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Interpretable Robot Control via Structured Behavior Trees and Large Language Models

arXiv.org Artificial Intelligence

With the increasing presence of intelligent robots in everyday life, the demand for reliable and straightforward Human-Robot Interaction (HRI) interfaces is rapidly rising. Traditional robot control paradigms require users to learn particular commands [1] or interact with the robots through rigid user interfaces, especially in unstructured environments [2]. However, recent works target more flexible and adaptive communication strategies, unlocking the full potential of autonomous agents in human-centered environments. Accordingly, advances in generative AI and Large Language Models (LLMs) reveal new opportunities for enabling seamless communication between humans and robots, where natural language is the primary means of communication [3]. Such models are powerful enough to comprehend given instructions and even "reason" about the demanded tasks, intentions, and environmental context [4]. When paired with robotic perception and control systems, LLMs enable users to intuitively instruct the robot to perform complex tasks such as following multiple objects [5], navigating through dynamic scenes [6], or interacting with specific items [7], all using natural dialogue. Furthermore, integrating multimodal capabilities, including vision and speech, enhances HRI by enabling more natural, context-aware communication and improving adaptability across tasks and environments [8].


GELATO: Multi-Instruction Trajectory Reshaping via Geometry-Aware Multiagent-based Orchestration

arXiv.org Artificial Intelligence

We present GELATO -- the first language-driven trajectory reshaping framework to embed geometric environment awareness and multi-agent feedback orchestration to support multi-instruction in human-robot interaction scenarios. Unlike prior learning-based methods, our approach automatically registers scene objects as 6D geometric primitives via a VLM-assisted multi-view pipeline, and an LLM translates free-form multiple instructions into explicit, verifiable geometric constraints. These are integrated into a geometric-aware vector field optimization to adapt initial trajectories while preserving smoothness, feasibility, and clearance. We further introduce a multi-agent orchestration with observer-based refinement to handle multi-instruction inputs and interactions among objectives -- increasing success rate without retraining. Simulation and real-world experiments demonstrate our method achieves smoother, safer, and more interpretable trajectory modifications compared to state-of-the-art baselines.


SpinalSAM-R1: A Vision-Language Multimodal Interactive System for Spine CT Segmentation

arXiv.org Artificial Intelligence

The anatomical structure segmentation of the spine and adjacent structures from computed tomography (CT) images is a key step for spinal disease diagnosis and treatment. However, the segmentation of CT images is impeded by low contrast and complex vertebral boundaries. Although advanced models such as the Segment Anything Model (SAM) have shown promise in various segmentation tasks, their performance in spinal CT imaging is limited by high annotation requirements and poor domain adaptability. To address these limitations, we propose SpinalSAM-R1, a multimodal vision-language interactive system that integrates a fine-tuned SAM with DeepSeek-R1, for spine CT image segmentation. Specifically, our SpinalSAM-R1 introduces an anatomy-guided attention mechanism to improve spine segmentation performance, and a semantics-driven interaction protocol powered by DeepSeek-R1, enabling natural language-guided refinement. The SpinalSAM-R1 is fine-tuned using Low-Rank Adaptation (LoRA) for efficient adaptation. We validate our SpinalSAM-R1 on the spine anatomical structure with CT images. Experimental results suggest that our method achieves superior segmentation performance. Meanwhile, we develop a PyQt5-based interactive software, which supports point, box, and text-based prompts. The system supports 11 clinical operations with 94.3\% parsing accuracy and sub-800 ms response times. The software is released on https://github.com/6jm233333/spinalsam-r1.


DELIVER: A System for LLM-Guided Coordinated Multi-Robot Pickup and Delivery using Voronoi-Based Relay Planning

arXiv.org Artificial Intelligence

We present DELIVER (Directed Execution of Language-instructed Item Via Engineered Relay), a fully integrated framework for cooperative multi-robot pickup and delivery driven by natural language commands. DELIVER unifies natural language understanding, spatial decomposition, relay planning, and motion execution to enable scalable, collision-free coordination in real-world settings. Given a spoken or written instruction, a lightweight instance of LLaMA3 interprets the command to extract pickup and delivery locations. The environment is partitioned using a Voronoi tessellation to define robot-specific operating regions. Robots then compute optimal relay points along shared boundaries and coordinate handoffs. A finite-state machine governs each robot's behavior, enabling robust execution. We implement DELIVER on the MultiTRAIL simulation platform and validate it in both ROS2-based Gazebo simulations and real-world hardware using TurtleBot3 robots. Empirical results show that DELIVER maintains consistent mission cost across varying team sizes while reducing per-agent workload by up to 55% compared to a single-agent system. Moreover, the number of active relay agents remains low even as team size increases, demonstrating the system's scalability and efficient agent utilization. These findings underscore DELIVER's modular and extensible architecture for language-guided multi-robot coordination, advancing the frontiers of cyber-physical system integration.


