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 moseac


Reinforcement Learning with Elastic Time Steps

Wang, Dong, Beltrame, Giovanni

arXiv.org Artificial Intelligence

Traditional Reinforcement Learning (RL) policies are typically implemented with fixed control rates, often disregarding the impact of control rate selection. This can lead to inefficiencies as the optimal control rate varies with task requirements. We propose the Multi-Objective Soft Elastic Actor-Critic (MOSEAC), an off-policy actor-critic algorithm that uses elastic time steps to dynamically adjust the control frequency. This approach minimizes computational resources by selecting the lowest viable frequency. We show that MOSEAC converges and produces stable policies at the theoretical level, and validate our findings in a real-time 3D racing game. MOSEAC significantly outperformed other variable time step approaches in terms of energy efficiency and task effectiveness. Additionally, MOSEAC demonstrated faster and more stable training, showcasing its potential for real-world RL applications in robotics.


Variable Time Step Reinforcement Learning for Robotic Applications

Wang, Dong, Beltrame, Giovanni

arXiv.org Artificial Intelligence

Traditional reinforcement learning (RL) generates discrete control policies, assigning one action per cycle. These policies are usually implemented as in a fixed-frequency control loop. This rigidity presents challenges as optimal control frequency is task-dependent; suboptimal frequencies increase computational demands and reduce exploration efficiency. Variable Time Step Reinforcement Learning (VTS-RL) addresses these issues with adaptive control frequencies, executing actions only when necessary, thus reducing computational load and extending the action space to include action durations. In this paper we introduce the Multi-Objective Soft Elastic Actor-Critic (MOSEAC) method to perform VTS-RL, validating it through theoretical analysis and experimentation in simulation and on real robots. Results show faster convergence, better training results, and reduced energy consumption with respect to other variable- or fixed-frequency approaches.


MOSEAC: Streamlined Variable Time Step Reinforcement Learning

Wang, Dong, Beltrame, Giovanni

arXiv.org Artificial Intelligence

Traditional reinforcement learning (RL) methods typically employ a fixed control loop, where each cycle corresponds to an action. This rigidity poses challenges in practical applications, as the optimal control frequency is task-dependent. A suboptimal choice can lead to high computational demands and reduced exploration efficiency. Variable Time Step Reinforcement Learning (VTS-RL) addresses these issues by using adaptive frequencies for the control loop, executing actions only when necessary. This approach, rooted in reactive programming principles, reduces computational load and extends the action space by including action durations. However, VTS-RL's implementation is often complicated by the need to tune multiple hyperparameters that govern exploration in the multi-objective action-duration space (i.e., balancing task performance and number of time steps to achieve a goal). To overcome these challenges, we introduce the Multi-Objective Soft Elastic Actor-Critic (MOSEAC) method. This method features an adaptive reward scheme that adjusts hyperparameters based on observed trends in task rewards during training. This scheme reduces the complexity of hyperparameter tuning, requiring a single hyperparameter to guide exploration, thereby simplifying the learning process and lowering deployment costs. We validate the MOSEAC method through simulations in a Newtonian kinematics environment, demonstrating high task and training performance with fewer time steps, ultimately lowering energy consumption. This validation shows that MOSEAC streamlines RL algorithm deployment by automatically tuning the agent control loop frequency using a single parameter. Its principles can be applied to enhance any RL algorithm, making it a versatile solution for various applications.