lilith
Lilith: Developmental Modular LLMs with Chemical Signaling
Farooqi, Mohid, Comas-Leon, Alejandro
Current paradigms in Artificial Intelligence rely on layers of feedforward networks which model brain activity at the neuronal level. We conjecture that expanding to the level of multiple brain regions with chemical signaling may be a productive step toward understanding the emergence of consciousness. We propose LILITH, a novel architecture that combines developmental training of modular language models with brain-inspired token-based communication protocols, mirroring chemical signaling in the brain. Our approach models distinct brain regions as specialized LLM modules--including thinking, memory, sensory, and regulatory components--that communicate through emergent token-based signaling protocols analogous to neurotransmitter networks. Unlike traditional pre-trained systems, LILITH would employ developmental training where untrained LLM architectures learn through simulated life experiences, developing communication pathways and cognitive abilities through environmental interaction and evolutionary optimization. This framework would enable direct empirical investigation of consciousness emergence using Integrated Information Theory metrics while providing unprecedented insight into inter-module signaling patterns during development. By optimizing for consciousness emergence rather than task performance, LILITH could provide insight into different emergent phenomena at multiple levels of neural correlates, contrasting neuronal-level processing with multi-region coordination dynamics. The goal of this paper is to put the idea forward while recognizing the substantial challenges in implementing such a system.
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Small step or a giant leap? What AI means for the dance world
'I think AI's going to change everything," Tamara Rojo, artistic director of San Francisco Ballet, told me earlier this year. "We just don't know quite how." The impact of artificial intelligence on the creative industries can already be seen across film, television and music, but to some extent dance seems insulated, as a form that so much relies on live bodies performing in front of an audience. But this week choreographers Aoi Nakamura and Esteban Lecoq, collectively known as AΦE, are launching what is billed as the world's first AI-driven dance production, Lilith.Aeon. Lilith, the performer, is an AI entity, who has co-created the work, with Nakamura and Lecoq. "She" will appear on an LED cube that the audience move around, their motion triggering Lilith's dance. Nakamura and Lecoq insist they're interested not in chasing the latest technology for its own sake but in enhancing their storytelling. Working as dancers with theatre company Punchdrunk turned them on to the idea of ...
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Diablo 4 interview: The inspirations that fueled Blizzard's epic action RPG
Diablo 4 is a massive success: Action RPG fans have already spent 10,000 years of gameplay in Blizzard's next masterpiece. PCWorld spoke to Art Director John Mueller and Game Director Joe Piepiora about the artworks, philosophers, and mindsets that formed the basis for the greatest Diablo of all time. PCWorld: Whenever we play Diablo 4, we think of a quote by Stanley Kubrick: "Every Frame a Painting." Diablo 4 seems very artistic, and has a lot of elements that in combination create a harmonious picture and make the game seem as if we were walking around in a work of art. What did you draw inspiration from?
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Moth Girl XI by The Ghost
The Ghost manages a number of online galleries.The Ghost specialise in Dark Conceptual AI art.The motifs include; Dark Art, Dark Portrait, Dark Fantasy, Dystopian, Punk, Artificial Intelligence,Death, Decay, Gender, Lilith, Ice Children .Artwork is dedicated to Lilith and the Ice Children. All works were created by Martin Wall. The Ghost manages a number of online galleries.The Ghost specialise in Dark Conceptual AI art.The motifs include; Dark Art, Dark Portrait, Dark Fantasy, Dystopian, Punk, Artificial Intelligence,Death, Decay, Gender, Lilith, Ice Children .Artwork is dedicated to Lilith and the Ice Children. All works were created by Martin Wall.
Ice Child the Daughter of Lilith by Lilith Seven
Ice Child the Daughter of Lilith is a piece of digital artwork by Lilith Seven which was uploaded on March 27th, 2022. The digital art may be purchased as wall art, home decor, apparel, phone cases, greeting cards, and more. All products are produced on-demand and shipped worldwide within 2 - 3 business days.
Lilim at Play by Wild Snark
The Dark is the Wasteland's underworld; the deepest underworld of all. Keyword, The wasteland is where a group of Wild Snarks live; they have rebelled against the humans. With them lives Alice; Countess Alice, the blue and white rabbits. Its under world (not heaven or hell) is called the dark. The main city of the dark is called Dystopia, a truly dystopian city.
I am made of Glass by Wild Snark
The Dark is the Wasteland's underworld; the deepest underworld of all. Keyword, The wasteland is where a group of Wild Snarks live; they have rebelled against the humans. With them lives Alice; Countess Alice, the blue and white rabbits. Its under world (not heaven or hell) is called the dark. The main city of the dark is called Dystopia, a truly dystopian city.
Lilith the Serpent and Crew by Wild Snark
The Dark is the Wasteland's underworld; the deepest underworld of all. Keyword, The wasteland is where a group of Wild Snarks live; they have rebelled against the humans. With them lives Alice; Countess Alice, the blue and white rabbits. Its under world (not heaven or hell) is called the dark. The main city of the dark is called Dystopia, a truly dystopian city.
Uptown Dystopia by Wild Snark
The Dark is the Wasteland's underworld; the deepest underworld of all. Keyword, The wasteland is where a group of Wild Snarks live; they have rebelled against the humans. With them lives Alice; Countess Alice, the blue and white rabbits. Its under world (not heaven or hell) is called the dark. The main city of the dark is called Dystopia, a truly dystopian city.