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APrinciple of Targeted Intervention for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Steering cooperative multi-agent reinforcement learning (MARL) towards desired outcomes is challenging, particularly when the global guidance from a human on the whole multi-agent system is impractical in a large-scale MARL. On the other hand, designing external mechanisms (e.g., intrinsic rewards and human feedback) to coordinate agents mostly relies on empirical studies, lacking a easy-to-use research tool. In this work, we employ multi-agent influence diagrams (MAIDs) as a graphical framework to address the above issues. First, we introduce the concept of MARL interaction paradigms (orthogonal to MARL learning paradigms), using MAIDs to analyze and visualize both unguided self-organization and global guidance mechanisms in MARL. Then, we design a new MARL interaction paradigm, referred to as the targeted intervention paradigm that is applied to only a single targeted agent, so the problem of global guidance can be mitigated. In implementation, we introduce a causal inference technique--referred to as Pre-Strategy Intervention (PSI)--to realize the targeted intervention paradigm. Since MAIDs can be regarded as a special class of causal diagrams, a composite desired outcome that integrates the primary task goal and an additional desired outcome can be achieved by maximizing the corresponding causal effect through the PSI. Moreover, the bundled relevance graph analysis of MAIDs provides a tool to identify whether an MARL learning paradigm is workable under the design of an MARL interaction paradigm. In experiments, we demonstrate the effectiveness of our proposed targeted intervention, and verify the result of relevance graph analysis.


Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL

Neural Information Processing Systems

A key challenge in offline multi-agent reinforcement learning (MARL) is achieving effective many-agent multi-step coordination in complex environments. In this work, we propose Oryx, a novel algorithm for offline cooperative MARL to directly address this challenge. Oryx adapts the recently proposed retention-based architecture Sable (Mahjoub et al., 2025) and combines it with a sequential form of implicit constraint Q-learning (ICQ) (Yang et al., 2021), to develop a novel offline autoregressive policy update scheme. This allows Oryx to solve complex coordination challenges while maintaining temporal coherence over long trajectories. We evaluate Oryx across a diverse set of benchmarks from prior works--SMAC, RWARE, and Multi-Agent MuJoCo--covering tasks of both discrete and continuous control, varying in scale and difficulty. Oryx achieves state-of-the-art performance on more than 80% of the 65 tested datasets, outperforming prior offline MARL methods and demonstrating robust generalisation across domains with many agents and long horizons. Finally, we introduce new datasets to push the limits of many-agent coordination in offline MARL, and demonstrate Oryx's superior ability to scale effectively in such settings.


Empirical Study on Robustness and Resilience in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In cooperative Multi-Agent Reinforcement Learning (MARL), it is a common practice to tune hyperparameters in ideal simulated environments to maximize cooperative performance. However, policies tuned for cooperation often fail to maintain robustness and resilience under real-world uncertainties. Building trustworthy MARL systems requires a deep understanding of robustness, which ensures stability under uncertainties, and resilience, the ability to recover from disruptions--a concept extensively studied in control systems but largely overlooked in MARL. In this paper, we present a large-scale empirical study comprising over 82,620 experiments to evaluate cooperation, robustness, and resilience in MARL across 4 real-world environments, 13 uncertainty types, and 15 hyperparameters. Our key findings are: (1) Under mild uncertainty, optimizing cooperation improves robustness and resilience, but this link weakens as perturbations intensify. Robustness and resilience also varies by algorithm and uncertainty type.


Oryx: a Scalable Sequence Model for Many-Agent Coordination in Offline MARL

Neural Information Processing Systems

A key challenge in offline multi-agent reinforcement learning (MARL) is achieving effective many-agent multi-step coordination in complex environments. In this work, we propose Oryx, a novel algorithm for offline cooperative MARL to directly address this challenge. Oryx adapts the recently proposed retention-based architecture Sable and combines it with a sequential form of implicit constraint Q-learning (ICQ), to develop a novel offline autoregressive policy update scheme. This allows Oryx to solve complex coordination challenges while maintaining temporal coherence over long trajectories. We evaluate Oryx across a diverse set of benchmarks from prior works--SMAC, RWARE, and Multi-Agent MuJoCo--covering tasks of both discrete and continuous control, varying in scale and difficulty. Oryx achieves state-of-the-art performance on more than 80% of the 65 tested datasets, outperforming prior offline MARL methods and demonstrating robust generalisation across domains with many agents and long horizons. Finally, we introduce new datasets to push the limits of many-agent coordination in offline MARL, and demonstrate Oryx's superior ability to scale effectively in such settings.


Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm () for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.


Bi-Level Knowledge Transfer for Multi-Task Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Multi-Agent Reinforcement Learning (MARL) has achieved remarkable success in various real-world scenarios, but its high cost of online training makes it impractical to learn each task from scratch. To enable effective policy reuse, we consider the problem of zero-shot generalization from offline data across multiple tasks. While prior work focuses on transferring individual skills of agents, we argue that the effective policy transfer across tasks should also capture the team-level coordination knowledge. In this paper, we propose Bi-Level Knowledge Transfer (BiKT) for Multi-Task MARL, which performs knowledge transfer at both the individual and team levels. At the individual level, we extract transferable individual skill embeddings from offline MARL trajectories.


Wonder Wins Ways: Curiosity-Driven Exploration through Multi-Agent Contextual Calibration

Neural Information Processing Systems

Autonomous exploration in complex multi-agent reinforcement learning (MARL) with sparse rewards critically depends on providing agents with effective intrinsic motivation. While artificial curiosity offers a powerful self-supervised signal, it often confuses environmental stochasticity with meaningful novelty.


Adaptive Context Length Optimization with Low-Frequency Truncation for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Recently, deep multi-agent reinforcement learning (MARL) has demonstrated promising performance for solving challenging tasks, such as long-term dependencies and non-Markovian environments. Its success is partly attributed to conditioning policies on large fixed context length. However, such large fixed context lengths may lead to limited exploration efficiency and redundant information. In this paper, we propose a novel MARL framework to obtain adaptive and effective contextual information. Specifically, we design a central agent that dynamically optimizes context length via temporal gradient analysis, enhancing exploration to facilitate convergence to global optima in MARL. Furthermore, to enhance the adaptive optimization capability of the context length, we present an efficient input representation for the central agent, which effectively filters redundant information. By leveraging a Fourier-based low-frequency truncation method, we extract global temporal trends across decentralized agents, providing an effective and efficient representation of the MARL environment. Extensive experiments demonstrate that the proposed method achieves state-of-the-art (SOTA) performance on long-term dependency tasks, including PettingZoo, MiniGrid, Google Research Football (GRF), and StarCraft Multi-Agent Challenge v2 (SMACv2).


URB - Urban Routing Benchmark for RL-equipped Connected Autonomous Vehicles

Neural Information Processing Systems

Connected Autonomous Vehicles (CAVs) promise to reduce congestion in future urban networks, potentially by optimizing their routing decisions. Unlike for human drivers, these decisions can be made with collective, data-driven policies, developed using machine learning algorithms. Reinforcement learning (RL) can facilitate the development of such collective routing strategies, yet standardized and realistic benchmarks are missing.


Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

Neural Information Processing Systems

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, \textbf{D}iffusion-\textbf{I}nspired \textbf{M}ulti-\textbf{A}gent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.