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Linguistic Collapse: Neural Collapse in (Large) Language Models

Neural Information Processing Systems

Neural collapse ($\mathcal{NC}$) is a phenomenon observed in classification tasks where top-layer representations collapse into their class means, which become equinorm, equiangular and aligned with the classifiers.These behaviors -- associated with generalization and robustness -- would manifest under specific conditions: models are trained towards zero loss, with noise-free labels belonging to balanced classes, which do not outnumber the model's hidden dimension.Recent studies have explored $\mathcal{NC}$ in the absence of one or more of these conditions to extend and capitalize on the associated benefits of ideal geometries.Language modeling presents a curious frontier, as \textit{training by token prediction} constitutes a classification task where none of the conditions exist: the vocabulary is imbalanced and exceeds the embedding dimension; different tokens might correspond to similar contextual embeddings; and large language models (LLMs) in particular are typically only trained for a few epochs.This paper empirically investigates the impact of scaling the architectures and training of causal language models (CLMs) on their progression towards $\mathcal{NC}$.We find that $\mathcal{NC}$ properties that develop with scale (and regularization) are linked to generalization.Moreover, there is evidence of some relationship between $\mathcal{NC}$ and generalization independent of scale.Our work thereby underscores the generality of $\mathcal{NC}$ as it extends to the novel and more challenging setting of language modeling.Downstream, we seek to inspire further research on the phenomenon to deepen our understanding of LLMs -- and neural networks at large -- and improve existing architectures based on $\mathcal{NC}$-related properties.


Accelerating Diffusion Models with Parallel Sampling: Inference at Sub-Linear Time Complexity

Neural Information Processing Systems

Rigorous theoretical analysis reveals that our algorithm achieves $\widetilde{\mathcal{O}}(\mathrm{poly} \log d)$ overall time complexity, marking \emph{the first implementation with provable sub-linear complexity w.r.t. the data dimension $d$}. Our analysis is based on a generalized version of Girsanov's theorem and is compatible with both the SDE and probability flow ODE implementations. Our results shed light on the potential of fast and efficient sampling of high-dimensional data on fast-evolving modern large-memory GPU clusters.


Achieving Constant Regret in Linear Markov Decision Processes

Neural Information Processing Systems

We study the constant regret guarantees in reinforcement learning (RL). Our objective is to design an algorithm that incurs only finite regret over infinite episodes with high probability. We introduce an algorithm, Cert-LSVI-UCB, for misspecified linear Markov decision processes (MDPs) where both the transition kernel and the reward function can be approximated by some linear function up to misspecification level $\zeta$. At the core of Cert-LSVI-UCB is an innovative certified estimator, which facilitates a fine-grained concentration analysis for multi-phase value-targeted regression, enabling us to establish an instance-dependent regret bound that is constant w.r.t. the number of episodes. Specifically, we demonstrate that for a linear MDP characterized by a minimal suboptimality gap $\Delta$, Cert-LSVI-UCB has a cumulative regret of $\tilde{\mathcal{O}}(d^3H^5/\Delta)$ with high probability, provided that the misspecification level $\zeta$ is below $\tilde{\mathcal{O}}(\Delta / (\sqrt{d}H^2))$. Here $d$ is the dimension of the feature space and $H$ is the horizon. Remarkably, this regret bound is independent of the number of episodes $K$. To the best of our knowledge, Cert-LSVI-UCB is the first algorithm to achieve a constant, instance-dependent, high-probability regret bound in RL with linear function approximation without relying on prior distribution assumptions.


Improved Algorithms for Contextual Dynamic Pricing

Neural Information Processing Systems

In contextual dynamic pricing, a seller sequentially prices goods based on contextual information. Buyers will purchase products only if the prices are below their valuations.The goal of the seller is to design a pricing strategy that collects as much revenue as possible. We focus on two different valuation models. The first assumes that valuations linearly depend on the context and are further distorted by noise. Under minor regularity assumptions, our algorithm achieves an optimal regret bound of $\tilde{\mathcal{O}}(T^{2/3})$, improving the existing results. The second model removes the linearity assumption, requiring only that the expected buyer valuation is $\beta$-H\older in the context. For this model, our algorithm obtains a regret $\tilde{\mathcal{O}}(T^{d+2\beta/d+3\beta})$, where $d$ is the dimension of the context space.


