lelis
Searching for Programmatic Policies in Semantic Spaces
Moraes, Rubens O., Lelis, Levi H. S.
Syntax-guided synthesis is commonly used to generate programs encoding policies. In this approach, the set of programs, that can be written in a domain-specific language defines the search space, and an algorithm searches within this space for programs that encode strong policies. In this paper, we propose an alternative method for synthesizing programmatic policies, where we search within an approximation of the language's semantic space. We hypothesized that searching in semantic spaces is more sample-efficient compared to syntax-based spaces. Our rationale is that the search is more efficient if the algorithm evaluates different agent behaviors as it searches through the space, a feature often missing in syntax-based spaces. This is because small changes in the syntax of a program often do not result in different agent behaviors. We define semantic spaces by learning a library of programs that present different agent behaviors. Then, we approximate the semantic space by defining a neighborhood function for local search algorithms, where we replace parts of the current candidate program with programs from the library. We evaluated our hypothesis in a real-time strategy game called MicroRTS. Empirical results support our hypothesis that searching in semantic spaces can be more sample-efficient than searching in syntax-based spaces.
Asymmetric Action Abstractions for Planning in Real-Time Strategy Games
Moraes, Rubens O. | Nascimento, Mario A. | Lelis, Levi H.S. (a:1:{s:5:"en_US";s:21:"University of Alberta";})
Action abstractions restrict the number of legal actions available for real-time planning in zero-sum extensive-form games, thus allowing algorithms to focus their search on a set of promising actions. Even though unabstracted game trees can lead to optimal policies, due to real-time constraints and the tree size, they are not a practical choice. In this context, we introduce an action abstraction scheme which we call asymmetric action abstraction. Asymmetric abstractions allow search algorithms to "pay more attention" to some aspects of the game by unevenly dividing the algorithm's search effort amongst different aspects of the game. We also introduce four algorithms that search in asymmetrically abstracted game trees to evaluate the effectiveness of our abstraction schemes. Two of our algorithms are adaptations of algorithms developed for searching in action-abstracted spaces, Portfolio Greedy Search and Stratified Strategy Selection, and the other two are adaptations of an algorithm developed for searching in unabstracted spaces, NaรฏveMCTS. An extensive set of experiments in a real-time strategy game shows that search algorithms using asymmetric abstractions are able to outperform all other search algorithms tested.
Lelis
Memory-based heuristics are a popular and effective class of admissible heuristic functions. However, corruptions to memory they use may cause these heuristics to become inadmissible. Corruption can be caused by the physical environment due to radiation and network errors, or it can be introduced voluntarily in order to decrease energy consumption. We introduce memory error correction schemes that do not require additional memory and exploit knowledge about the behavior of consistent heuristics. This is in contrast with error correcting code approaches which can limit the amount of corruption but at the cost of additional energy and memory consumption. Search algorithms using our methods are guaranteed to find a solution if one exists and its suboptimality is bounded. Moreover, our methods are resilient to any number of memory errors that may occur. An experimental evaluation is also provided to demonstrate the applicability of our approach.
Abstraction Sampling in Graphical Models
Broka, Filjor (University of California, Irvine)
We present a new sampling scheme for approximating hard to compute queries over graphical models, such as computing the partition function. The scheme builds upon exact algorithms that traverse a weighted directed state-space graph representing a global function over a graphical model (e.g., probability distribution). With the aid of an abstraction function and randomization, the state space can be compacted (trimmed) to facilitate tractable computation, yielding a Monte Carlo estimate that is unbiased. We present the general idea and analyze its properties analytically and empirically.
What's Hot in Heuristic Search
Stern, Roni (Ben Gurion University of the Negev) | Lelis, Levi H. S. (Universidade Federale de Vicosa)
Search in general, and heuristic search in particular, is at the heart of many Artificial Intelligence algorithms and applications. There is now a growing and active community devoted to the empirical and theoretical study of heuristic search algorithms, thanks to the successful application of search-based algorithms to areas such as robotics, domain-independent planning, optimization, and computer games. In this extended abstract we highlight recent efforts in understanding suboptimal search algorithms, as well as ensembles of heuristics and algorithms. The result of these efforts are meta-reasoning methods which are applied to orchestrate the different components of modern search algorithms. Finally, we mention recent innovative applications of search that demonstrate the relevance of the field to general AI.