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Ranking Data with Continuous Labels through Oriented Recursive Partitions

Neural Information Processing Systems

We formulate a supervised learning problem, referred to as continuous ranking, where a continuous real-valued label Y is assigned to an observable r.v. X taking its values in a feature space X and the goal is to order all possible observations x in X by means of a scoring function s: X R so that s(X) and Y tend to increase or decrease together with highest probability. This problem generalizes bi/multi-partite ranking to a certain extent and the task of finding optimal scoring functions s(x) can be naturally cast as optimization of a dedicated functional criterion, called the IROC curve here, or as maximization of the Kendall τ related to the pair (s(X), Y). From the theoretical side, we describe the optimal elements of this problem and provide statistical guarantees for empirical Kendall τ maximization under appropriate conditions for the class of scoring function candidates. We also propose a recursive statistical learning algorithm tailored to empirical IROC curve optimization and producing a piecewise constant scoring function that is fully described by an oriented binary tree. Preliminary numerical experiments highlight the difference in nature between regression and continuous ranking and provide strong empirical evidence of the performance of empirical optimizers of the criteria proposed.


Causal meets Submodular: Subset Selection with Directed Information

Neural Information Processing Systems

We study causal subset selection with Directed Information as the measure of prediction causality. Two typical tasks, causal sensor placement and covariate selection, are correspondingly formulated into cardinality constrained directed information maximizations. To attack the NP-hard problems, we show that the first problem is submodular while not necessarily monotonic.


Maximizing Influence in an Ising Network: A Mean-Field Optimal Solution

Neural Information Processing Systems

Influence maximization in social networks has typically been studied in the context of contagion models and irreversible processes. In this paper, we consider an alternate model that treats individual opinions as spins in an Ising system at dynamic equilibrium. We formalize the \textit{Ising influence maximization} problem, which has a natural physical interpretation as maximizing the magnetization given a budget of external magnetic field. Under the mean-field (MF) approximation, we present a gradient ascent algorithm that uses the susceptibility to efficiently calculate local maxima of the magnetization, and we develop a number of sufficient conditions for when the MF magnetization is concave and our algorithm converges to a global optimum. We apply our algorithm on random and real-world networks, demonstrating, remarkably, that the MF optimal external fields (i.e., the external fields which maximize the MF magnetization) exhibit a phase transition from focusing on high-degree individuals at high temperatures to focusing on low-degree individuals at low temperatures. We also establish a number of novel results about the structure of steady-states in the ferromagnetic MF Ising model on general graphs, which are of independent interest.


Optimal Algorithms for Continuous Non-monotone Submodular and DR-Submodular Maximization

Neural Information Processing Systems

In this paper we study the fundamental problems of maximizing a continuous non monotone submodular function over a hypercube, with and without coordinate-wise concavity. This family of optimization problems has several applications in machine learning, economics, and communication systems. Our main result is the first 1/2 approximation algorithm for continuous submodular function maximization; this approximation factor of is the best possible for algorithms that use only polynomially many queries. For the special case of DR-submodular maximization, we provide a faster 1/2-approximation algorithm that runs in (almost) linear time. Both of these results improve upon prior work [Bian et al., 2017, Soma and Yoshida, 2017, Buchbinder et al., 2012]. Our first algorithm is a single-pass algorithm that uses novel ideas such as reducing the guaranteed approximation problem to analyzing a zero-sum game for each coordinate, and incorporates the geometry of this zero-sum game to fix the value at this coordinate. Our second algorithm is a faster single-pass algorithm that exploits coordinate-wise concavity to identify a monotone equilibrium condition sufficient for getting the required approximation guarantee, and hunts for the equilibrium point using binary search. We further run experiments to verify the performance of our proposed algorithms in related machine learning applications.