musculoskeletal model
Inverse Optimal Control of Muscle Force Sharing During Pathological Gait
Bečanović, Filip, Bonnet, Vincent, Jovanović, Kosta, Mohammed, Samer, Dumas, Raphaël
Muscle force sharing is typically resolved by minimizing a specific objective function to approximate neural control strategies. An inverse optimal control approach was applied to identify the "best" objective function, among a positive linear combination of basis objective functions, associated with the gait of two post-stroke males, one high-functioning (subject S1) and one low-functioning (subject S2). It was found that the "best" objective function is subject- and leg-specific. No single function works universally well, yet the best options are usually differently weighted combinations of muscle activation- and power-minimization. Subject-specific inverse optimal control models performed best on their respective limbs (\textbf{RMSE 178/213 N, CC 0.71/0.61} for non-paretic and paretic legs of S1; \textbf{RMSE 205/165 N, CC 0.88/0.85} for respective legs of S2), but cross-subject generalization was poor, particularly for paretic legs. Moreover, minimizing the root mean square of muscle power emerged as important for paretic limbs, while minimizing activation-based functions dominated for non-paretic limbs. This may suggest different neural control strategies between affected and unaffected sides, possibly altered by the presence of spasticity. Among the 15 considered objective functions commonly used in inverse dynamics-based computations, the root mean square of muscle power was the only one explicitly incorporating muscle velocity, leading to a possible model for spasticity in the paretic limbs. Although this objective function has been rarely used, it may be relevant for modeling pathological gait, such as post-stroke gait.
- Europe > Serbia > Central Serbia > Belgrade (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
Parameter Identification of a Differentiable Human Arm Musculoskeletal Model without Deep Muscle EMG Reconstruction
Sanderink, Philip, Zhou, Yingfan, Luo, Shuzhen, Fang, Cheng
Accurate parameter identification of a subject-specific human musculoskeletal model is crucial to the development of safe and reliable physically collaborative robotic systems, for instance, assistive exoskeletons. Electromyography (EMG)-based parameter identification methods have demonstrated promising performance for personalized musculoskeletal modeling, whereas their applicability is limited by the difficulty of measuring deep muscle EMGs invasively. Although several strategies have been proposed to reconstruct deep muscle EMGs or activations for parameter identification, their reliability and robustness are limited by assumptions about the deep muscle behavior. In this work, we proposed an approach to simultaneously identify the bone and superficial muscle parameters of a human arm musculoskeletal model without reconstructing the deep muscle EMGs. This is achieved by only using the least-squares solution of the deep muscle forces to calculate a loss gradient with respect to the model parameters for identifying them in a framework of differentiable optimization. The results of extensive comparative simulations manifested that our proposed method can achieve comparable estimation accuracy compared to a similar method, but with all the muscle EMGs available.
Musculoskeletal simulation of limb movement biomechanics in Drosophila melanogaster
Özdil, Pembe Gizem, Ning, Chuanfang, Phelps, Jasper S., Wang-Chen, Sibo, Elisha, Guy, Blanke, Alexander, Ijspeert, Auke, Ramdya, Pavan
Computational models are critical to advance our understanding of how neural, biomechanical, and physical systems interact to orchestrate animal behaviors. Despite the availability of near-complete reconstructions of the Drosophila melanogaster central nervous system, musculature, and exoskeleton, anatomically and physically grounded models of fly leg muscles are still missing. These models provide an indispensable bridge between motor neuron activity and joint movements. Here, we introduce the first 3D, data-driven musculoskeletal model of Drosophila legs, implemented in both OpenSim and MuJoCo simulation environments. Our model incorporates a Hill-type muscle representation based on high-resolution X-ray scans from multiple fixed specimens. We present a pipeline for constructing muscle models using morphological imaging data and for optimizing unknown muscle parameters specific to the fly. We then combine our musculoskeletal models with detailed 3D pose estimation data from behaving flies to achieve muscle-actuated behavioral replay in OpenSim. Simulations of muscle activity across diverse walking and grooming behaviors predict coordinated muscle synergies that can be tested experimentally. Furthermore, by training imitation learning policies in MuJoCo, we test the effect of different passive joint properties on learning speed and find that damping and stiffness facilitate learning. Overall, our model enables the investigation of motor control in an experimentally tractable model organism, providing insights into how biomechanics contribute to generation of complex limb movements. Moreover, our model can be used to control embodied artificial agents to generate naturalistic and compliant locomotion in simulated environments.
