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'No micro transactions, no bullshit': Josef Fares on Split Fiction and the joy of co-op video games

The Guardian

Infamous for his expletive-laden viral rants at livestreamed awards shows, Fares is a refreshingly firy and unpredictable voice in an all too corporate industry. As he puts it, "It doesn't matter where I work or what I do, I will always say what I want. People say to me that that's refreshing – but isn't it weird that you cannot say what you think in interviews? Do we live in a fucking communist country? Obviously, you have got to respect certain boundaries, but to not even be able to express what you think personally about stuff? Yet while gamers know him as a grinning chaos merchant and passionate ambassador of co-op gameplay, in Fares' adopted homeland of Sweden, he is best known as an award-winning film director. Jalla! was a domestic box office success, while his 2005 drama Zozo was a more introspective work about his childhood experience of fleeing the Lebanese civil war. Twenty years, five feature films and three video games later, Zozo was just one of many cathartic endeavours for Fares. "I've always been a storyteller," he says. "When I was young, I'd draw my own comics.


Getting Started With Game Development

#artificialintelligence

It's been a while since my last post, so I decided why not to drop something today. Here I am posting about how to begin developing video games. So first of all, learn how to program. It is very essential to have an understanding of all the basic concepts regarding programming. If you don't know how to program, I would recommend starting with Python.


Monopoly money: is Microsoft's acquisition of Activision Blizzard good for gaming?

The Guardian

In 2014, Microsoft bought Minecraft's developer Mojang for what seemed, at the time, an eye-popping figure: $2.5bn (£1.8bn). It was the first in a series of bullish video-game studio acquisitions by the tech giant, whose games division has been led by executive Phil Spencer, a long-time advocate for video games within Microsoft and the wider business world, for the past eight years. More studios followed, for undisclosed amounts: beloved Californian comedy-game artists Double Fine, UK studio Ninja Theory, RPG specialists Obsidian Entertainment. It seemed that under Spencer's leadership, Microsoft was cementing its commitment to the Xbox console and the video-games business by investing in what makes games great: the people who make them. Then came 2020's deal to acquire Zenimax (and with it Bethesda), for a properly astonishing $7.5bn.


South Korea's Pearl Abyss wants to make games for the whole world. It's not easy.

Washington Post - Technology News

Though I believe more players in younger generations are looking at PC and consoles, the market is still dominated by mobile,


Gamemakers Inject AI to Develop More Lifelike Characters

WIRED

A truly kick-ass videogame combines clever code, gorgeous graphics, and artful animation--plus thousands of hours of hard work. Researchers at Electronic Arts--the company behind FIFA, Madden, and other popular games--are testing recent advances in artificial intelligence as a way to speed the development process and make games more lifelike. And in a neat twist, the researchers are harnessing an AI technique that proved itself by playing some of the earliest console videogames. A team from EA and the University of British Columbia in Vancouver is using a technique called reinforcement learning, which is loosely inspired by the way animals learn in response to positive and negative feedback, to automatically animate humanoid characters. "The results are very, very promising," says Fabio Zinno, a senior software engineer at Electronic Arts.


The game changers: meet the creatives shaking up the gaming world

The Guardian

Just as the kaleidoscopic dramas of Leo Tolstoy's novel Anna Karenina, the pseudo-non-fiction murk of Alan Moore's comic From Hell and the domestic pragmatism of Jamie Oliver's 15 Minute Meals meet under the fat banner of prose, so the body of video games becomes an ever broader church. It is impossible to enforce orthodoxy in a medium where shifting technology defines the canvas. The artform now embraces work from a dizzying spectrum. A challenging time, then, for the Victoria and Albert Museum to stage its first major video game exhibition. Rather than reach into the primordial digital soup of the 1950s, or the gambling-adjacent squalor of the Pac-Man and Space Invaders arcade era, the V&A's exhibition, titled Videogames: Design/Play/Disrupt, begins in the mid-2000s. This was the moment at which technological advances began to alter dramatically the way in which games were designed, made and played.


How to make a video game: Developers say 'anyone can do it'

BBC News

When you think of game development, you might imagine hundreds of people working at huge studios like Sony or EA. But independent developers, or indies, make big games too. These are small teams, often with modest budgets, who make games without creative input from investors. Popular farm simulator Stardew Valley and chaotic co-operative game Overcooked were built on desks in bedrooms - yet both have been recognised by BAFTA . We headed into the woods in central Sweden to visit Stugan, a programme that brings indies from the UK and all over the world to the Nordic countryside to work on projects side-by-side. There we asked three teams one simple question: Can anyone make games?


Angelina, the AI That Makes Games

#artificialintelligence

Artificial intelligence is among the most exciting fields of technology these days. Autonomous cars, voice assistants, facial recognition: all of them and more are an increasing part of our lives. Famous people, from Elon Musk to the late Stephen Hawking, have chimed in concerning the risks associated with machines that literally have a mind of their own. Laws are being passed, often in a hurry, to regulate issues that weren't even on anyone's radar at the start of this decade. The attention currently enjoyed by what used to be an esoteric academic field (when it wasn't the centerpiece of a sci-fi movie) likely began with Apple's release of Siri in 2011, but took a sharp uptick when AlphaGo defeated the world champion at Go, a task previously thought all but impossible.


Make games in Unreal and apps with Python machine learning

#artificialintelligence

Make your first mobile app and game here. Learn how to code and make games in the popular Unreal Engine 4. Learn by building 6 actual games. Make next-level apps that use machine learning with Java, Android, TensorFlow Estimator, PyCharm, and MNIST. By taking this course you will make 3 complete mobile machine learning models and apps. We will build a simple weather prediction project, stock market prediction project, and text-response project.


PUBG update completely overhauls how weapons work in attempt to make game more fair

The Independent - Tech

PUBG's weapons have received a complete overhaul in a new update aimed at making the game more fair. In what they describe as a "big patch", the makers of the game have changed just about everything about the game, in some way – with much of the focus on how guns work. Developers worried that some guns – particularly assault rifles – were objectively better than any others in the game, and had noticed that players seemed to be preferring them over all others. To counteract that, all of the game's guns have recieved an overhaul in the way they work. Assault rifles have become less powerful, and just about every other kind of weapon has become more useful.