Stochastic Taylor Derivative Estimator: Efficient amortization for arbitrary differential operators

Neural Information Processing Systems

Optimizing neural networks with loss that contain high-dimensional and high-order differential operators is expensive to evaluate with back-propagation due to $\mathcal{O}(d^{k})$ scaling of the derivative tensor size and the $\mathcal{O}(2^{k-1}L)$ scaling in the computation graph, where $d$ is the dimension of the domain, $L$ is the number of ops in the forward computation graph, and $k$ is the derivative order. In previous works, the polynomial scaling in $d$ was addressed by amortizing the computation over the optimization process via randomization. Separately, the exponential scaling in $k$ for univariate functions ($d=1$) was addressed with high-order auto-differentiation (AD). In this work, we show how to efficiently perform arbitrary contraction of the derivative tensor of arbitrary order for multivariate functions, by properly constructing the input tangents to univariate high-order AD, which can be used to efficiently randomize any differential operator. When applied to Physics-Informed Neural Networks (PINNs), our method provides > 1000$\times$ speed-up and > 30$\times$ memory reduction over randomization with first-order AD, and we can now solve 1-million-dimensional PDEs in 8 minutes on a single NVIDIA A100 GPU. This work opens the possibility of using high-order differential operators in large-scale problems.


State-free Reinforcement Learning

Neural Information Processing Systems

In this work, we study the \textit{state-free RL} problem, where the algorithm does not have the states information before interacting with the environment. Specifically, denote the reachable state set by $\mathcal{S}^\Pi:= \{ s|\max_{\pi\in \Pi}q^{P, \pi}(s)> 0 \}$, we design an algorithm which requires no information on the state space $S$ while having a regret that is completely independent of $\mathcal{S}$ and only depend on $\mathcal{S}^\Pi$. We view this as a concrete first step towards \textit{parameter-free RL}, with the goal of designing RL algorithms that require no hyper-parameter tuning.


Testing Calibration in Nearly-Linear Time

Neural Information Processing Systems

In the recent literature on machine learning and decision making, calibration has emerged as a desirable and widely-studied statistical property of the outputs of binary prediction models. However, the algorithmic aspects of measuring model calibration have remained relatively less well-explored. Motivated by Blasiok et al '23, which proposed a rigorous framework for measuring distances to calibration, we initiate the algorithmic study of calibration through the lens of property testing. We define the problem of calibration testing from samples where given $n$ draws from a distribution $\mathcal{D}$ on $(\text{predictions}, \text{binary outcomes})$, our goal is to distinguish between the cases where $\mathcal{D}$ is perfectly calibrated or $\epsilon$-far from calibration. We make the simple observation that the empirical smooth calibration linear program can be reformulated as an instance of minimum-cost flow on a highly-structured graph, and design an exact dynamic programming-based solver for it which runs in time $O(n\log^2(n))$, and solves the calibration testing problem information-theoretically optimally in the same time. This improves upon state-of-the-art black-box linear program solvers requiring $\Omega(n^\omega)$ time, where $\omega > 2$ is the exponent of matrix multiplication. We also develop algorithms for tolerant variants of our testing problem improving upon black-box linear program solvers, and give sample complexity lower bounds for alternative calibration measures to the one considered in this work. Finally, we present experiments showing the testing problem we define faithfully captures standard notions of calibration, and that our algorithms scale efficiently to accommodate large sample sizes.


The Selective G -Bispectrum and its Inversion: Applications to G -Invariant Networks

Neural Information Processing Systems

An important problem in signal processing and deep learning is to achieve *invariance* to nuisance factors not relevant for the task. Since many of these factors are describable as the action of a group $G$ (e.g.


Last-Iterate Convergence for Generalized Frank-Wolfe in Monotone Variational Inequalities

Neural Information Processing Systems

We study the convergence behavior of a generalized Frank-Wolfe algorithm in constrained (stochastic) monotone variational inequality (MVI) problems. In recent years, there have been numerous efforts to design algorithms for solving constrained MVI problems due to their connections with optimization, machine learning, and equilibrium computation in games. Most work in this domain has focused on extensions of simultaneous gradient play, with particular emphasis on understanding the convergence properties of extragradient and optimistic gradient methods. In contrast, we examine the performance of an algorithm from another well-known class of optimization algorithms: Frank-Wolfe. We show that a generalized variant of this algorithm achieves a fast $\mathcal{O}(T^{-1/2})$ last-iterate convergence rate in constrained MVI problems. By drawing connections between our generalized Frank-Wolfe algorithm and the well-known smoothed fictitious play (FP) from game theory, we also derive a finite-sample convergence rate for smoothed FP in zero-sum matrix games. Furthermore, we demonstrate that a stochastic variant of the generalized Frank-Wolfe algorithm for MVI problems also converges in a last-iterate sense, albeit at a slower $\mathcal{O}(T^{-1/6})$ convergence rate.


Provable Editing of Deep Neural Networks using Parametric Linear Relaxation

Neural Information Processing Systems

Ensuring that a DNN satisfies a desired property is critical when deploying DNNs in safety-critical applications. There are efficient methods that can verify whether a DNN satisfies a property, as seen in the annual DNN verification competition (VNN-COMP). However, the problem of provably editing a DNN to satisfy a property remains challenging.