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Improving Multi-Domain Task-Oriented Dialogue System with Offline Reinforcement Learning

arXiv.org Artificial Intelligence

Task-oriented dialogue (TOD) system is designed to accomplish user-defined tasks through dialogues. The TOD system has progressed towards end-to-end modeling by leveraging pre-trained large language models. Fine-tuning the pre-trained language models using only supervised learning leads to the exposure bias and token loss problem and it deviates the models from completing the user's task. To address these issues, we propose a TOD system that leverages a unified pre-trained language model, GPT2, as a base model. It is optimized using supervised learning and reinforcement learning (RL). The issues in the TOD system are mitigated using a non-differentiable reward function. The reward is calculated using the weighted sum of the success rate and BLEU evaluation metrics. The success rate and BLEU metrics in reward calculation guide the language model for user task completion while ensuring a coherent and fluent response. Our model is acquired by fine-tuning a pre-trained model on the dialogue-session level which comprises user utterance, belief state, system act, and system response. Experimental results on MultiWOZ2.1 demonstrate that our model increases the inform rate by 1.60% and the success rate by 3.17% compared to the baseline.


Local Topology Measures of Contextual Language Model Latent Spaces With Applications to Dialogue Term Extraction

arXiv.org Artificial Intelligence

A common approach for sequence tagging tasks based on contextual word representations is to train a machine learning classifier directly on these embedding vectors. This approach has two shortcomings. First, such methods consider single input sequences in isolation and are unable to put an individual embedding vector in relation to vectors outside the current local context of use. Second, the high performance of these models relies on fine-tuning the embedding model in conjunction with the classifier, which may not always be feasible due to the size or inaccessibility of the underlying feature-generation model. It is thus desirable, given a collection of embedding vectors of a corpus, i.e., a datastore, to find features of each vector that describe its relation to other, similar vectors in the datastore. With this in mind, we introduce complexity measures of the local topology of the latent space of a contextual language model with respect to a given datastore. The effectiveness of our features is demonstrated through their application to dialogue term extraction. Our work continues a line of research that explores the manifold hypothesis for word embeddings, demonstrating that local structure in the space carved out by word embeddings can be exploited to infer semantic properties.


Rewarding What Matters: Step-by-Step Reinforcement Learning for Task-Oriented Dialogue

arXiv.org Artificial Intelligence

Reinforcement learning (RL) is a powerful approach to enhance task-oriented dialogue (TOD) systems. However, existing RL methods tend to mainly focus on generation tasks, such as dialogue policy learning (DPL) or response generation (RG), while neglecting dialogue state tracking (DST) for understanding. This narrow focus limits the systems to achieve globally optimal performance by overlooking the interdependence between understanding and generation. Additionally, RL methods face challenges with sparse and delayed rewards, which complicates training and optimization. To address these issues, we extend RL into both understanding and generation tasks by introducing step-by-step rewards throughout the token generation. The understanding reward increases as more slots are correctly filled in DST, while the generation reward grows with the accurate inclusion of user requests. Our approach provides a balanced optimization aligned with task completion. Experimental results demonstrate that our approach effectively enhances the performance of TOD systems and achieves new state-of-the-art results on three widely used datasets, including MultiWOZ2.0, MultiWOZ2.1, and In-Car. Our approach also shows superior few-shot ability in low-resource settings compared to current models.


JMultiWOZ: A Large-Scale Japanese Multi-Domain Task-Oriented Dialogue Dataset

arXiv.org Artificial Intelligence

Dialogue datasets are crucial for deep learning-based task-oriented dialogue system research. While numerous English language multi-domain task-oriented dialogue datasets have been developed and contributed to significant advancements in task-oriented dialogue systems, such a dataset does not exist in Japanese, and research in this area is limited compared to that in English. In this study, towards the advancement of research and development of task-oriented dialogue systems in Japanese, we constructed JMultiWOZ, the first Japanese language large-scale multi-domain task-oriented dialogue dataset. Using JMultiWOZ, we evaluated the dialogue state tracking and response generation capabilities of the state-of-the-art methods on the existing major English benchmark dataset MultiWOZ2.2 and the latest large language model (LLM)-based methods. Our evaluation results demonstrated that JMultiWOZ provides a benchmark that is on par with MultiWOZ2.2. In addition, through evaluation experiments of interactive dialogues with the models and human participants, we identified limitations in the task completion capabilities of LLMs in Japanese.


End-to-end Task-oriented Dialogue: A Survey of Tasks, Methods, and Future Directions

arXiv.org Artificial Intelligence

End-to-end task-oriented dialogue (EToD) can directly generate responses in an end-to-end fashion without modular training, which attracts escalating popularity. The advancement of deep neural networks, especially the successful use of large pre-trained models, has further led to significant progress in EToD research in recent years. In this paper, we present a thorough review and provide a unified perspective to summarize existing approaches as well as recent trends to advance the development of EToD research. The contributions of this paper can be summarized: (1) \textbf{\textit{First survey}}: to our knowledge, we take the first step to present a thorough survey of this research field; (2) \textbf{\textit{New taxonomy}}: we first introduce a unified perspective for EToD, including (i) \textit{Modularly EToD} and (ii) \textit{Fully EToD}; (3) \textbf{\textit{New Frontiers}}: we discuss some potential frontier areas as well as the corresponding challenges, hoping to spur breakthrough research in EToD field; (4) \textbf{\textit{Abundant resources}}: we build a public website\footnote{We collect the related papers, baseline projects, and leaderboards for the community at \url{https://etods.net/}.}, where EToD researchers could directly access the recent progress. We hope this work can serve as a thorough reference for the EToD research community.


