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Fable at 20: a uniquely British video game with a complex legacy

The Guardian

In 1985, brothers Dene and Simon Carter vowed to each other that they would one day start their own development studio together. The game they imagined was ambitious, as Simon outlined in a developer diary: a fantasy role-playing game, "populated with compelling and convincing characters with real personality, people who actually reacted to what you did … We wanted each and every person who played our game to have a unique experience, to have their own stories to tell." The idea of a living, reactive game world was an obsession for many game creators (and players) at the time, largely because it had never yet been done. In the 1980s, a virtual fantasy world like this was far beyond the realms of technological possibility. Thirteen years later, they got the opportunity to make the game of their dreams, at their own studio Big Blue Box.


Lionhead: the rise and fall of a British video game legend

The Guardian

For almost 20 years, Lionhead Studios was a beacon of the UK games industry. In a medium where big budgets tend to shrink ambitions, here was a group of experimenters, inventors, and craftspeople who always produced something curious, whether that was creative oddity The Movies or the hugely successful Fable series. Formed in Guildford in 1996, the studio was independent for a decade before Microsoft acquired it. Another decade later, on 31 April 2016, the lights were turned off for the final time. Lionhead made games with big choices, and it was ended by a cruel one. For much of its history, the studio was synonymous with Peter Molyneux, the idiosyncratic game designer who co-founded seminal Guildford studio Bullfrog in the 1990s. There, he oversaw a string of classic sim titles – Populous, Powermonger, Syndicate, Theme Park – before selling up to Electronic Arts in 1995.


The month in games: into Uncharted territory for the final time

The Guardian

The games industry has been doing its best impression of British springtime's bewildering mix of sunshine and torrential rain with its own rapid cycles of joy and sadness. Holding up the joy end were two magnificent follies: a man managed to get stupid single-button-pressing game Flappy Bird to play on the screen of an e-cigarette, and someone else installed Windows 95 on an Apple Watch. But in that same month we also lost seminal British development studio Lionhead. It was responsible for all-time classics like giant pet-raising game Black & White, and Fable, an RPG that used the full gamut of English regional accents, as well as eccentricities such as The Movies, in which you could produce entire miniature feature films. Lionhead was latterly bought by Microsoft, and suffered the accidental destruction that large corporations routinely inflict on small, quirky developers. Electronic Arts, another well-meaning but lethal behemoth, has acquired and inadvertently milked to death nearly a dozen smaller studios in the last two decades, from SimCity developer Maxis to Westwood, maker of the once-great Command & Conquer series.