- Europe > Switzerland (0.14)
- Europe > Germany > North Rhine-Westphalia > Cologne Region > Bonn (0.04)
- Health & Medicine > Therapeutic Area > Neurology (1.00)
- Health & Medicine > Health Care Technology (1.00)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science (1.00)
Bipedal Balance Control with Whole-body Musculoskeletal Standing and Falling Simulations
Ma, Chengtian, Wei, Yunyue, Zuo, Chenhui, Zhang, Chen, Sui, Yanan
Balance control is important for human and bipedal robotic systems. While dynamic balance during locomotion has received considerable attention, quantitative understanding of static balance and falling remains limited. This work presents a hierarchical control pipeline for simulating human balance via a comprehensive whole-body musculoskeletal system. We identified spatiotemporal dynamics of balancing during stable standing, revealed the impact of muscle injury on balancing behavior, and generated fall contact patterns that aligned with clinical data. Furthermore, our simulated hip exoskeleton assistance demonstrated improvement in balance maintenance and reduced muscle effort under perturbation. This work offers unique muscle-level insights into human balance dynamics that are challenging to capture experimentally. It could provide a foundation for developing targeted interventions for individuals with balance impairments and support the advancement of humanoid robotic systems.
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- Europe > Monaco (0.04)
- Asia > South Korea > Seoul > Seoul (0.04)
- Health & Medicine > Therapeutic Area > Neurology (0.88)
- Health & Medicine > Therapeutic Area > Musculoskeletal (0.69)
Diff-MSM: Differentiable MusculoSkeletal Model for Simultaneous Identification of Human Muscle and Bone Parameters
Zhou, Yingfan, Sanderink, Philip, Lemming, Sigurd Jager, Fang, Cheng
High-fidelity personalized human musculoskeletal models are crucial for simulating realistic behavior of physically coupled human-robot interactive systems and verifying their safety-critical applications in simulations before actual deployment, such as human-robot co-transportation and rehabilitation through robotic exoskeletons. Identifying subject-specific Hill-type muscle model parameters and bone dynamic parameters is essential for a personalized musculoskeletal model, but very challenging due to the difficulty of measuring the internal biomechanical variables in vivo directly, especially the joint torques. In this paper, we propose using Differentiable MusculoSkeletal Model (Diff-MSM) to simultaneously identify its muscle and bone parameters with an end-to-end automatic differentiation technique differentiating from the measurable muscle activation, through the joint torque, to the resulting observable motion without the need to measure the internal joint torques. Through extensive comparative simulations, the results manifested that our proposed method significantly outperformed the state-of-the-art baseline methods, especially in terms of accurate estimation of the muscle parameters (i.e., initial guess sampled from a normal distribution with the mean being the ground truth and the standard deviation being 10% of the ground truth could end up with an average of the percentage errors of the estimated values as low as 0.05%). In addition to human musculoskeletal modeling and simulation, the new parameter identification technique with the Diff-MSM has great potential to enable new applications in muscle health monitoring, rehabilitation, and sports science.
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- Europe > Denmark > Southern Denmark (0.04)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (0.72)
- Information Technology > Artificial Intelligence > Robots > Humanoid Robots (0.55)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (0.47)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (0.47)
Contact-Rich and Deformable Foot Modeling for Locomotion Control of the Human Musculoskeletal System
Gong, Haixin, Zhang, Chen, Sui, Yanan
-- The human foot serves as the critical interface between the body and environment during locomotion. Existing musculoskeletal models typically oversimplify foot-ground contact mechanics, limiting their ability to accurately simulate human gait dynamics. We developed a novel contact-rich and deformable model of the human foot integrated within a complete musculoskeletal system that captures the complex biomechanical interactions during walking. T o overcome the control challenges inherent in modeling multi-point contacts and deformable material, we developed a two-stage policy training strategy to learn natural walking patterns for this interface-enhanced model. Comparative analysis between our approach and conventional rigid musculoskeletal models demonstrated improvements in kinematic, kinetic, and gait stability metrics. V alidation against human subject data confirmed that our simulation closely reproduced real-world biomechanical measurements. This work advances contact-rich interface modeling for human musculoskeletal systems and establishes a robust framework that can be extended to humanoid robotics applications requiring precise foot-ground interaction control.
Motion Tracking with Muscles: Predictive Control of a Parametric Musculoskeletal Canine Model
La Barbera, Vittorio, Bohez, Steven, Hasenclever, Leonard, Tassa, Yuval, Hutchinson, John R.
