mage
Less but More: Linear Adaptive Graph Learning Empowering Spatiotemporal Forecasting
While end-to-end adaptive graph learning methods have demonstrated promising results in capturing latent spatiotemporal dependencies, they often suffer from high computational complexity and limited expressive capacity. In this paper, we propose MAGE for efficient spatiotemporal forecasting. We first conduct a theoretical analysis demonstrating that the ReLU activation function employed in existing methods amplifies edge-level noise during graph topology learning, thereby compromising the fidelity of the learned graph structures. To enhance model expressiveness, we introduce a sparse yet balanced mixture-of-experts strategy, where each expert perceives the unique underlying graph through kernel-based functions and operates with linear complexity relative to the number of nodes. The sparsity mechanism ensures that each node interacts exclusively with compatible experts, while the balancing mechanism promotes uniform activation across all experts, enabling diverse and adaptive graph representations. Furthermore, we theoretically establish that a single graph convolution using the learned graph in MAGE is mathematically equivalent to multiple convolutional steps under conventional graphs. We evaluate MAGE against advanced baselines on multiple real-world spatiotemporal datasets. MAGE achieves competitive performance while maintaining strong computational efficiency.
Learning Discrete Abstractions for Visual Rearrangement Tasks Using Vision-Guided Graph Coloring
Ajith, Abhiroop, Chamzas, Constantinos
Learning abstractions directly from data is a core challenge in robotics. Humans naturally operate at an abstract level, reasoning over high-level subgoals while delegating execution to low-level motor skills -- an ability that enables efficient problem solving in complex environments. In robotics, abstractions and hierarchical reasoning have long been central to planning, yet they are typically hand-engineered, demanding significant human effort and limiting scalability. Automating the discovery of useful abstractions directly from visual data would make planning frameworks more scalable and more applicable to real-world robotic domains. In this work, we focus on rearrangement tasks where the state is represented with raw images, and propose a method to induce discrete, graph-structured abstractions by combining structural constraints with an attention-guided visual distance. Our approach leverages the inherent bipartite structure of rearrangement problems, integrating structural constraints and visual embeddings into a unified framework. This enables the autonomous discovery of abstractions from vision alone, which can subsequently support high-level planning. We evaluate our method on two rearrangement tasks in simulation and show that it consistently identifies meaningful abstractions that facilitate effective planning and outperform existing approaches.
Domain Gating Ensemble Networks for AI-Generated Text Detection
Tripathi, Arihant, Dugan, Liam, Gao, Charis, Huan, Maggie, Jin, Emma, Zhang, Peter, Zhang, David, Zhao, Julia, Callison-Burch, Chris
As state-of-the-art language models continue to improve, the need for robust detection of machine-generated text becomes increasingly critical. However, current state-of-the-art machine text detectors struggle to adapt to new unseen domains and generative models. In this paper we present DoGEN (Domain Gating Ensemble Networks), a technique that allows detectors to adapt to unseen domains by ensembling a set of domain expert detector models using weights from a domain classifier. We test DoGEN on a wide variety of domains from leading benchmarks and find that it achieves state-of-the-art performance on in-domain detection while outperforming models twice its size on out-of-domain detection. We release our code and trained models to assist in future research in domain-adaptive AI detection.
MAGE:A Multi-stage Avatar Generator with Sparse Observations
Du, Fangyu, Yang, Yang, Gao, Xuehao, Hou, Hongye
Inferring full-body poses from Head Mounted Devices, which capture only 3-joint observations from the head and wrists, is a challenging task with wide AR/VR applications. Previous attempts focus on learning one-stage motion mapping and thus suffer from an over-large inference space for unobserved body joint motions. This often leads to unsatisfactory lower-body predictions and poor temporal consistency, resulting in unrealistic or incoherent motion sequences. To address this, we propose a powerful Multi-stage Avatar GEnerator named MAGE that factorizes this one-stage direct motion mapping learning with a progressive prediction strategy. Specifically, given initial 3-joint motions, MAGE gradually inferring multi-scale body part poses at different abstract granularity levels, starting from a 6-part body representation and gradually refining to 22 joints. With decreasing abstract levels step by step, MAGE introduces more motion context priors from former prediction stages and thus improves realistic motion completion with richer constraint conditions and less ambiguity. Extensive experiments on large-scale datasets verify that MAGE significantly outperforms state-of-the-art methods with better accuracy and continuity.