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Stochastic Alignments: Matching an Observed Trace to Stochastic Process Models

Li, Tian, Polyvyanyy, Artem, Leemans, Sander J. J.

arXiv.org Artificial Intelligence

Process mining leverages event data extracted from IT systems to generate insights into the business processes of organizations. Such insights benefit from explicitly considering the frequency of behavior in business processes, which is captured by stochastic process models. Given an observed trace and a stochastic process model, conventional alignment-based conformance checking techniques face a fundamental limitation: They prioritize matching the trace to a model path with minimal deviations, which may, however, lead to selecting an unlikely path. In this paper, we study the problem of matching an observed trace to a stochastic process model by identifying a likely model path with a low edit distance to the trace. We phrase this as an optimization problem and develop a heuristic-guided path-finding algorithm to solve it. Our open-source implementation demonstrates the feasibility of the approach and shows that it can provide new, useful diagnostic insights for analysts.


Enhancing Player Enjoyment with a Two-Tier DRL and LLM-Based Agent System for Fighting Games

Wang, Shouren, Jiang, Zehua, Sliva, Fernando, Earle, Sam, Togelius, Julian

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has effectively enhanced gameplay experiences and game design across various game genres. However, few studies on fighting game agents have focused explicitly on enhancing player enjoyment, a critical factor for both developers and players. To address this gap and establish a practical baseline for designing enjoyability-focused agents, we propose a two-tier agent (TTA) system and conducted experiments in the classic fighting game Street Fighter II. The first tier of TTA employs a task-oriented network architecture, modularized reward functions, and hybrid training to produce diverse and skilled DRL agents. In the second tier of TTA, a Large Language Model Hyper-Agent, leveraging players' playing data and feedback, dynamically selects suitable DRL opponents. In addition, we investigate and model several key factors that affect the enjoyability of the opponent. The experiments demonstrate improvements from 64. 36% to 156. 36% in the execution of advanced skills over baseline methods. The trained agents also exhibit distinct game-playing styles. Additionally, we conducted a small-scale user study, and the overall enjoyment in the player's feedback validates the effectiveness of our TTA system.


A Multiagent Framework for the Asynchronous and Collaborative Extension of Multitask ML Systems

Gesmundo, Andrea

arXiv.org Artificial Intelligence

The traditional ML development methodology does not enable a large number of contributors, each with distinct objectives, to work collectively on the creation and extension of a shared intelligent system. Enabling such a collaborative methodology can accelerate the rate of innovation, increase ML technologies accessibility and enable the emergence of novel capabilities. We believe that this novel methodology for ML development can be demonstrated through a modularized representation of ML models and the definition of novel abstractions allowing to implement and execute diverse methods for the asynchronous use and extension of modular intelligent systems. We present a multiagent framework for the collaborative and asynchronous extension of dynamic large-scale multitask systems.


BoyuanJiang/Age-Gender-Estimate-TF

@machinelearnbot

This is a TensorFlow implement of face age and gender estimation which first using dlib to detect and align faces in the picture and then using a deep CNN to estimate age and gender.As you can see below,this project can estimate more than one face in a picture at one time. This project has following dependencies and tested under CentOS7 with Python2.7.14 At present,our deep CNN uses FaceNet architecture,which based on inception-resnet-v1 to extract features.To speed up training,we use the pretrained model's weight from this project and have converted the weight to adapt our model,you can download this converted pretrained facenet weight checkpoint from here or here.Extract it to path models. NOTE: This step is optional,you can also train your model from scratch. NOTE: Using the flag --cuda will train the model with GPU.