We introduce a novel musculoskeletal model of a dog, procedurally generated from accurate 3D muscle meshes. Accompanying this model is a motion capture-based locomotion task compatible with a variety of control algorithms, as well as an improved muscle dynamics model designed to enhance convergence in differentiable control frameworks. We validate our approach by comparing simulated muscle activation patterns with experimentally obtained electromyography (EMG) data from previous canine locomotion studies. This work aims to bridge gaps between biomechanics, robotics, and computational neuroscience, offering a robust platform for researchers investigating muscle actuation and neuromuscular control.We plan to release the full model along with the retargeted motion capture clips to facilitate further research and development.
Human sensory-musculoskeletal modeling and control of whole-body movements
Zuo, Chenhui, Lin, Guohao, Zhang, Chen, Zhuang, Shanning, Sui, Yanan
Coordinated human movement depends on the integration of multisensory inputs, sensorimotor transformation, and motor execution, as well as sensory feedback resulting from body-environment interaction. Building dynamic models of the sensory-musculoskeletal system is essential for understanding movement control and investigating human behaviours. Here, we report a human sensory-musculoskeletal model, termed SMS-Human, that integrates precise anatomical representations of bones, joints, and muscle-tendon units with multimodal sensory inputs involving visual, vestibular, proprioceptive, and tactile components. A stage-wise hierarchical deep reinforcement learning framework was developed to address the inherent challenges of high-dimensional control in musculoskeletal systems with integrated multisensory information. Using this framework, we demonstrated the simulation of three representative movement tasks, including bipedal locomotion, vision-guided object manipulation, and human-machine interaction during bicycling. Our results showed a close resemblance between natural and simulated human motor behaviours. The simulation also revealed musculoskeletal dynamics that could not be directly measured. This work sheds deeper insights into the sensorimotor dynamics of human movements, facilitates quantitative understanding of human behaviours in interactive contexts, and informs the design of systems with embodied intelligence.
- Health & Medicine > Therapeutic Area > Musculoskeletal (0.56)
- Health & Medicine > Therapeutic Area > Neurology (0.46)
Imitation Learning for Adaptive Control of a Virtual Soft Exoglove
Lyu, Shirui, Caggiano, Vittorio, Leonetti, Matteo, Farina, Dario, Gionfrida, Letizia
-- The use of wearable robots has been widely adopted in rehabilitation training for patients with hand motor impairments. However, the uniqueness of patients' muscle loss is often overlooked. Leveraging reinforcement learning and a biologically accurate musculoskeletal model in simulation, we propose a customized wearable robotic controller that is able to address specific muscle deficits and to provide compensation for hand-object manipulation tasks. Video data of a same subject performing human grasping tasks is used to train a manipulation model through learning from demonstration. This manipulation model is subsequently fine-tuned to perform object-specific interaction tasks. The muscle forces in the musculoskeletal manipulation model are then weakened to simulate neurological motor impairments, which are later compensated by the actuation of a virtual wearable robotics glove. Results shows that integrating the virtual wearable robotic glove provides shared assistance to support the hand manipulator with weakened muscle forces. The learned exoglove controller achieved an average of 90.5% of the original manipulation proficiency.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Europe > United Kingdom (0.04)
Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control
Simos, Merkourios, Chiappa, Alberto Silvio, Mathis, Alexander
How do humans move? The quest to understand human motion has broad applications in numerous fields, ranging from computer animation and motion synthesis to neuroscience, human prosthetics and rehabilitation. Although advances in reinforcement learning (RL) have produced impressive results in capturing human motion using simplified humanoids, controlling physiologically accurate models of the body remains an open challenge. In this work, we present a model-free motion imitation framework (KINESIS) to advance the understanding of muscle-based motor control. Using a musculoskeletal model of the lower body with 80 muscle actuators and 20 DoF, we demonstrate that KINESIS achieves strong imitation performance on 1.9 hours of motion capture data, is controllable by natural language through pre-trained text-to-motion generative models, and can be fine-tuned to carry out high-level tasks such as target goal reaching. Importantly, KINESIS generates muscle activity patterns that correlate well with human EMG activity. The physiological plausibility makes KINESIS a promising model for tackling challenging problems in human motor control theory, which we highlight by investigating Bernstein's redundancy problem in the context of locomotion. Code, videos and benchmarks will be available at https://github.com/amathislab/Kinesis.
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- Asia > Japan > Honshū > Chūbu > Ishikawa Prefecture > Kanazawa (0.04)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.85)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)