locality
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Netherlands > North Holland > Amsterdam (0.04)
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Asia > Japan > Honshū > Tōhoku > Fukushima Prefecture > Fukushima (0.04)
- Asia > China (0.04)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.93)
- Information Technology > Data Science (0.92)
- Information Technology > Artificial Intelligence > Representation & Reasoning (0.67)
A Defining Markov locality and relating it to p locality
Markov locality, which will use the language of Markov blankets. Markov blanket but not all blankets are boundaries. A Markov boundary can be thought of as the set of variables that'locally' communicate with the parameter Importantly, for Markov-locality to be of use, we would like the Markov boundaries of random variables in the model of interest to be unique. Assume all quantities are as in A.1, that the conditional independence relationships This proof relies on Lemma A.1, proved below. We wish to prove Eq. 2 Eq.
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (0.46)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Uncertainty > Bayesian Inference (0.46)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (0.46)
- North America > Canada > Quebec > Montreal (0.14)
- North America > United States (0.14)
- Asia > Middle East > Jordan (0.04)
- Europe > France (0.04)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Directed Networks > Bayesian Learning (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science (1.00)
- (2 more...)
WISE: Rethinking the Knowledge Memory for Lifelong Model Editing of Large Language Models
Large language models (LLMs) need knowledge updates to meet the ever-growing world facts and correct the hallucinated responses, facilitating the methods of lifelong model editing. Where the updated knowledge resides in memories is a fundamental question for model editing. In this paper, we find that editing either long-term memory (direct model parameters) or working memory (non-parametric knowledge of neural network activations/representations by retrieval) will result in an impossible triangle---reliability, generalization, and locality can not be realized together in the lifelong editing settings. For long-term memory, directly editing the parameters will cause conflicts with irrelevant pretrained knowledge or previous edits (poor reliability and locality). For working memory, retrieval-based activations can hardly make the model understand the edits and generalize (poor generalization). Therefore, we propose WISE to bridge the gap between memories.
Learning Where to Edit Vision Transformers
Model editing aims to data-efficiently correct predictive errors of large pre-trained models while ensuring generalization to neighboring failures and locality to minimize unintended effects on unrelated examples. While significant progress has been made in editing Transformer-based large language models, effective strategies for editing vision Transformers (ViTs) in computer vision remain largely untapped. In this paper, we take initial steps towards correcting predictive errors of ViTs, particularly those arising from subpopulation shifts. Taking a locate-then-edit approach, we first address the challenge by meta-learning a hypernetwork on CutMix-augmented data generated for editing reliability. This trained hypernetwork produces generalizable binary masks that identify a sparse subset of structured model parameters, responsive to real-world failure samples. Afterward, we solve the problem by simply fine-tuning the identified parameters using a variant of gradient descent to achieve successful edits. To validate our method, we construct an editing benchmark that introduces subpopulation shifts towards natural underrepresented images and AI-generated images, thereby revealing the limitations of pre-trained ViTs for object recognition. Our approach not only achieves superior performance on the proposed benchmark but also allows for adjustable trade-offs between generalization and locality. Our code is available at https://github.com/hustyyq/Where-to-Edit.
Towards Unified Multimodal Editing with Enhanced Knowledge Collaboration
The swift advancement in Multimodal LLMs (MLLMs) also presents significant challenges for effective knowledge editing. Current methods, including intrinsic knowledge editing and external knowledge resorting, each possess strengths and weaknesses, struggling to balance the desired properties of reliability, generality, and locality when applied to MLLMs. In this paper, we propose \textbf{UniKE}, a novel multimodal editing method that establishes a unified perspective and paradigm for intrinsic knowledge editing and external knowledge resorting. Both types of knowledge are conceptualized as vectorized key-value memories, with the corresponding editing processes resembling the assimilation and accommodation phases of human cognition, conducted at the same semantic levels. Within such a unified framework, we further promote knowledge collaboration by disentangling the knowledge representations into the semantic and truthfulness spaces. Extensive experiments validate the effectiveness of our method, which ensures that the post-edit MLLM simultaneously maintains excellent reliability, generality, and locality.
Theoretical Analysis of the Inductive Biases in Deep Convolutional Networks
In this paper, we provide a theoretical analysis of the inductive biases in convolutional neural networks (CNNs). We start by examining the universality of CNNs, i.e., the ability to approximate any continuous functions. We prove that a depth of $\mathcal{O}(\log d)$ suffices for deep CNNs to achieve this universality, where $d$ in the input dimension. Additionally, we establish that learning sparse functions with CNNs requires only $\widetilde{\mathcal{O}}(\log^2d)$ samples, indicating that deep CNNs can efficiently capture {\em long-range} sparse correlations. These results are made possible through a novel combination of the multichanneling and downsampling when increasing the network depth.
Point-Voxel CNN for Efficient 3D Deep Learning
Previous work processes 3D data using either voxel-based or point-based NN models. However, both approaches are computationally inefficient. The computation cost and memory footprints of the voxel-based models grow cubically with the input resolution, making it memory-prohibitive to scale up the resolution. As for point-based networks, up to 80% of the time is wasted on dealing with the sparse data which have rather poor memory locality, not on the actual feature extraction. In this paper, we propose PVCNN that represents the 3D input data in points to reduce the memory consumption, while performing the convolutions in voxels to reduce the irregular, sparse data access and improve the locality. Our PVCNN model is both memory and computation efficient. Evaluated on semantic and part segmentation datasets, it achieves much higher accuracy than the voxel-based baseline with 10 GPU memory reduction; it also outperforms the state-of-the-art point-based models with 7 measured speedup on average. Remarkably, the narrower version of PVCNN achieves 2 speedup over PointNet (an extremely efficient model) on part and scene segmentation benchmarks with much higher accuracy. We validate the general effectiveness of PVCNN on 3D object detection: by replacing the primitives in Frustrum PointNet with PVConv, it outperforms Frustrum PointNet++ by 2.4% mAP on average with 1.5 measured speedup and GPU memory reduction.
Formalizing locality for normative synaptic plasticity models
In recent years, many researchers have proposed new models for synaptic plasticity in the brain based on principles of machine learning. The central motivation has been the development of learning algorithms that are able to learn difficult tasks while qualifying as biologically plausible. However, the concept of a biologically plausible learning algorithm is only heuristically defined as an algorithm that is potentially implementable by biological neural networks. Further, claims that neural circuits could implement any given algorithm typically rest on an amorphous concept of locality (both in space and time). As a result, it is unclear what many proposed local learning algorithms actually predict biologically, and which of these are consequently good candidates for experimental investigation. Here, we address this lack of clarity by proposing formal and operational definitions of locality. Specifically, we define different classes of locality, each of which makes clear what quantities cannot be included in a learning rule if an algorithm is to qualify as local with respect to a given (biological) constraint. We subsequently use this framework to distill testable predictions from various classes of biologically plausible synaptic plasticity models that are robust to arbitrary choices about neural network architecture. Therefore, our framework can be used to guide claims of biological plausibility and to identify potential means of experimentally falsifying a proposed learning algorithm for the brain.