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A New Alternating Direction Method for Linear Programming

Neural Information Processing Systems

However, such a rate is related to the problem dimension and the algorithm exhibits a slow and fluctuating ``tail convergence'' in practice. In this paper, we propose a new variable splitting method of LP and prove that our method has a convergence rate of $O(\|\mathbf{A}\|^2\log(1/\epsilon))$. The proof is based on simultaneously estimating the distance from a pair of primal dual iterates to the optimal primal and dual solution set by certain residuals. In practice, we result in a new first-order LP solver that can exploit both the sparsity and the specific structure of matrix $\mathbf{A}$ and a significant speedup for important problems such as basis pursuit, inverse covariance matrix estimation, L1 SVM and nonnegative matrix factorization problem compared with current fastest LP solvers.




A New Alternating Direction Method for Linear Programming

Neural Information Processing Systems

However, such a rate is related to the problem dimension and the algorithm exhibits a slow and fluctuating ``tail convergence'' in practice. In this paper, we propose a new variable splitting method of LP and prove that our method has a convergence rate of $O(\|\mathbf{A}\|^2\log(1/\epsilon))$. The proof is based on simultaneously estimating the distance from a pair of primal dual iterates to the optimal primal and dual solution set by certain residuals. In practice, we result in a new first-order LP solver that can exploit both the sparsity and the specific structure of matrix $\mathbf{A}$ and a significant speedup for important problems such as basis pursuit, inverse covariance matrix estimation, L1 SVM and nonnegative matrix factorization problem compared with current fastest LP solvers.



2a50e9c2d6b89b95bcb416d6857f8b45-Reviews.html

Neural Information Processing Systems

The authors propose an efficient scheme to solve LP relaxations of combinatorial optimization problems. Their contribution is a novel scheme and analysis that takes into account the original goal of constructing an integral feasible solution from the relaxed solution. They prove that an approximate solution is sufficient to construct an integral alpha-approximate solution to the vertex cover problem. They also prove a convergence result for an algorithm solving a suitably constructed QP approximation to a general standard form LP problem. The proposed method is evaluated experimentally on a number of combinatorial optimization problems and shown to be competitive with Cplex, a state-of-the-art LP solver.


Differentiable Optimization of Generalized Nondecomposable Functions using Linear Programs

Neural Information Processing Systems

We propose a framework which makes it feasible to directly train deep neural networks with respect to popular families of task-specific non-decomposable performance measures such as AUC, multi-class AUC, F -measure and others. A feature of the optimization model that emerges from these tasks is that it involves solving a Linear Programs (LP) during training where representations learned by upstream layers characterize the constraints or the feasible set. The constraint matrix is not only large but the constraints are also modified at each iteration. We show how adopting a set of ingenious ideas proposed by Mangasarian for 1-norm SVMs - which advocates for solving LPs with a generalized Newton method - provides a simple and effective solution that can be run on the GPU. In particular, this strategy needs little unrolling, which makes it more efficient during the backward pass. Further, even when the constraint matrix is too large to fit on the GPU memory (say large minibatch settings), we show that running the Newton method in a lower dimensional space yields accurate gradients for training, by utilizing a statistical concept called sufficient dimension reduction. While a number of specialized algorithms have been proposed for the models that we describe here, our module turns out to be applicable without any specific adjustments or relaxations. We describe each use case, study its properties and demonstrate the efficacy of the approach over alternatives which use surrogate lower bounds and often, specialized optimization schemes. Frequently, we achieve superior computational behavior and performance improvements on common datasets used in the literature.



Quantum Algorithms for Bandits with Knapsacks with Improved Regret and Time Complexities

arXiv.org Machine Learning

Bandits with knapsacks (BwK) constitute a fundamental model that combines aspects of stochastic integer programming with online learning. Classical algorithms for BwK with a time horizon $T$ achieve a problem-independent regret bound of ${O}(\sqrt{T})$ and a problem-dependent bound of ${O}(\log T)$. In this paper, we initiate the study of the BwK model in the setting of quantum computing, where both reward and resource consumption can be accessed via quantum oracles. We establish both problem-independent and problem-dependent regret bounds for quantum BwK algorithms. For the problem-independent case, we demonstrate that a quantum approach can improve the classical regret bound by a factor of $(1+\sqrt{B/\mathrm{OPT}_\mathrm{LP}})$, where $B$ is budget constraint in BwK and $\mathrm{OPT}_{\mathrm{LP}}$ denotes the optimal value of a linear programming relaxation of the BwK problem. For the problem-dependent setting, we develop a quantum algorithm using an inexact quantum linear programming solver. This algorithm achieves a quadratic improvement in terms of the problem-dependent parameters, as well as a polynomial speedup of time complexity on problem's dimensions compared to classical counterparts. Compared to previous works on quantum algorithms for multi-armed bandits, our study is the first to consider bandit models with resource constraints and hence shed light on operations research.


Formally Verified Approximate Policy Iteration

arXiv.org Artificial Intelligence

We formally verify an algorithm for approximate policy iteration on Factored Markov Decision Processes using the interactive theorem prover Isabelle/HOL. Next, we show how the formalized algorithm can be refined to an executable, verified implementation. The implementation is evaluated on benchmark problems to show its practicability. As part of the refinement, we develop verified software to certify Linear Programming solutions. The algorithm builds on a diverse library of formalized mathematics and pushes existing methodologies for interactive theorem provers to the limits. We discuss the process of the verification project and the modifications to the algorithm needed for formal verification.