LangWBC: Language-directed Humanoid Whole-Body Control via End-to-end Learning

arXiv.org Artificial Intelligence

Figure 1: We propose a language-directed humanoid whole-body control framework that translates natural language commands into continuous robot actions through a Conditional V ariational Autoencoder (CV AE). The structured latent space brought by the CV AE enables smooth transitions between diverse and agile behaviors, as shown in the sequence where the robot seamlessly transitions from walking to running, concluding with a hand-waving motion prompted by the corresponding text commands. See more experiments at https://youtu.be/9AN0GulqWwc Abstract --General-purpose humanoid robots are expected to interact intuitively with humans, enabling seamless integration into daily life. Natural language provides the most accessible medium for this purpose. However, translating language into humanoid whole-body motion remains a significant challenge, primarily due to the gap between linguistic understanding and physical actions. In this work, we present an end-to-end, language-directed policy for real-world humanoid whole-body control. Our approach combines reinforcement learning with policy distillation, allowing a single neural network to interpret language commands and execute corresponding physical actions directly. T o enhance motion diversity and compositionality, we incorporate a Conditional V ariational Autoencoder (CV AE) structure. The resulting policy achieves agile and versatile whole-body behaviors conditioned on language inputs, with smooth transitions between various motions, enabling adaptation to linguistic variations and the emergence of novel motions. Please see our website at Lang-WBC.github.io


Robust Mobile Robot Path Planning via LLM-Based Dynamic Waypoint Generation

arXiv.org Artificial Intelligence

Mobile robot path planning in complex environments remains a significant challenge, especially in achieving efficient, safe and robust paths. The traditional path planning techniques like DRL models typically trained for a given configuration of the starting point and target positions, these models only perform well when these conditions are satisfied. In this paper, we proposed a novel path planning framework that embeds Large Language Models to empower mobile robots with the capability of dynamically interpreting natural language commands and autonomously generating efficient, collision-free navigation paths. The proposed framework uses LLMs to translate high-level user inputs into actionable waypoints while dynamically adjusting paths in response to obstacles. We experimentally evaluated our proposed LLM-based approach across three different environments of progressive complexity, showing the robustness of our approach with llama3.1 model that outperformed other LLM models in path planning time, waypoint generation success rate, and collision avoidance. This underlines the promising contribution of LLMs for enhancing the capability of mobile robots, especially when their operation involves complex decisions in large and complex environments. Our framework has provided safer, more reliable navigation systems and opened a new direction for the future research. The source code of this work is publicly available on GitHub.


Querying Databases with Function Calling

arXiv.org Artificial Intelligence

The capabilities of Large Language Models (LLMs) are rapidly accelerating largely thanks to their integration with external tools. Querying databases is among the most effective of these integrations, enabling LLMs to access private or continually updating data. While Function Calling is the most common method for interfacing external tools to LLMs, its application to database querying as a tool has been underexplored. We propose a tool definition for database querying that unifies accessing data with search queries, filters, or a combination both, as well as transforming results with aggregation and groupby operators. To evaluate its effectiveness, we conduct a study with 8 LLMs spanning 5 model families. We present a novel pipeline adapting the Gorilla LLM framework to create synthetic database schemas and queries. We primarily evaluate the models with the Exact Match of predicted and ground truth query APIs. Among the models tested, Claude 3.5 Sonnet achieves the highest performance with an Exact Match score of 74.3%, followed by GPT-4o mini at 73.7%, and GPT-4o at 71.8%. We further breakdown these results per API component utilized and across synthetic use cases. We find that LLMs are highly effective at utilizing operators on boolean properties, but struggle with text property filters. Across use cases we find robust results with the higher performing models such as GPT-4o, but significant performance variance across use cases from lower performing models. We additionally conduct ablation studies exploring the impact of parallel tool calling, adding a rationale as an argument of the tool call, using a separate tool per database collection, and tool calling with structured outputs. Our findings demonstrate the effectiveness of enabling LLMs to query databases with Function Calling. We have open-sourced our experimental code and results at github.com/weaviate/gorilla.


