minamata
It's Never Been Easier to Make an Adventure Game
In the early years of personal computers, the adventure game genre reigned supreme, exemplified by classic titles such as King's Quest and The Secret of Monkey Island. Toronto-based artist Julia Minamata grew up playing this style of game, which emphasizes storytelling and story-based puzzles. "With an adventure game, you move through it at your own speed, and it's more like a book than an arcade game," Minamata says in Episode 459 of the Geek's Guide to the Galaxy podcast. "I found--as an artsy, bookish kid--that interactive storytelling was the kind of game that was more appealing to me." Video game journalist Kurt Kalata loves adventure games so much that he wrote and edited The Guide to Classic Graphic Adventures, a massive tome that details dozens of different games. It's exactly the sort of book he wishes he'd had as a kid growing up in the '90s.
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Pursuing SDGs key to curbing coronavirus inequalities, biz leaders say at Hiroshima forum
Business leaders are calling for leveraging the United Nation's sustainable development goals to achieve global peace because the coronavirus pandemic is exacerbating social and economic inequalities not just in Japan, but worldwide. Yoshimitsu Kobayashi, chairman of Mitsubishi Chemical Holdings Corp., said Saturday that the pandemic has forced a rethink of political and economic strategies. He called for shifting the focus of such plans from profit growth to building sustainable peace by addressing the deepening inequalities. Kobayashi was one of the guest speakers at this year's Hiroshima Business Forum for Global Peace, a symposium on business strategies and political solutions that address global threats. While praising the progress of technology, Kobayashi warned it could also lead to the creation of an underprivileged class as technology further pushes people out of job markets.
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