meta-exploration
Giving Feedback on Interactive Student Programs with Meta-Exploration
Developing interactive software, such as websites or games, is a particularly engaging way to learn computer science. However, teaching and giving feedback on such software is time-consuming -- standard approaches require instructors to manually grade student-implemented interactive programs. As a result, online platforms that serve millions, like Code.org, are unable to provide any feedback on assignments for implementing interactive programs, which critically hinders students' ability to learn. One approach toward automatic grading is to learn an agent that interacts with a student's program and explores states indicative of errors via reinforcement learning. However, existing work on this approach only provides binary feedback of whether a program is correct or not, while students require finer-grained feedback on the specific errors in their programs to understand their mistakes. In this work, we show that exploring to discover errors can be cast as a meta-exploration problem. This enables us to construct a principled objective for discovering errors and an algorithm for optimizing this objective, which provides fine-grained feedback. We evaluate our approach on a set of over 700K real anonymized student programs from a Code.org
- Research Report > Experimental Study (0.93)
- Research Report > New Finding (0.68)
Meta-Diffu B : A Contextualized Sequence-to-Sequence Text Diffusion Model with Meta-Exploration
The diffusion model, a new generative modeling paradigm, has achieved significant success in generating images, audio, video, and text. It has been adapted for sequence-to-sequence text generation (Seq2Seq) through DiffuSeq, termed the S2S-Diffusion model. Existing S2S-Diffusion models predominantly rely on fixed or hand-crafted rules to schedule noise during the diffusion and denoising processes. However, these models are limited by non-contextualized noise, which fails to fully consider the characteristics of Seq2Seq tasks. In this paper, we propose the Meta-Diffu B framework--a novel scheduler-exploiter S2S-Diffusion paradigm designed to overcome the limitations of existing S2S-Diffusion models.
Giving Feedback on Interactive Student Programs with Meta-Exploration
Developing interactive software, such as websites or games, is a particularly engaging way to learn computer science. However, teaching and giving feedback on such software is time-consuming -- standard approaches require instructors to manually grade student-implemented interactive programs. As a result, online platforms that serve millions, like Code.org, are unable to provide any feedback on assignments for implementing interactive programs, which critically hinders students' ability to learn. One approach toward automatic grading is to learn an agent that interacts with a student's program and explores states indicative of errors via reinforcement learning. However, existing work on this approach only provides binary feedback of whether a program is correct or not, while students require finer-grained feedback on the specific errors in their programs to understand their mistakes. In this work, we show that exploring to discover errors can be cast as a meta-exploration problem.
Meta-DiffuB: A Contextualized Sequence-to-Sequence Text Diffusion Model with Meta-Exploration
Chuang, Yun-Yen, Hsu, Hung-Min, Lin, Kevin, Gu, Chen-Sheng, Li, Ling Zhen, Chang, Ray-I, Lee, Hung-yi
The diffusion model, a new generative modeling paradigm, has achieved significant success in generating images, audio, video, and text. It has been adapted for sequence-to-sequence text generation (Seq2Seq) through DiffuSeq, termed S2S Diffusion. Existing S2S-Diffusion models predominantly rely on fixed or hand-crafted rules to schedule noise during the diffusion and denoising processes. However, these models are limited by non-contextualized noise, which fails to fully consider the characteristics of Seq2Seq tasks. In this paper, we propose the Meta-DiffuB framework - a novel scheduler-exploiter S2S-Diffusion paradigm designed to overcome the limitations of existing S2S-Diffusion models. We employ Meta-Exploration to train an additional scheduler model dedicated to scheduling contextualized noise for each sentence. Our exploiter model, an S2S-Diffusion model, leverages the noise scheduled by our scheduler model for updating and generation. Meta-DiffuB achieves state-of-the-art performance compared to previous S2S-Diffusion models and fine-tuned pre-trained language models (PLMs) across four Seq2Seq benchmark datasets. We further investigate and visualize the impact of Meta-DiffuB's noise scheduling on the generation of sentences with varying difficulties. Additionally, our scheduler model can function as a "plug-and-play" model to enhance DiffuSeq without the need for fine-tuning during the inference stage.