mpv-mct
Dual Monte Carlo Tree Search
Kadam, Prashank, Xu, Ruiyang, Lieberherr, Karl
AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal strategies for games through self-play. However, the AlphaZero algorithm has a significant drawback; it takes a long time to converge and requires high computational power due to complex neural networks for solving games like Chess, Go, Shogi, etc. Owing to this, it is very difficult to pursue neural MCTS research without cutting-edge hardware, which is a roadblock for many aspiring neural MCTS researchers. In this paper, we propose a new neural MCTS algorithm, called Dual MCTS, which helps overcome these drawbacks. Dual MCTS uses two different search trees, a single deep neural network, and a new update technique for the search trees using a combination of the PUCB, a sliding-window, and the epsilon-greedy algorithm. This technique is applicable to any MCTS based algorithm to reduce the number of updates to the tree. We show that Dual MCTS performs better than one of the most widely used neural MCTS algorithms, AlphaZero, for various symmetric and asymmetric games.
Multiple Policy Value Monte Carlo Tree Search
Lan, Li-Cheng, Li, Wei, Wei, Ting-Han, Wu, I-Chen
Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluators. Given a limited budget, such as online playing or during the self-play phase of AlphaZero (AZ) training, a balance needs to be reached between accurate state estimation and more MCTS simulations, both of which are critical for a strong game playing agent. Typically, larger DNNs are better at generalization and accurate evaluation, while smaller DNNs are less costly, and therefore can lead to more MCTS simulations and bigger search trees with the same budget. This paper introduces a new method called the multiple policy value MCTS (MPV-MCTS), which combines multiple policy value neural networks (PV-NNs) of various sizes to retain advantages of each network, where two PV-NNs f_S and f_L are used in this paper. We show through experiments on the game NoGo that a combined f_S and f_L MPV-MCTS outperforms single PV-NN with policy value MCTS, called PV-MCTS. Additionally, MPV-MCTS also outperforms PV-MCTS for AZ training.