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 neural point




PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map

arXiv.org Artificial Intelligence

Robots require high-fidelity reconstructions of their environment for effective operation. Such scene representations should be both, geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, the scalable incremental mapping of both fields consistently and at the same time with high quality remains challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We devise a LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to the state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by leveraging the constraints from the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction.


SceneFactory: A Workflow-centric and Unified Framework for Incremental Scene Modeling

arXiv.org Artificial Intelligence

We present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that supports conveniently a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono//Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for building different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks in SceneFactory: (1) Mono-SLAM, (2) depth estimation, (3) flexion and (4) scene reconstruction. Furthermore, we propose an unposed & uncalibrated multi-view depth estimation model (U2-MVD) to estimate dense geometry. U2-MVD exploits dense bundle adjustment for solving for poses, intrinsics, and inverse depth. Then a semantic-awared ScaleCov step is introduced to complete the multi-view depth. Relying on U2-MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high quality surface and color reconstruction, we propose due-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. We implement and experiment with SceneFactory to demonstrate its broad practicability and high flexibility. Its quality also competes or exceeds the tightly-coupled state of the art approaches in all tasks. We contribute the code to the community (https://jarrome.github.io/).


PIN-SLAM: LiDAR SLAM Using a Point-Based Implicit Neural Representation for Achieving Global Map Consistency

arXiv.org Artificial Intelligence

Accurate and robust localization and mapping are essential components for most autonomous robots. In this paper, we propose a SLAM system for building globally consistent maps, called PIN-SLAM, that is based on an elastic and compact point-based implicit neural map representation. Taking range measurements as input, our approach alternates between incremental learning of the local implicit signed distance field and the pose estimation given the current local map using a correspondence-free, point-to-implicit model registration. Our implicit map is based on sparse optimizable neural points, which are inherently elastic and deformable with the global pose adjustment when closing a loop. Loops are also detected using the neural point features. Extensive experiments validate that PIN-SLAM is robust to various environments and versatile to different range sensors such as LiDAR and RGB-D cameras. PIN-SLAM achieves pose estimation accuracy better or on par with the state-of-the-art LiDAR odometry or SLAM systems and outperforms the recent neural implicit SLAM approaches while maintaining a more consistent, and highly compact implicit map that can be reconstructed as accurate and complete meshes. Finally, thanks to the voxel hashing for efficient neural points indexing and the fast implicit map-based registration without closest point association, PIN-SLAM can run at the sensor frame rate on a moderate GPU. Codes will be available at: https://github.com/PRBonn/PIN_SLAM.