likhachev
SRMP: Search-Based Robot Motion Planning Library
Mishani, Itamar, Shaoul, Yorai, Natarajan, Ramkumar, Li, Jiaoyang, Likhachev, Maxim
Motion planning is a critical component in any robotic system. Over the years, powerful tools like the Open Motion Planning Library (OMPL) have been developed, offering numerous motion planning algorithms. However, existing frameworks often struggle to deliver the level of predictability and repeatability demanded by high-stakes applications -- ranging from ensuring safety in industrial environments to the creation of high-quality motion datasets for robot learning. Complementing existing tools, we introduce SRMP (Search-based Robot Motion Planning), a new software framework tailored for robotic manipulation. SRMP distinguishes itself by generating consistent and reliable trajectories, and is the first software tool to offer motion planning algorithms for multi-robot manipulation tasks. SRMP easily integrates with major simulators, including MuJoCo, Sapien, Genesis, and PyBullet via a Python and C++ API. SRMP includes a dedicated MoveIt! plugin that enables immediate deployment on robot hardware and seamless integration with existing pipelines. Through extensive evaluations, we demonstrate in this paper that SRMP not only meets the rigorous demands of industrial and safety-critical applications but also sets a new standard for consistency in motion planning across diverse robotic systems. Visit srmp.readthedocs.io for SRMP documentation and tutorials.
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A-MHA*: Anytime Multi-Heuristic A*
Natarajan, Ramkumar, Saleem, Muhammad Suhail, Xiao, William, Aine, Sandip, Choset, Howie, Likhachev, Maxim
Designing good heuristic functions for graph search requires adequate domain knowledge. It is often easy to design heuristics that perform well and correlate with the underlying true cost-to-go values in certain parts of the search space but these may not be admissible throughout the domain thereby affecting the optimality guarantees of the search. Bounded suboptimal search using several such partially good but inadmissible heuristics was developed in Multi-Heuristic A* (MHA*). Although MHA* leverages multiple inadmissible heuristics to potentially generate a faster suboptimal solution, the original version does not improve the solution over time. It is a one shot algorithm that requires careful setting of inflation factors to obtain a desired one time solution. In this work, we tackle this issue by extending MHA* to an anytime version that finds a feasible suboptimal solution quickly and continually improves it until time runs out. Our work is inspired from the Anytime Repairing A* (ARA*) algorithm. We prove that our precise adaptation of ARA* concepts in the MHA* framework preserves the original suboptimal and completeness guarantees and enhances MHA* to perform in an anytime fashion. Furthermore, we report the performance of A-MHA* in 3-D path planning domain and sliding tiles puzzle and compare against MHA* and other anytime algorithms.
A Data Efficient Framework for Learning Local Heuristics
Veerapaneni, Rishi, Park, Jonathan, Saleem, Muhammad Suhail, Likhachev, Maxim
With the advent of machine learning, there have been several recent attempts to learn effective and generalizable heuristics. Local Heuristic A* (LoHA*) is one recent method that instead of learning the entire heuristic estimate, learns a "local" residual heuristic that estimates the cost to escape a region (Veerapaneni et al 2023). LoHA*, like other supervised learning methods, collects a dataset of target values by querying an oracle on many planning problems (in this case, local planning problems). This data collection process can become slow as the size of the local region increases or if the domain requires expensive collision checks. Our main insight is that when an A* search solves a start-goal planning problem it inherently ends up solving multiple local planning problems. We exploit this observation to propose an efficient data collection framework that does <1/10th the amount of work (measured by expansions) to collect the same amount of data in comparison to baselines. This idea also enables us to run LoHA* in an online manner where we can iteratively collect data and improve our model while solving relevant start-goal tasks. We demonstrate the performance of our data collection and online framework on a 4D $(x, y, \theta, v)$ navigation domain.
