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Star Fox 64, a game I loved in my childhood, is returning – but I have mixed feelings

The Guardian

Why are Nintendo releasing a straight-up remake of the space-flight shooter - with many of its original limitations - rather than a fresh new take? T he Nintendo 64 was not my first video game console, but it was my formative one. Getting to grips with 3D movement in Super Mario 64 with that weird three-pronged controller is one of my most visceral childhood memories; the long, wait for The Legend of Zelda: Ocarina of Time was the background noise to a huge chunk of my youth. But back in the 1990s (in the UK at least), it felt as if had an N64. When everybody had a PlayStation instead, I felt I was the only kid in my whole city who cared more about Banjo-Kazooie than Crash Bandicoot. If even Zelda seemed comparatively niche in Europe in the 90s, Lylat Wars (known elsewhere as Star Fox 64) was a real deep cut.


From Smashing Pumpkins to Ferris Bueller: new Australian indie video game Mixtape is a blast of nostalgia

The Guardian

Across Mixtape's four-hour runtime, you'skateboard, mash tongues together during a kiss, TP a house, ride a dinosaur and learn to fly' Across Mixtape's four-hour runtime, you'skateboard, mash tongues together during a kiss, TP a house, ride a dinosaur and learn to fly' W hen Johnny Galvatron was 14, his cousin gave him a copy of the Smashing Pumpkins' seminal 1995 album, Mellon Collie and the Infinite Sadness. For Galvatron, a rambunctious teenager in Geelong who defined himself by his musical taste, it was love at first spin. "I don't think there's a track like Tonight, Tonight from any other band," he reminisces. A song from the album plays at a critical moment in Mixtape, the second game from Galvatron's Melbourne-based studio, Beethoven and Dinosaur. Mixtape is set over a single day; tomorrow, Stacy will be leaving her best friends, Slater and Cassandra, and flying to New York as part of a reckless plan to shove a mixtape into the hands of a superstar music supervisor who will, she believes, be so convinced of Stacy's genius that she'll offer her a job.


The creators of Mixtape want to make a great hangout video game

Engadget

Samsung Galaxy Unpacked 2026 is Feb. 25 Valve's Steam Machine: Everything we know Game director Johnny Galvatron explains his passion for a good hang. For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It's the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be. From developer Beethoven and Dinosaur, the Australian creative team behind, is, in many ways, a tribute to classic '90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of and spoke with game director Johnny Galvatron about the making of their latest game.



Mixtape: Breaking the Softmax Bottleneck Efficiently

Neural Information Processing Systems

The softmax bottleneck has been shown to limit the expressiveness of neural language models. Mixture of Softmaxes (MoS) is an effective approach to address such a theoretical limitation, but are expensive compared to softmax in terms of both memory and time. We propose Mixtape, an output layer that breaks the softmax bottleneck more efficiently with three novel techniques--logit space vector gating, sigmoid tree decomposition, and gate sharing. On four benchmarks including language modeling and machine translation, the Mixtape layer substantially improves the efficiency over the MoS layer by 3.5x to 10.5x while obtaining similar performance. A network equipped with Mixtape is only 20% to 34% slower than a softmax-based network with 10-30K vocabulary sizes, and outperforms softmax in perplexity and translation quality.


From Mixtape to Pro Jank Footy: the most exciting Australian indie games at SXSW Sydney 2025

The Guardian

'There were, frankly, too many indie games to play in a day - a nice problem to have' gamers playing at SXSW Sydney Games Showcase 2025. 'There were, frankly, too many indie games to play in a day - a nice problem to have' gamers playing at SXSW Sydney Games Showcase 2025. Hyperkinetic shooters, gorgeous animal adventures and even a charming puzzler where you play a postie: Australia's developers are punching above their weight T here's no escaping the fact that SXSW Sydney - Australia's iteration of Austin's tech, music and film event, now in its third year - is absolutely beset by brands. In Tumbalong park on Saturday, families who had arrived for a free concert for kids meandered around the garish yellow CommBank Tour zone, as a line wound its way into the giant L'Oréal tent. But metres away at the International Convention Centre, inside the halls dedicated to gaming, the corporate influence was more muted.



Mixtape: Breaking the Softmax Bottleneck Efficiently

Neural Information Processing Systems

The softmax bottleneck has been shown to limit the expressiveness of neural lan- guage models. Mixture of Softmaxes (MoS) is an effective approach to address such a theoretical limitation, but are expensive compared to softmax in terms of both memory and time. We propose Mixtape, an output layer that breaks the softmax bottleneck more efficiently with three novel techniques--logit space vector gating, sigmoid tree decomposition, and gate sharing. On four benchmarks including language modeling and machine translation, the Mixtape layer substantially improves the efficiency over the MoS layer by 3.5x to 10.5x while obtaining similar performance. A network equipped with Mixtape is only 20% to 34% slower than a softmax-based network with 10-30K vocabulary sizes, and outperforms softmax in perplexity and translation quality.


Reviews: Mixtape: Breaking the Softmax Bottleneck Efficiently

Neural Information Processing Systems

POS-AUTHOR FEEDBACK I thank the authors for their feedback and clarifications. I have increased my score based on those answers, and trusting that the promised modifications will appear in the final version. I would strongly encourage to make the release of the code as easy to use as possible, ideally with plugins for major platforms. This would not only increase citations, but have a direct impact in a number of use-cases ORIGINAL REVIEW This paper addresses the softmax bottleneck problem: resolving it has shown to significantly improve results when the output is over a large space (eg: NLP). However, current solutions are very costly.


Reviews: Mixtape: Breaking the Softmax Bottleneck Efficiently

Neural Information Processing Systems

This paper proposes techniques to deal with the softmax bottleneck problem. Pros • Experimental results show strong performances in language modeling and machine translation. Cons • Writing of the paper can be further enhanced by making it self-contained. The paper represents solid work. There are clarity issues pointed out by the reviewers.