Multijugate Dual Learning for Low-Resource Task-Oriented Dialogue System

arXiv.org Artificial Intelligence

Dialogue data in real scenarios tend to be sparsely available, rendering data-starved end-to-end dialogue systems trained inadequately. We discover that data utilization efficiency in low-resource scenarios can be enhanced by mining alignment information uncertain utterance and deterministic dialogue state. Therefore, we innovatively implement dual learning in task-oriented dialogues to exploit the correlation of heterogeneous data. In addition, the one-to-one duality is converted into a multijugate duality to reduce the influence of spurious correlations in dual training for generalization. Without introducing additional parameters, our method could be implemented in arbitrary networks. Extensive empirical analyses demonstrate that our proposed method improves the effectiveness of end-to-end task-oriented dialogue systems under multiple benchmarks and obtains state-of-the-art results in low-resource scenarios.


A Preliminary Evaluation of ChatGPT for Zero-shot Dialogue Understanding

arXiv.org Artificial Intelligence

Zero-shot dialogue understanding aims to enable dialogue to track the user's needs without any training data, which has gained increasing attention. In this work, we investigate the understanding ability of ChatGPT for zero-shot dialogue understanding tasks including spoken language understanding (SLU) and dialogue state tracking (DST). Experimental results on four popular benchmarks reveal the great potential of ChatGPT for zero-shot dialogue understanding. In addition, extensive analysis shows that ChatGPT benefits from the multi-turn interactive prompt in the DST task but struggles to perform slot filling for SLU. Finally, we summarize several unexpected behaviors of ChatGPT in dialogue understanding tasks, hoping to provide some insights for future research on building zero-shot dialogue understanding systems with Large Language Models (LLMs).


Variational Latent-State GPT for Semi-Supervised Task-Oriented Dialog Systems

arXiv.org Artificial Intelligence

Recently, two approaches, fine-tuning large pre-trained language models and variational training, have attracted significant interests, separately, for semi-supervised end-to-end task-oriented dialog (TOD) systems. In this paper, we propose Variational Latent-State GPT model (VLS-GPT), which is the first to combine the strengths of the two approaches. Among many options of models, we propose the generative model and the inference model for variational learning of the end-to-end TOD system, both as auto-regressive language models based on GPT-2, which can be further trained over a mix of labeled and unlabeled dialog data in a semi-supervised manner. Variational training of VLS-GPT is both statistically and computationally more challenging than previous variational learning works for sequential latent variable models, which use turn-level first-order Markovian. The inference model in VLS-GPT is non-Markovian due to the use of the Transformer architecture. In this work, we establish Recursive Monte Carlo Approximation (RMCA) to the variational objective with non-Markovian inference model and prove its unbiasedness. Further, we develop the computational strategy of sampling-then-forward-computation to realize RMCA, which successfully overcomes the memory explosion issue of using GPT in variational learning and speeds up training. Semi-supervised TOD experiments are conducted on two benchmark multi-domain datasets of different languages - MultiWOZ2.1 and CrossWOZ. VLS-GPT is shown to significantly outperform both supervised-only and semi-supervised self-training baselines.


Building Markovian Generative Architectures over Pretrained LM Backbones for Efficient Task-Oriented Dialog Systems

arXiv.org Artificial Intelligence

The dialog Examples include GPT2-based SimpleTOD [14], SOLOIST state is often represented by a set of slot-value pairs that determine [15], AuGPT [16] and UBAR [17], and T5-based PPTOD [18] the user's requirement. Based on the tracked dialog state, and MTTOD [19], among others. A drawback of existing the system will query a task-related database (DB), decide an PLM-based methods, viewed from efficiencies in memory, action and generate a response. The methodology for building computation and learning, is that the whole history is used as TOD systems is gradually advancing from separate training the conditioning input at each turn. The dialog model thus of individual modules [1, 2, 3] to the end-to-end (E2E) trainable becomes non-Markov across turns, i.e., the generation at current approach [4, 5, 6, 7, 8, 9, 10]. In early E2E methods, the turn depends not only on the previous turn but also on all sequential turns of a dialog are usually modeled as a Markov previous turns, namely the whole dialog history. Some models process and realized over LSTM-based backbones.


Jointly Reinforced User Simulator and Task-oriented Dialog System with Simplified Generative Architecture

arXiv.org Artificial Intelligence

Recently, there has been progress in supervised funetuning pretrained GPT-2 to build end-to-end task-oriented dialog (TOD) systems. However, online reinforcement learning of a GPT-2 based dialog system (DS), together with a end-to-end user simulator (US), has not ever been explored. Moreover, a drawback with existing GPT-2 based TOD systems is that they mostly employ the whole dialog history as input, which brings inefficiencies in memory and compute. In this paper, we first propose Simplified Generative Architectures (SGA) for DS and US respectively, both based on GPT-2 but using shortened history. Then, we successfully develop Jointly Reinforced US and DS, called SGA-JRUD. Our DS with the proposed SGA, when only supervised trained, achieves state-of-the-art performance on MultiWOZ2.1 and is more compute-efficient in both training and generation. Extensive experiments on MultiWOZ2.1 further show the superiority of SGA-JRUD in both offline and online evaluations.