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On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games

Neural Information Processing Systems

Softmax policy gradient is a popular algorithm for policy optimization in singleagent reinforcement learning, particularly since projection is not needed for each gradient update. However, in multi-agent systems, the lack of central coordination introduces significant additional difficulties in the convergence analysis. Even for a stochastic game with identical interest, there can be multiple Nash Equilibria (NEs), which disables proof techniques that rely on the existence of a unique global optimum. Moreover, the softmax parameterization introduces non-NE policies with zero gradient, making it difficult for gradient-based algorithms in seeking NEs. In this paper, we study the finite time convergence of decentralized softmax gradient play in a special form of game, Markov Potential Games (MPGs), which includes the identical interest game as a special case. We investigate both gradient play and natural gradient play, with and without log-barrier regularization. The established convergence rates for the unregularized cases contain a trajectory dependent constant that can be arbitrarily large, whereas the log-barrier regularization overcomes this drawback, with the cost of slightly worse dependence on other factors such as the action set size. An empirical study on an identical interest matrix game confirms the theoretical findings.


Supplementary Materials for " Multi-Agent Meta-Reinforcement Learning " AT echnical Lemmas

Neural Information Processing Systems

From the three-points identity of the Bregman divergence (Lemma 3.1 of [9]), KL (x y) KL ( x y) = KL (x x) + ln x ln y,x x (12) The first term in (12) can be bounded by KL (x x) = By the Hölder's inequality, the second term in (12) is bounded as ln x ln y,x x ln x ln y Lemma 5. Consider a block diagonal matrix We prove the lemma via induction on N . This completes the induction proof.Lemma 6. We introduce one more notation before presenting the proof. This leads us to the initialization-dependent convergence rate of Algorithm 1, which we re-state and prove as follows. In addition, if we initialize the players' policies to be uniform policies, i.e., The rest of the proof follows by putting all the aforementioned results together.








Gradient play in stochastic games: stationary points, convergence, and sample complexity

arXiv.org Artificial Intelligence

We study the performance of the gradient play algorithm for stochastic games (SGs), where each agent tries to maximize its own total discounted reward by making decisions independently based on current state information which is shared between agents. Policies are directly parameterized by the probability of choosing a certain action at a given state. We show that Nash equilibria (NEs) and first-order stationary policies are equivalent in this setting, and give a local convergence rate around strict NEs. Further, for a subclass of SGs called Markov potential games (which includes the setting with identical rewards as an important special case), we design a sample-based reinforcement learning algorithm and give a non-asymptotic global convergence rate analysis for both exact gradient play and our sample-based learning algorithm. Our result shows that the number of iterations to reach an $\epsilon$-NE scales linearly, instead of exponentially, with the number of agents. Local geometry and local stability are also considered, where we prove that strict NEs are local maxima of the total potential function and fully-mixed NEs are saddle points.


Provably Fast Convergence of Independent Natural Policy Gradient for Markov Potential Games

arXiv.org Artificial Intelligence

This work studies an independent natural policy gradient (NPG) algorithm for the multi-agent reinforcement learning problem in Markov potential games. It is shown that, under mild technical assumptions and the introduction of the \textit{suboptimality gap}, the independent NPG method with an oracle providing exact policy evaluation asymptotically reaches an $\epsilon$-Nash Equilibrium (NE) within $\mathcal{O}(1/\epsilon)$ iterations. This improves upon the previous best result of $\mathcal{O}(1/\epsilon^2)$ iterations and is of the same order, $\mathcal{O}(1/\epsilon)$, that is achievable for the single-agent case. Empirical results for a synthetic potential game and a congestion game are presented to verify the theoretical bounds.