montezuma
Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
Tejas D. Kulkarni, Karthik Narasimhan, Ardavan Saeedi, Josh Tenenbaum
Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. One of the key difficulties is insufficient exploration, resulting in an agent being unable to learn robust policies. Intrinsically motivated agents can explore new behavior for their own sake rather than to directly solve external goals. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchicalDQN (h-DQN), a framework to integrate hierarchical action-value functions, operating at different temporal scales, with goal-driven intrinsically motivated deep reinforcement learning. A top-level q-value function learns a policy over intrinsic goals, while a lower-level function learns a policy over atomic actions to satisfy the given goals.
Entropic Desired Dynamics for Intrinsic Control: Supplemental Material Steven Hansen
While this is not close to the state-of-the-art in general (c.f. Figure 2 shows the effect of action entropy on exploratory behavior in Montezuma's Revenge. Number of unique avatar positions visited. Full training curves across all 6 Atari games are shown in Figure 1, including the random policy baseline. To ensure this didn't hamper performance, we At each state visited by the agent evaluator during training, the agent's state (consisting of the avatar's The full curves are included for completeness. The compute cluster we performed experiments on is heterogenous, and has features such as host-sharing, adaptive load-balancing, etc.