monocular
DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras
We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large improvements over prior work, and robust, suffering from substantially fewer catastrophic failures. Despite training on monocular video, it can leverage stereo or RGB-D video to achieve improved performance at test time.
VROOM - Visual Reconstruction over Onboard Multiview
Yadav, Yajat, Bharadwaj, Varun, Korrapati, Jathin, Baranwal, Tanish
W e introduce VROOM, a system for reconstructing 3D models of F ormula 1 circuits using only onboard camera footage from racecars. Leveraging video data from the 2023 Monaco Grand Prix, we address video challenges such as high-speed motion and sharp cuts in camera frames. Our pipeline analyzes different methods such as DROID-SLAM, AnyCam, and Monst3r and combines preprocessing techniques such as different methods of masking, temporal chunking, and resolution scaling to account for dynamic motion and computational constraints. W e show that Vroom is able to partially recover track and vehicle trajectories in complex environments. These findings indicate the feasibility of using onboard video for scalable 4D reconstruction in real-world settings.
MonoSLAM: Robust Monocular SLAM with Global Structure Optimization
Jiang, Bingzheng, Wang, Jiayuan, Ding, Han, Zhu, Lijun
This paper presents a robust monocular visual SLAM system that simultaneously utilizes point, line, and vanishing point features for accurate camera pose estimation and mapping. To address the critical challenge of achieving reliable localization in low-texture environments, where traditional point-based systems often fail due to insufficient visual features, we introduce a novel approach leveraging Global Primitives structural information to improve the system's robustness and accuracy performance. Our key innovation lies in constructing vanishing points from line features and proposing a weighted fusion strategy to build Global Primitives in the world coordinate system. This strategy associates multiple frames with non-overlapping regions and formulates a multi-frame reprojection error optimization, significantly improving tracking accuracy in texture-scarce scenarios. Evaluations on various datasets show that our system outperforms state-of-the-art methods in trajectory precision, particularly in challenging environments.
DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras
We introduce DROID-SLAM, a new deep learning based SLAM system. DROID-SLAM consists of recurrent iterative updates of camera pose and pixelwise depth through a Dense Bundle Adjustment layer. DROID-SLAM is accurate, achieving large improvements over prior work, and robust, suffering from substantially fewer catastrophic failures. Despite training on monocular video, it can leverage stereo or RGB-D video to achieve improved performance at test time.
VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes
Wu, Ke, Zhang, Zicheng, Tie, Muer, Ai, Ziqing, Gan, Zhongxue, Ding, Wenchao
VINGS-Mono is a monocular (inertial) Gaussian Splatting (GS) SLAM framework designed for large scenes. The framework comprises four main components: VIO Front End, 2D Gaussian Map, NVS Loop Closure, and Dynamic Eraser. In the VIO Front End, RGB frames are processed through dense bundle adjustment and uncertainty estimation to extract scene geometry and poses. Based on this output, the mapping module incrementally constructs and maintains a 2D Gaussian map. Key components of the 2D Gaussian Map include a Sample-based Rasterizer, Score Manager, and Pose Refinement, which collectively improve mapping speed and localization accuracy. This enables the SLAM system to handle large-scale urban environments with up to 50 million Gaussian ellipsoids. To ensure global consistency in large-scale scenes, we design a Loop Closure module, which innovatively leverages the Novel View Synthesis (NVS) capabilities of Gaussian Splatting for loop closure detection and correction of the Gaussian map. Additionally, we propose a Dynamic Eraser to address the inevitable presence of dynamic objects in real-world outdoor scenes. Extensive evaluations in indoor and outdoor environments demonstrate that our approach achieves localization performance on par with Visual-Inertial Odometry while surpassing recent GS/NeRF SLAM methods. It also significantly outperforms all existing methods in terms of mapping and rendering quality. Furthermore, we developed a mobile app and verified that our framework can generate high-quality Gaussian maps in real time using only a smartphone camera and a low-frequency IMU sensor. To the best of our knowledge, VINGS-Mono is the first monocular Gaussian SLAM method capable of operating in outdoor environments and supporting kilometer-scale large scenes.
PAPL-SLAM: Principal Axis-Anchored Monocular Point-Line SLAM
Li, Guanghao, Cao, Yu, Chen, Qi, Yang, Yifan, Pu, Jian
In point-line SLAM systems, the utilization of line structural information and the optimization of lines are two significant problems. The former is usually addressed through structural regularities, while the latter typically involves using minimal parameter representations of lines in optimization. However, separating these two steps leads to the loss of constraint information to each other. We anchor lines with similar directions to a principal axis and optimize them with $n+2$ parameters for $n$ lines, solving both problems together. Our method considers scene structural information, which can be easily extended to different world hypotheses while significantly reducing the number of line parameters to be optimized, enabling rapid and accurate mapping and tracking. To further enhance the system's robustness and avoid mismatch, we have modeled the line-axis probabilistic data association and provided the algorithm for axis creation, updating, and optimization. Additionally, considering that most real-world scenes conform to the Atlanta World hypothesis, we provide a structural line detection strategy based on vertical priors and vanishing points. Experimental results and ablation studies on various indoor and outdoor datasets demonstrate the effectiveness of our system.