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- North America > United States > California > Los Angeles County > Long Beach (0.04)
- North America > United States > California > Alameda County > Berkeley (0.04)
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Accelerating Search-Based Planning for Multi-Robot Manipulation by Leveraging Online-Generated Experiences
Shaoul, Yorai, Mishani, Itamar, Likhachev, Maxim, Li, Jiaoyang
An exciting frontier in robotic manipulation is the use of multiple arms at once. However, planning concurrent motions is a challenging task using current methods. The high-dimensional composite state space renders many well-known motion planning algorithms intractable. Recently, Multi-Agent Path-Finding (MAPF) algorithms have shown promise in discrete 2D domains, providing rigorous guarantees. However, widely used conflict-based methods in MAPF assume an efficient single-agent motion planner. This poses challenges in adapting them to manipulation cases where this assumption does not hold, due to the high dimensionality of configuration spaces and the computational bottlenecks associated with collision checking. To this end, we propose an approach for accelerating conflict-based search algorithms by leveraging their repetitive and incremental nature -- making them tractable for use in complex scenarios involving multi-arm coordination in obstacle-laden environments. We show that our method preserves completeness and bounded sub-optimality guarantees, and demonstrate its practical efficacy through a set of experiments with up to 10 robotic arms.
- Asia > Middle East > Republic of Türkiye > Karaman Province > Karaman (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Information Technology > Artificial Intelligence > Robots > Robot Planning & Action (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Planning & Scheduling (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
PINSAT: Parallelized Interleaving of Graph Search and Trajectory Optimization for Kinodynamic Motion Planning
Natarajan, Ramkumar, Mukherjee, Shohin, Choset, Howie, Likhachev, Maxim
Trajectory optimization is a widely used technique in robot motion planning for letting the dynamics and constraints on the system shape and synthesize complex behaviors. Several previous works have shown its benefits in high-dimensional continuous state spaces and under differential constraints. However, long time horizons and planning around obstacles in non-convex spaces pose challenges in guaranteeing convergence or finding optimal solutions. As a result, discrete graph search planners and sampling-based planers are preferred when facing obstacle-cluttered environments. A recently developed algorithm called INSAT effectively combines graph search in the low-dimensional subspace and trajectory optimization in the full-dimensional space for global kinodynamic planning over long horizons. Although INSAT successfully reasoned about and solved complex planning problems, the numerous expensive calls to an optimizer resulted in large planning times, thereby limiting its practical use. Inspired by the recent work on edge-based parallel graph search, we present PINSAT, which introduces systematic parallelization in INSAT to achieve lower planning times and higher success rates, while maintaining significantly lower costs over relevant baselines. We demonstrate PINSAT by evaluating it on 6 DoF kinodynamic manipulation planning with obstacles.
- North America > United States > Pennsylvania > Centre County > University Park (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- North America > United States > New York (0.04)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Planning & Scheduling (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
Preprocessing-based Kinodynamic Motion Planning Framework for Intercepting Projectiles using a Robot Manipulator
Natarajan, Ramkumar, Yang, Hanlan, Xie, Qintong, Oza, Yash, Das, Manash Pratim, Islam, Fahad, Saleem, Muhammad Suhail, Choset, Howie, Likhachev, Maxim
We are interested in studying sports with robots and starting with the problem of intercepting a projectile moving toward a robot manipulator equipped with a shield. To successfully perform this task, the robot needs to (i) detect the incoming projectile, (ii) predict the projectile's future motion, (iii) plan a minimum-time rapid trajectory that can evade obstacles and intercept the projectile, and (iv) execute the planned trajectory. These four steps must be performed under the manipulator's dynamic limits and extreme time constraints (<350ms in our setting) to successfully intercept the projectile. In addition, we want these trajectories to be smooth to reduce the robot's joint torques and the impulse on the platform on which it is mounted. To this end, we propose a kinodynamic motion planning framework that preprocesses smooth trajectories offline to allow real-time collision-free executions online. We present an end-to-end pipeline along with our planning framework, including perception, prediction, and execution modules. We evaluate our framework experimentally in simulation and show that it has a higher blocking success rate than the baselines. Further, we deploy our pipeline on a robotic system comprising an industrial arm (ABB IRB-1600) and an onboard stereo camera (ZED 2i), which achieves a 78% success rate in projectile interceptions.