Large Language Model-Brained GUI Agents: A Survey

arXiv.org Artificial Intelligence

GUIs have long been central to human-computer interaction, providing an intuitive and visually-driven way to access and interact with digital systems. The advent of LLMs, particularly multimodal models, has ushered in a new era of GUI automation. They have demonstrated exceptional capabilities in natural language understanding, code generation, and visual processing. This has paved the way for a new generation of LLM-brained GUI agents capable of interpreting complex GUI elements and autonomously executing actions based on natural language instructions. These agents represent a paradigm shift, enabling users to perform intricate, multi-step tasks through simple conversational commands. Their applications span across web navigation, mobile app interactions, and desktop automation, offering a transformative user experience that revolutionizes how individuals interact with software. This emerging field is rapidly advancing, with significant progress in both research and industry. To provide a structured understanding of this trend, this paper presents a comprehensive survey of LLM-brained GUI agents, exploring their historical evolution, core components, and advanced techniques. We address research questions such as existing GUI agent frameworks, the collection and utilization of data for training specialized GUI agents, the development of large action models tailored for GUI tasks, and the evaluation metrics and benchmarks necessary to assess their effectiveness. Additionally, we examine emerging applications powered by these agents. Through a detailed analysis, this survey identifies key research gaps and outlines a roadmap for future advancements in the field. By consolidating foundational knowledge and state-of-the-art developments, this work aims to guide both researchers and practitioners in overcoming challenges and unlocking the full potential of LLM-brained GUI agents.


Context-Aware Command Understanding for Tabletop Scenarios

arXiv.org Artificial Intelligence

This paper presents a novel hybrid algorithm designed to interpret natural human commands in tabletop scenarios. By integrating multiple sources of information, including speech, gestures, and scene context, the system extracts actionable instructions for a robot, identifying relevant objects and actions. The system operates in a zero-shot fashion, without reliance on predefined object models, enabling flexible and adaptive use in various environments. We assess the integration of multiple deep learning models, evaluating their suitability for deployment in real-world robotic setups. Our algorithm performs robustly across different tasks, combining language processing with visual grounding. In addition, we release a small dataset of video recordings used to evaluate the system. This dataset captures real-world interactions in which a human provides instructions in natural language to a robot, a contribution to future research on human-robot interaction. We discuss the strengths and limitations of the system, with particular focus on how it handles multimodal command interpretation, and its ability to be integrated into symbolic robotic frameworks for safe and explainable decision-making.


EditRoom: LLM-parameterized Graph Diffusion for Composable 3D Room Layout Editing

arXiv.org Artificial Intelligence

"Sure, I can do that. I will first use remove function to remove the side tables and "I want to remove the side EditRoom is a unified language-guided 3D scene layout editing framework that can automatically execute all layout editing types with natural language commands, which includes the command parameterizer for natural language comprehension and the scene editor for editing execution. Given a source scene and natural language commands, it can generate a coherent and appropriate target scene. Given the steep learning curve of professional 3D software and the timeconsuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and gaming. However, recent approaches to language-guided 3D scene editing either require manual interventions or focus only on appearance modifications without supporting comprehensive scene layout changes. In response, we propose Edit-Room, a unified framework capable of executing a variety of layout edits through natural language commands, without requiring manual intervention. Specifically, EditRoom leverages Large Language Models (LLMs) for command planning and generates target scenes using a diffusion-based method, enabling six types of edits: rotate, translate, scale, replace, add, and remove. To address the lack of data for language-guided 3D scene editing, we have developed an automatic pipeline to augment existing 3D scene synthesis datasets and introduced EditRoom-DB, a large-scale dataset with 83k editing pairs, for training and evaluation. Our experiments demonstrate that our approach consistently outperforms other baselines across all metrics, indicating higher accuracy and coherence in language-guided scene layout editing. Traditionally, editing 3D scenes requires manual intervention through specialized software like Blender (Community, 2024), which demands substantial expertise and considerable time for resource management. As a result, language-guided 3D scene editing has emerged as a promising technology for next-generation 3D software. To build an automated system capable of interpreting natural language and manipulating scenes, the system must be able to align complex, diverse, and often ambiguous language commands with various editing actions while also comprehending the global spatial structure of the scene. Additionally, the relatively small size of available 3D scene datasets presents a challenge for developing large-scale pretrained models necessary for fully automated, end-to-end language-guided scene editing.