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More Questions than Answers? Lessons from Integrating Explainable AI into a Cyber-AI Tool

arXiv.org Artificial Intelligence

We share observations and challenges from an ongoing effort to implement Explainable AI (XAI) in a domain-specific workflow for cybersecurity analysts. Specifically, we briefly describe a preliminary case study on the use of XAI for source code classification, where accurate assessment and timeliness are paramount. We find that the outputs of state-of-the-art saliency explanation techniques (e.g., SHAP or LIME) are lost in translation when interpreted by people with little AI expertise, despite these techniques being marketed for non-technical users. Moreover, we find that popular XAI techniques offer fewer insights for real-time human-AI workflows when they are post hoc and too localized in their explanations. Instead, we observe that cyber analysts need higher-level, easy-to-digest explanations that can offer as little disruption as possible to their workflows. We outline unaddressed gaps in practical and effective XAI, then touch on how emerging technologies like Large Language Models (LLMs) could mitigate these existing obstacles.


Deep Learning With Light - Liwaiwai

#artificialintelligence

Ask a smart home device for the weather forecast, and it takes several seconds for the device to respond. One reason this latency occurs is because connected devices don't have enough memory or power to store and run the enormous machine-learning models needed for the device to understand what a user is asking of it. The model is stored in a data center that may be hundreds of miles away, where the answer is computed and sent to the device. MIT researchers have created a new method for computing directly on these devices, which drastically reduces this latency. Their technique shifts the memory-intensive steps of running a machine-learning model to a central server where components of the model are encoded onto light waves.


BLADERUNNER: Rapid Countermeasure for Synthetic (AI-Generated) StyleGAN Faces

arXiv.org Artificial Intelligence

StyleGAN is the open-sourced TensorFlow implementation made by NVIDIA. It has revolutionized high quality facial image generation. However, this democratization of Artificial Intelligence / Machine Learning (AI/ML) algorithms has enabled hostile threat actors to establish cyber personas or sock-puppet accounts in social media platforms. These ultra-realistic synthetic faces. This report surveys the relevance of AI/ML with respect to Cyber & Information Operations. The proliferation of AI/ML algorithms has led to a rise in DeepFakes and inauthentic social media accounts. Threats are analyzed within the Strategic and Operational Environments. Existing methods of identifying synthetic faces exists, but they rely on human beings to visually scrutinize each photo for inconsistencies. However, through use of the DLIB 68-landmark pre-trained file, it is possible to analyze and detect synthetic faces by exploiting repetitive behaviors in StyleGAN images. Project Blade Runner encompasses two scripts necessary to counter StyleGAN images. Through PapersPlease acting as the analyzer, it is possible to derive indicators-of-attack (IOA) from scraped image samples. These IOAs can be fed back into AmongUs acting as the detector to identify synthetic faces from live operational samples. The opensource copy of Blade Runner may lack additional unit tests and some functionality, but the open-source copy is a redacted version, far leaner, better optimized, and a proof-of-concept for the information security community. The desired end-state will be to incrementally add automation to stay on-par with its closed-source predecessor.


Deep learning with light

#artificialintelligence

Ask a smart home device for the weather forecast, and it takes several seconds for the device to respond. One reason this latency occurs is because connected devices don't have enough memory or power to store and run the enormous machine-learning models needed for the device to understand what a user is asking of it. The model is stored in a data center that may be hundreds of miles away, where the answer is computed and sent to the device. MIT researchers have created a new method for computing directly on these devices, which drastically reduces this latency. Their technique shifts the memory-intensive steps of running a machine-learning model to a central server where components of the model are encoded onto light waves.


Reinforcement learning makes for shitty AI teammates in co-op games

#artificialintelligence

This article is part of our reviews of AI research papers, a series of posts that explore the latest findings in artificial intelligence. Artificial intelligence has proven that complicated board and video games are no longer the exclusive domain of the human mind. From chess to Go to StarCraft, AI systems that use reinforcement learning algorithms have outperformed human world champions in recent years. But despite the high individual performance of RL agents, they can become frustrating teammates when paired with human players, according to a study by AI researchers at MIT Lincoln Laboratory. The study, which involved cooperation between humans and AI agents in the card game Hanabi, shows that players prefer the classic and predictable rule-based AI systems over complex RL systems. The findings, presented in a paper published on arXiv, highlight some of the underexplored challenges of applying reinforcement learning to real-world situations and can have important implications for the future development of AI systems that are meant to cooperate with humans.


