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Burger King's new Dragon Ball menu includes a Super Saiyan sauce and collectible figures -- how to get yours

Mashable

Trending Now Say More Look Up Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Switch Off Creator Playbook Mashable Voices Mashable Selects Safety Net Versus Gift Ideas For Everyone On Your List In My Bag All Series Burger King's new Dragon Ball menu includes a Super Saiyan sauce and collectible figures -- how to get yours Anime lovers can order the new Power Up Pack or King Jr. Meal from Sept. 1. Joseph Green is the Global Shopping Editor for Mashable. He covers VPNs, headphones, fitness gear, dating sites, streaming, and shopping events like Black Friday and Prime Day. All products featured here are independently selected by our editors and writers. If you buy something through links on our site, Mashable may earn an affiliate commission.


Crumbl Cookies just announced a Minecraft menu, complete with exclusive mystery spoons

Mashable

Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Look Up Say More Switch Off Creator Playbook Mashable Voices Trending Now Mashable Selects Safety Net Versus Gift Ideas For Everyone On Your List In My Bag All Series On Aug. 30, the bakery is dropping six square, Minecraft-inspired treats. Tabitha Britt is an award-winning freelance journalist, editor, and SEO/AEO strategist. Aside from reviewing dating apps and sex toys for Mashable, Tabitha is also the founding editor-in-chief of DO YOU ENDO -- a digital magazine by individuals with endometriosis, for individuals with endometriosis. She has a Master's degree in Creative Publishing and Critical Journalism from The New School for Social Research and is a grad of Sextech School. You can find more of her work in various online publications, including,, and .


MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

Neural Information Processing Systems

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domainspecific fine-tuning. We propose MINDFORGE, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MINDFORGE in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MINDFORGE agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding 3 more tech-tree milestones and collecting 2.3 more unique items than the Voyager baseline. Furthermore, in fully collaborative settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MINDFORGE agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.


MindForge: Empowering Embodied Agents with Theory of Mind for Lifelong Cultural Learning

Neural Information Processing Systems

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific fine-tuning. We propose MindForge, a generative-agent framework for cultural lifelong learning through explicit perspective taking. We introduce three key innovations: (1) a structured theory of mind representation linking percepts, beliefs, desires, and actions; (2) natural inter-agent communication; and (3) a multi-component memory system. Following the cultural learning framework, we test MindForge in both instructive and collaborative settings within Minecraft. In an instructive setting with GPT-4, MindForge agents powered by open-weight LLMs significantly outperform their Voyager counterparts in basic tasks yielding $3\times$ more tech-tree milestones and collecting $2.3\times$ more unique items than the Voyager baseline. Furthermore, in fully collaborative settings, we find that the performance of two underachieving agents improves with more communication rounds, echoing the Condorcet Jury Theorem. MindForge agents demonstrate sophisticated behaviors, including expert-novice knowledge transfer, collaborative problem solving, and adaptation to out-of-distribution tasks through accumulated cultural experiences.


I own 20 axolotls - people need to know they're not easy to look after

BBC News

I own 20 axolotls - people need to know they're not easy to look after When Emma Honeyfield's daughter Amber asked for an axolotl for her birthday, Emma never imagined it would lead to a collection of 20. The 37-year-old bought her daughter's first axolotl, Stitch, in September and has since fallen in love with their calming nature. Emma said Amber, eight, had always been difficult to buy for, so when she asked for one for her birthday, she couldn't say no. And the family, from Tredegar, Blaenau Gwent, are far from alone in seeking out the amphibians, which are critically endangered and only found in lakes and wetlands in southern Mexico City . The animal's cute, smiling face and appearance in the hugely popular Minecraft and Roblox games has seen an increase in the number of people keeping them as pets.


The Utility of Explainable AI in Ad Hoc Human-Machine Teaming Supplmentary

Neural Information Processing Systems

D.2 Study 2: Additional Analysis Details Assessing a human-machine team's time-to-build, we test for normality and homoschedascity and do not reject the null hypothesis in either case, using Shapiro-Wilk (p > 0.05) and Levene's Test (p>0.7). We find a significant effect between a participant's teaming ability and the participant's build speed (F(1,26) = 23.5;p



OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents

Neural Information Processing Systems

This paper presents OmniJARVIS, a novel Vision-Language-Action (VLA) model for open-world instruction-following agents in Minecraft. Compared to prior works that either emit textual goals to separate controllers or produce the control command directly, OmniJARVIS seeks a different path to ensure both strong reasoning and efficient decision-making capabilities via unified tokenization of multimodal interaction data. First, we introduce a self-supervised approach to learn a behavior encoder that produces discretized tokens for behavior trajectories $\tau = \{o_0, a_0, \dots\}$ and an imitation learning policy decoder conditioned on these tokens. These additional behavior tokens will be augmented to the vocabulary of pretrained Multimodal Language Models. With this encoder, we then pack long-term multimodal interactions involving task instructions, memories, thoughts, observations, textual responses, behavior trajectories, etc into unified token sequences and model them with autoregressive transformers. Thanks to the semantically meaningful behavior tokens, the resulting VLA model, OmniJARVIS, can reason (by producing chain-of-thoughts), plan, answer questions, and act (by producing behavior tokens for the imitation learning policy decoder). OmniJARVIS demonstrates excellent performances on a comprehensive collection of atomic, programmatic, and open-ended tasks in open-world Minecraft. Our analysis further unveils the crucial design principles in interaction data formation, unified tokenization, and its scaling potentials. The dataset, models, and code will be released at https://craftjarvis.org/OmniJARVIS.



A Algorithms

Neural Information Processing Systems

We directly adopt the official default setting for Atari games. B.2 Minecraft Environment Settings Table 1 outlines how we set up and initialize the environment for each harvest task. Our method is tested in two different biomes: plains and sunflower plains. Both the plains and sunflower plains offer a wider field of view. In Minecraft, the action space is an 8-dimensional multi-discrete space.