mazrah
'Warzone 2.0' impressions: Good riddance, Caldera. Hello, Al Mazrah.
The next major issue with proximity chat is that you can turn it off. The game's settings do not make it clear what that means exactly, but it probably means that those disabling the feature will not be able to hear other players outside their party, nor be heard by anyone else. If players are somehow able to talk without their comms registering on proximity chat while still hearing other players, that would be a huge advantage for players disabling the feature. There's also the possibility that some PC and Xbox players are using a third-party client such as Discord for their voice chat, which could allow them to eavesdrop without being heard themselves. Much like the third-person mode, which I haven't sampled yet, this might be a feature that warrants its own playlist rather than serving as a toggle bar in the game settings menu.
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Inside Al Mazrah, the new map for 'Warzone 2.0'
When the development team at Infinity Ward rolled out the massive playing area of Verdansk for "Call of Duty: Warzone," they viewed it as a starting point. After what game director at Infinity Ward Jack O'Hara describes as a short break, they turned their attention to building their next map -- Al Mazrah, the sprawling environment that is Call of Duty's biggest battle royale map to date, and serves as the battleground for "Warzone 2.0," which releases Nov. 16. "We started on this map straight after Verdansk," O'Hara said. "We kind of rolled from that one to a little bit of a breather and then we started laying the foundations for the next map, which is Al Mazrah. It's a chance to refine what we did last time and a chance to build on all the lessons."