross-fit the infinite-dimensional nuisance functions in the efficient influence functions. We obtain novel theoretical results that our DeepMed method (1) can achieve semiparametric efficiency bound without imposing sparsity constraints on the DNN architecture and (2) can adapt to certain low dimensional structures of the nuisance functions, significantly advancing the existing literature on DNN-based semiparametric causal inference. Extensive synthetic experiments are conducted to support our findings and also expose the gap between theory and practice. As a proof of concept, we apply DeepMed to analyze two real datasets on machine learning fairness and reach conclusions consistent with previous findings.
- North America > United States > Minnesota > Hennepin County > Minneapolis (0.14)
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Nie
While developers routinely use many natural language elements (e.g., todo comments) for communication, the semantic content of these elements is often neglected by software engineering techniques and tools. Additionally, as software evolves and development teams re-organize, these natural language elements are frequently forgotten, or just become outdated, imprecise and irrelevant. We envision several techniques, which combine natural language processing and program analysis, to help developers maintain their todo comments. Specifically, we propose techniques to synthesize code from comments, make comments executable, answer questions in comments, improve comment quality, and detect dangling comments.
Machines and Influence
Policymakers face a broader challenge of how to view AI capabilities today and where does society stand in terms of those capabilities. This paper surveys AI capabilities and tackles this very issue, exploring it in context of political security in digitally networked societies. We extend the ideas of Information Management to better understand contemporary AI systems as part of a larger and more complex information system. Comprehensively reviewing AI capabilities and contemporary man-machine interactions, we undertake conceptual development to suggest that better information management could allow states to more optimally offset the risks of AI enabled influence and better utilise the emerging capabilities which these systems have to offer to policymakers and political institutions across the world. Hopefully this long essay will actuate further debates and discussions over these ideas, and prove to be a useful contribution towards governing the future of AI.
- Europe > Austria > Vienna (0.14)
- Asia > Middle East > Jordan (0.04)
- North America > United States > Texas (0.04)
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Pushing it out of the Way: Interactive Visual Navigation
Zeng, Kuo-Hao, Weihs, Luca, Farhadi, Ali, Mottaghi, Roozbeh
We have observed significant progress in visual navigation for embodied agents. A common assumption in studying visual navigation is that the environments are static; this is a limiting assumption. Intelligent navigation may involve interacting with the environment beyond just moving forward/backward and turning left/right. Sometimes, the best way to navigate is to push something out of the way. In this paper, we study the problem of interactive navigation where agents learn to change the environment to navigate more efficiently to their goals. To this end, we introduce the Neural Interaction Engine (NIE) to explicitly predict the change in the environment caused by the agent's actions. By modeling the changes while planning, we find that agents exhibit significant improvements in their navigational capabilities. More specifically, we consider two downstream tasks in the physics-enabled, visually rich, AI2-THOR environment: (1) reaching a target while the path to the target is blocked (2) moving an object to a target location by pushing it. For both tasks, agents equipped with an NIE significantly outperform agents without the understanding of the effect of the actions indicating the benefits of our approach.