model-free
Efficiency Separation between RL Methods: Model-Free, Model-Based and Goal-Conditioned
Pinon, Brieuc, Jungers, Raphaël, Delvenne, Jean-Charles
We prove a fundamental limitation on the efficiency of a wide class of Reinforcement Learning (RL) algorithms. This limitation applies to model-free RL methods as well as a broad range of model-based methods, such as planning with tree search. Under an abstract definition of this class, we provide a family of RL problems for which these methods suffer a lower bound exponential in the horizon for their interactions with the environment to find an optimal behavior. However, there exists a method, not tailored to this specific family of problems, which can efficiently solve the problems in the family. In contrast, our limitation does not apply to several types of methods proposed in the literature, for instance, goal-conditioned methods or other algorithms that construct an inverse dynamics model.
Model-free tracking control of complex dynamical trajectories with machine learning
Zhai, Zheng-Meng, Moradi, Mohammadamin, Kong, Ling-Wei, Glaz, Bryan, Haile, Mulugeta, Lai, Ying-Cheng
Nonlinear tracking control enabling a dynamical system to track a desired trajectory is fundamental to robotics, serving a wide range of civil and defense applications. In control engineering, designing tracking control requires complete knowledge of the system model and equations. We develop a model-free, machine-learning framework to control a two-arm robotic manipulator using only partially observed states, where the controller is realized by reservoir computing. Stochastic input is exploited for training, which consists of the observed partial state vector as the first and its immediate future as the second component so that the neural machine regards the latter as the future state of the former. In the testing (deployment) phase, the immediate-future component is replaced by the desired observational vector from the reference trajectory. We demonstrate the effectiveness of the control framework using a variety of periodic and chaotic signals, and establish its robustness against measurement noise, disturbances, and uncertainties.
Learning to Solve Combinatorial Optimization Problems on Real-World Graphs in Linear Time
Drori, Iddo, Kharkar, Anant, Sickinger, William R., Kates, Brandon, Ma, Qiang, Ge, Suwen, Dolev, Eden, Dietrich, Brenda, Williamson, David P., Udell, Madeleine
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial optimization problem over graphs that can be formulated as a single player game defined by states, actions, and rewards, including minimum spanning tree, shortest paths, traveling salesman problem, and vehicle routing problem, without expert knowledge. Our method trains a graph neural network using reinforcement learning on an unlabeled training set of graphs. The trained network then outputs approximate solutions to new graph instances in linear running time. In contrast, previous approximation algorithms or heuristics tailored to NP-hard problems on graphs generally have at least quadratic running time. We demonstrate the applicability of our approach on both polynomial and NP-hard problems with optimality gaps close to 1, and show that our method is able to generalize well: (i) from training on small graphs to testing on large graphs; (ii) from training on random graphs of one type to testing on random graphs of another type; and (iii) from training on random graphs to running on real world graphs.