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Sample Complexity of Distributionally Robust Average-Reward Reinforcement Learning
Chen, Zijun, Wang, Shengbo, Si, Nian
Motivated by practical applications where stable long-term performance is critical-such as robotics, operations research, and healthcare-we study the problem of distributionally robust (DR) average-reward reinforcement learning. We propose two algorithms that achieve near-optimal sample complexity. The first reduces the problem to a DR discounted Markov decision process (MDP), while the second, Anchored DR Average-Reward MDP, introduces an anchoring state to stabilize the controlled transition kernels within the uncertainty set. Assuming the nominal MDP is uniformly ergodic, we prove that both algorithms attain a sample complexity of $\widetilde{O}\left(|\mathbf{S}||\mathbf{A}| t_{\mathrm{mix}}^2\varepsilon^{-2}\right)$ for estimating the optimal policy as well as the robust average reward under KL and $f_k$-divergence-based uncertainty sets, provided the uncertainty radius is sufficiently small. Here, $\varepsilon$ is the target accuracy, $|\mathbf{S}|$ and $|\mathbf{A}|$ denote the sizes of the state and action spaces, and $t_{\mathrm{mix}}$ is the mixing time of the nominal MDP. This represents the first finite-sample convergence guarantee for DR average-reward reinforcement learning. We further validate the convergence rates of our algorithms through numerical experiments.
Optimal Sample Complexity for Average Reward Markov Decision Processes
Wang, Shengbo, Blanchet, Jose, Glynn, Peter
We settle the sample complexity of policy learning for the maximization of the long run average reward associated with a uniformly ergodic Markov decision process (MDP), assuming a generative model. In this context, the existing literature provides a sample complexity upper bound of $\widetilde O(|S||A|t_{\text{mix}}^2 \epsilon^{-2})$ and a lower bound of $\Omega(|S||A|t_{\text{mix}} \epsilon^{-2})$. In these expressions, $|S|$ and $|A|$ denote the cardinalities of the state and action spaces respectively, $t_{\text{mix}}$ serves as a uniform upper limit for the total variation mixing times, and $\epsilon$ signifies the error tolerance. Therefore, a notable gap of $t_{\text{mix}}$ still remains to be bridged. Our primary contribution is to establish an estimator for the optimal policy of average reward MDPs with a sample complexity of $\widetilde O(|S||A|t_{\text{mix}}\epsilon^{-2})$, effectively reaching the lower bound in the literature. This is achieved by combining algorithmic ideas in Jin and Sidford (2021) with those of Li et al. (2020).
Optimal Sample Complexity of Reinforcement Learning for Mixing Discounted Markov Decision Processes
Wang, Shengbo, Blanchet, Jose, Glynn, Peter
We consider the optimal sample complexity theory of tabular reinforcement learning (RL) for maximizing the infinite horizon discounted reward in a Markov decision process (MDP). Optimal worst-case complexity results have been developed for tabular RL problems in this setting, leading to a sample complexity dependence on $\gamma$ and $\epsilon$ of the form $\tilde \Theta((1-\gamma)^{-3}\epsilon^{-2})$, where $\gamma$ denotes the discount factor and $\epsilon$ is the solution error tolerance. However, in many applications of interest, the optimal policy (or all policies) induces mixing. We establish that in such settings, the optimal sample complexity dependence is $\tilde \Theta(t_{\text{mix}}(1-\gamma)^{-2}\epsilon^{-2})$, where $t_{\text{mix}}$ is the total variation mixing time. Our analysis is grounded in regeneration-type ideas, which we believe are of independent interest, as they can be used to study RL problems for general state space MDPs.