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A-ePA*SE: Anytime Edge-Based Parallel A* for Slow Evaluations
Yang, Hanlan, Mukherjee, Shohin, Likhachev, Maxim
Anytime search algorithms are useful for planning problems where a solution is desired under a limited time budget. Anytime algorithms first aim to provide a feasible solution quickly and then attempt to improve it until the time budget expires. On the other hand, parallel search algorithms utilize the multithreading capability of modern processors to speed up the search. One such algorithm, ePA*SE (Edge-Based Parallel A* for Slow Evaluations), parallelizes edge evaluations to achieve faster planning and is especially useful in domains with expensive-to-compute edges. In this work, we propose an extension that brings the anytime property to ePA*SE, resulting in A-ePA*SE. We evaluate A-ePA*SE experimentally and show that it is significantly more efficient than other anytime search methods. The open-source code for A-ePA*SE, along with the baselines, is available here: https://github.com/shohinm/parallel_search
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- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Law > Environmental Law (1.00)
- Government > Regional Government > North America Government > United States Government (1.00)
Learning Local Heuristics for Search-Based Navigation Planning
Veerapaneni, Rishi, Saleem, Muhammad Suhail, Likhachev, Maxim
Graph search planning algorithms for navigation typically rely heavily on heuristics to efficiently plan paths. As a result, while such approaches require no training phase and can directly plan long horizon paths, they often require careful hand designing of informative heuristic functions. Recent works have started bypassing hand designed heuristics by using machine learning to learn heuristic functions that guide the search algorithm. While these methods can learn complex heuristic functions from raw input, they i) require a significant training phase and ii) do not generalize well to new maps and longer horizon paths. Our contribution is showing that instead of learning a global heuristic estimate, we can define and learn local heuristics which results in a significantly smaller learning problem and improves generalization. We show that using such local heuristics can reduce node expansions by 2-20x while maintaining bounded suboptimality, are easy to train, and generalize to new maps & long horizon plans.
- Europe > Austria > Vienna (0.14)
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GePA*SE: Generalized Edge-Based Parallel A* for Slow Evaluations
Mukherjee, Shohin, Likhachev, Maxim
Parallel search algorithms have been shown to improve planning speed by harnessing the multithreading capability of modern processors. One such algorithm PA*SE achieves this by parallelizing state expansions, whereas another algorithm ePA*SE achieves this by effectively parallelizing edge evaluations. ePA*SE targets domains in which the action space comprises actions with expensive but similar evaluation times. However, in a number of robotics domains, the action space is heterogenous in the computational effort required to evaluate the cost of an action and its outcome. Motivated by this, we introduce GePA*SE: Generalized Edge-based Parallel A* for Slow Evaluations, which generalizes the key ideas of PA*SE and ePA*SE i.e. parallelization of state expansions and edge evaluations respectively. This extends its applicability to domains that have actions requiring varying computational effort to evaluate them. The open-source code for GePA*SE along with the baselines is available here: https://github.com/shohinm/parallel_search
- North America > United States > Pennsylvania > Centre County > University Park (0.04)
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
ePA*SE: Edge-based Parallel A* for Slow Evaluations
Mukherjee, Shohin, Aine, Sandip, Likhachev, Maxim
Parallel search algorithms harness the multithreading capability of modern processors to achieve faster planning. One such algorithm is PA*SE (Parallel A* for Slow Expansions), which parallelizes state expansions to achieve faster planning in domains where state expansions are slow. In this work, we propose ePA*SE (Edge-based Parallel A* for Slow Evaluations) that improves on PA*SE by parallelizing edge evaluations instead of state expansions. This makes ePA*SE more efficient in domains where edge evaluations are expensive and need varying amounts of computational effort, which is often the case in robotics. On the theoretical front, we show that ePA*SE provides rigorous optimality guarantees. In addition, ePA*SE can be trivially extended to handle an inflation weight on the heuristic resulting in a bounded suboptimal algorithm w-ePA*SE (Weighted ePA*SE) that trades off optimality for faster planning. On the experimental front, we validate the proposed algorithm in two different planning domains: 1) motion planning for 3D humanoid navigation and 2) task and motion planning for a dual-arm robotic assembly task. We show that ePA*SE can be significantly more efficient than PA*SE and other alternatives. The open-source code for ePA*SE along with the baselines is available here: https://github.com/shohinm/parallel_search
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- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.04)
- Law > Environmental Law (1.00)
- Government > Regional Government > North America Government > United States Government (1.00)