MIT study finds humans struggle when partnered with RL agents

#artificialintelligence

Artificial intelligence has proven that complicated board and video games are no longer the exclusive domain of the human mind. From chess to Go to StarCraft, AI systems that use reinforcement learning algorithms have outperformed human world champions in recent years. But despite the high individual performance of RL agents, they can become frustrating teammates when paired with human players, according to a study by AI researchers at MIT Lincoln Laboratory. The study, which involved cooperation between humans and AI agents in the card game Hanabi, shows that players prefer the classic and predictable rule-based AI systems over complex RL systems. The findings, presented in a paper published on arXiv, highlight some of the underexplored challenges of applying reinforcement learning to real-world situations and can have important implications for the future development of AI systems that are meant to cooperate with humans. Deep reinforcement learning, the algorithm used by state-of-the-art game-playing bots, starts by providing an agent with a set of possible actions in the game, a mechanism to receive feedback from the environment, and a goal to pursue.


Reinforcement learning frustrates humans in teamplay, MIT study finds

#artificialintelligence

This article is part of our reviews of AI research papers, a series of posts that explore the latest findings in artificial intelligence. Artificial intelligence has proven that complicated board and video games are no longer the exclusive domain of the human mind. From chess to Go to StarCraft, AI systems that use reinforcement learning algorithms have outperformed human world champions in recent years. But despite the high individual performance of RL agents, they can become frustrating teammates when paired with human players, according to a study by AI researchers at MIT Lincoln Laboratory. The study, which involved cooperation between humans and AI agents in the card game Hanabi, shows that players prefer the classic and predictable rule-based AI systems over complex RL systems.


US Air Force pilots get an artificial intelligence assist with scheduling aircrews

#artificialintelligence

Take it from U.S. Air Force Captain Kyle McAlpin when he says that scheduling C-17 aircraft crews is a headache. An artificial intelligence research flight commander for the Department of Air Force–MIT AI Accelerator Program, McAlpin is also an experienced C-17 pilot. "You could have a mission change and spend the next 12 hours of your life rebuilding a schedule that works," he says. It's a pain point for crew of 52 squadrons who operate C-17s, the military cargo aircraft that transport troops and supplies globally. This year, the Air Force marked 4 million flight hours for its C-17 fleet, which comprises 275 U.S. and allied aircraft.


Giving Robots Human-Like Perception of Their Physical Environments

#artificialintelligence

Kimera builds a dense 3D semantic mesh of an environment and can track humans in the environment. The figure shows a multi-frame action sequence of a human moving in the scene. "Alexa, go to the kitchen and fetch me a snack" Wouldn't we all appreciate a little help around the house, especially if that help came in the form of a smart, adaptable, uncomplaining robot? Sure, there are the one-trick Roombas of the appliance world. But MIT engineers are envisioning robots more like home helpers, able to follow high-level, Alexa-type commands, such as "Go to the kitchen and fetch me a coffee cup."


Giving robots human-like perception of their physical environments

#artificialintelligence

To carry out such high-level tasks, researchers believe robots will have to be able to perceive their physical environment as humans do. "In order to make any decision in the world, you need to have a mental model of the environment around you," says Luca Carlone, assistant professor of aeronautics and astronautics at MIT. "This is something so effortless for humans. But for robots it's a painfully hard problem, where it's about transforming pixel values that they see through a camera, into an understanding of the world." Now Carlone and his students have developed a representation of spatial perception for robots that is modeled after the way humans perceive and navigate the world. The new model, which they call 3D Dynamic Scene Graphs, enables a robot to quickly generate a 3D map of its surroundings that also includes objects and their semantic labels (a chair versus a table, for instance), as well as people, rooms, walls, and other structures that the robot is likely seeing in its environment.