ne-regret
Online Saddle Point Problem and Online Convex-Concave Optimization
Centered around solving the Online Saddle Point problem, this paper introduces the Online Convex-Concave Optimization (OCCO) framework, which involves a sequence of two-player time-varying convex-concave games. We propose the generalized duality gap (Dual-Gap) as the performance metric and establish the parallel relationship between OCCO with Dual-Gap and Online Convex Optimization (OCO) with regret. To demonstrate the natural extension of OCCO from OCO, we develop two algorithms, the implicit online mirror descent-ascent and its optimistic variant. Analysis reveals that their duality gaps share similar expression forms with the corresponding dynamic regrets arising from implicit updates in OCO. Empirical results further substantiate the effectiveness of our algorithms. Simultaneously, we unveil that the dynamic Nash equilibrium regret, which was initially introduced in a recent paper, has inherent defects.
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
- Europe > France (0.04)
- Asia > Middle East > Lebanon (0.04)
No-Regret Learning in Time-Varying Zero-Sum Games
Zhang, Mengxiao, Zhao, Peng, Luo, Haipeng, Zhou, Zhi-Hua
Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player's payoff and the minimax game value. Next, we develop a single parameter-free algorithm that simultaneously enjoys favorable guarantees under all these three performance measures. These guarantees are adaptive to different non-stationarity measures of the payoff matrices and, importantly, recover the best known results when the payoff matrix is fixed. Our algorithm is based on a two-layer structure with a meta-algorithm learning over a group of black-box base-learners satisfying a certain property, along with several novel ingredients specifically designed for the time-varying game setting. Empirical results further validate the effectiveness of our algorithm.
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- Asia > China > Jiangsu Province > Nanjing (0.04)