nbv
Enhancing UAV Search under Occlusion using Next Best View Planning
Strand, Sigrid Helene, Wiedemann, Thomas, Burczek, Bram, Shutin, Dmitriy
Search and rescue missions are often critical following sudden natural disasters or in high-risk environmental situations. The most challenging search and rescue missions involve difficult-to-access terrains, such as dense forests with high occlusion. Deploying unmanned aerial vehicles for exploration can significantly enhance search effectiveness, facilitate access to challenging environments, and reduce search time. However, in dense forests, the effectiveness of unmanned aerial vehicles depends on their ability to capture clear views of the ground, necessitating a robust search strategy to optimize camera positioning and perspective. This work presents an optimized planning strategy and an efficient algorithm for the next best view problem in occluded environments. Two novel optimization heuristics, a geometry heuristic, and a visibility heuristic, are proposed to enhance search performance by selecting optimal camera viewpoints. Comparative evaluations in both simulated and real-world settings reveal that the visibility heuristic achieves greater performance, identifying over 90% of hidden objects in simulated forests and offering 10% better detection rates than the geometry heuristic. Additionally, real-world experiments demonstrate that the visibility heuristic provides better coverage under the canopy, highlighting its potential for improving search and rescue missions in occluded environments.
Object-Reconstruction-Aware Whole-body Control of Mobile Manipulators
Dursun, Fatih, Adorno, Bruno Vilhena, Watson, Simon, Pan, Wei
Object reconstruction and inspection tasks play a crucial role in various robotics applications. Identifying paths that reveal the most unknown areas of the object becomes paramount in this context, as it directly affects efficiency, and this problem is known as the view path planning problem. Current methods often use sampling-based path planning techniques, evaluating potential views along the path to enhance reconstruction performance. However, these methods are computationally expensive as they require evaluating several candidate views on the path. To this end, we propose a computationally efficient solution that relies on calculating a focus point in the most informative (unknown) region and having the robot maintain this point in the camera field of view along the path. We incorporated this strategy into the whole-body control of a mobile manipulator employing a visibility constraint without the need for an additional path planner. We conducted comprehensive and realistic simulations using a large dataset of 114 diverse objects of varying sizes from 57 categories to compare our method with a sampling-based planning strategy using Bayesian data analysis. Furthermore, we performed real-world experiments with an 8-DoF mobile manipulator to demonstrate the proposed method's performance in practice. Our results suggest that there is no significant difference in object coverage and entropy. In contrast, our method is approximately nine times faster than the baseline sampling-based method in terms of the average time the robot spends between views.
SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or scene efficiently and accurately. Like most current methods, we consider NBV prediction from a depth sensor like Lidar systems. Learning-based methods relying on a volumetric representation of the scene are suitable for path planning, but have lower accuracy than methods using a surface-based representation. However, the latter do not scale well with the size of the scene and constrain the camera to a small number of poses. To obtain the advantages of both representations, we show that we can maximize surface metrics by Monte Carlo integration over a volumetric representation.
Integrating One-Shot View Planning with a Single Next-Best View via Long-Tail Multiview Sampling
Pan, Sicong, Hu, Hao, Wei, Hui, Dengler, Nils, Zaenker, Tobias, Dawood, Murad, Bennewitz, Maren
Existing view planning systems either adopt an iterative paradigm using next-best views (NBV) or a one-shot pipeline relying on the set-covering view-planning (SCVP) network. However, neither of these methods can concurrently guarantee both high-quality and high-efficiency reconstruction of 3D unknown objects. To tackle this challenge, we introduce a crucial hypothesis: with the availability of more information about the unknown object, the prediction quality of the SCVP network improves. There are two ways to provide extra information: (1) leveraging perception data obtained from NBVs, and (2) training on an expanded dataset of multiview inputs. In this work, we introduce a novel combined pipeline that incorporates a single NBV before activating the proposed multiview-activated (MA-)SCVP network. The MA-SCVP is trained on a multiview dataset generated by our long-tail sampling method, which addresses the issue of unbalanced multiview inputs and enhances the network performance. Extensive simulated experiments substantiate that our system demonstrates a significant surface coverage increase and a substantial 45% reduction in movement cost compared to state-of-the-art systems. Real-world experiments justify the capability of our system for generalization and deployment.
3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation
Zhang, Yi, Ji, Pengliang, Wang, Angtian, Mei, Jieru, Kortylewski, Adam, Yuille, Alan
Regression-based methods for 3D human pose estimation directly predict the 3D pose parameters from a 2D image using deep networks. While achieving state-of-the-art performance on standard benchmarks, their performance degrades under occlusion. In contrast, optimization-based methods fit a parametric body model to 2D features in an iterative manner. The localized reconstruction loss can potentially make them robust to occlusion, but they suffer from the 2D-3D ambiguity. Motivated by the recent success of generative models in rigid object pose estimation, we propose 3D-aware Neural Body Fitting (3DNBF) - an approximate analysis-by-synthesis approach to 3D human pose estimation with SOTA performance and occlusion robustness. In particular, we propose a generative model of deep features based on a volumetric human representation with Gaussian ellipsoidal kernels emitting 3D pose-dependent feature vectors. The neural features are trained with contrastive learning to become 3D-aware and hence to overcome the 2D-3D ambiguity. Experiments show that 3DNBF outperforms other approaches on both occluded and standard benchmarks. Code is available at https://github.com/edz-o/3DNBF
An Enhanced Sampling-Based Method With Modified Next-Best View Strategy For 2D Autonomous Robot Exploration
Tran, Dong Huu Quoc, Phan, Hoang-Anh, Van, Hieu Dang, Van Duong, Tan, Bui, Tung Thanh, Thanh, Van Nguyen Thi
Autonomous exploration is a new technology in the field of robotics that has found widespread application due to its objective to help robots independently localize, scan maps, and navigate any terrain without human control. Up to present, the sampling-based exploration strategies have been the most effective for aerial and ground vehicles equipped with depth sensors producing three-dimensional point clouds. Those methods utilize the sampling task to choose random points or make samples based on Rapidly-exploring Random Trees (RRT). Then, they decide on frontiers or Next Best Views (NBV) with useful volumetric information. However, most state-of-the-art sampling-based methodology is challenging to implement in two-dimensional robots due to the lack of environmental knowledge, thus resulting in a bad volumetric gain for evaluating random destinations. This study proposed an enhanced sampling-based solution for indoor robot exploration to decide Next Best View (NBV) in 2D environments. Our method makes RRT until have the endpoints as frontiers and evaluates those with the enhanced utility function. The volumetric information obtained from environments was estimated using non-uniform distribution to determine cells that are occupied and have an uncertain probability. Compared to the sampling-based Frontier Detection and Receding Horizon NBV approaches, the methodology executed performed better in Gazebo platform-simulated environments, achieving a significantly larger explored area, with the average distance and time traveled being reduced. Moreover, the operated proposed method on an author-built 2D robot exploring the entire natural environment confirms that the method is effective and applicable in real-world scenarios.
Learning the Next Best View for 3D Point Clouds via Topological Features
Collander, Christopher, Beksi, William J., Huber, Manfred
In this paper, we introduce a reinforcement learning approach utilizing a novel topology-based information gain metric for directing the next best view of a noisy 3D sensor. The metric combines the disjoint sections of an observed surface to focus on high-detail features such as holes and concave sections. Experimental results show that our approach can aid in establishing the placement of a robotic sensor to optimize the information provided by its streaming point cloud data. Furthermore, a labeled dataset of 3D objects, a CAD design for a custom robotic manipulator, and software for the transformation, union, and registration of point clouds has been publicly released to the research community.