nesterov
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Theoretical Limits of Pipeline Parallel Optimization and Application to Distributed Deep Learning
We investigate the theoretical limits of pipeline parallel learning of deep learning architectures, a distributed setup in which the computation is distributed per layer instead of per example. For smooth convex and non-convex objective functions, we provide matching lower and upper complexity bounds and show that a naive pipeline parallelization of Nesterov's accelerated gradient descent is optimal. For non-smooth convex functions, we provide a novel algorithm coined Pipeline Parallel Random Smoothing (PPRS) that is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension. While the convergence rate still obeys a slow $\varepsilon^{-2}$ convergence rate, the depth-dependent part is accelerated, resulting in a near-linear speed-up and convergence time that only slightly depends on the depth of the deep learning architecture. Finally, we perform an empirical analysis of the non-smooth non-convex case and show that, for difficult and highly non-smooth problems, PPRS outperforms more traditional optimization algorithms such as gradient descent and Nesterov's accelerated gradient descent for problems where the sample size is limited, such as few-shot or adversarial learning.
Non-Ergodic Alternating Proximal Augmented Lagrangian Algorithms with Optimal Rates
We develop two new non-ergodic alternating proximal augmented Lagrangian algorithms (NEAPAL) to solve a class of nonsmooth constrained convex optimization problems. Our approach relies on a novel combination of the augmented Lagrangian framework, alternating/linearization scheme, Nesterov's acceleration techniques, and adaptive strategy for parameters. Our algorithms have several new features compared to existing methods. Firstly, they have a Nesterov's acceleration step on the primal variables compared to the dual one in several methods in the literature. Secondly, they achieve non-ergodic optimal convergence rates under standard assumptions, i.e. an $\mathcal{O}\left(\frac{1}{k}\right)$ rate without any smoothness or strong convexity-type assumption, or an $\mathcal{O}\left(\frac{1}{k^2}\right)$ rate under only semi-strong convexity, where $k$ is the iteration counter. Thirdly, they preserve or have better per-iteration complexity compared to existing algorithms. Fourthly, they can be implemented in a parallel fashion. Finally, all the parameters are adaptively updated without heuristic tuning. We verify our algorithms on different numerical examples and compare them with some state-of-the-art methods.
Implicit Regularization in Over-Parameterized Support Vector Machine
In this paper, we design a regularization-free algorithm for high-dimensional support vector machines (SVMs) by integrating over-parameterization with Nesterov's smoothing method, and provide theoretical guarantees for the induced implicit regularization phenomenon. In particular, we construct an over-parameterized hinge loss function and estimate the true parameters by leveraging regularization-free gradient descent on this loss function. The utilization of Nesterov's method enhances the computational efficiency of our algorithm, especially in terms of determining the stopping criterion and reducing computational complexity. With appropriate choices of initialization, step size, and smoothness parameter, we demonstrate that unregularized gradient descent achieves a near-oracle statistical convergence rate. Additionally, we verify our theoretical findings through a variety of numerical experiments and compare the proposed method with explicit regularization. Our results illustrate the advantages of employing implicit regularization via gradient descent in conjunction with over-parameterization in sparse SVMs.
Accelerated Regularized Learning in Finite N-Person Games
Motivated by the success of Nesterov's accelerated gradient algorithm for convex minimization problems, we examine whether it is possible to achieve similar performance gains in the context of online learning in games.To that end, we introduce a family of accelerated learning methods, which we call "follow the accelerated leader" (FTXL), and which incorporates the use of momentum within the general framework of regularized learning - and, in particular, the exponential / multiplicative weights algorithm and its variants.Drawing inspiration and techniques from the continuous-time analysis of Nesterov's algorithm, we show that FTXL converges locally to strict Nash equilibria at a superlinear rate, achieving in this way an exponential speed-up over vanilla regularized learning methods (which, by comparison, converge to strict equilibria at a geometric, linear rate).Importantly, the FTXL maintains its superlinear convergence rate in a broad range of feedback structures, from deterministic, full information models to stochastic, realization-based ones, and even bandit, payoff-based information, where players are only able to observe their individual realized payoffs.
Time-Reversed Dissipation Induces Duality Between Minimizing Gradient Norm and Function Value
In convex optimization, first-order optimization methods efficiently minimizing function values have been a central subject study since Nesterov's seminal work of 1983. Recently, however, Kim and Fessler's OGM-G and Lee et al.'s FISTA-G have been presented as alternatives that efficiently minimize the gradient magnitude instead. In this paper, we present H-duality, which represents a surprising one-to-one correspondence between methods efficiently minimizing function values and methods efficiently minimizing gradient magnitude.