leisure activity
Raye claims an unusual habit helps her to 'escape from her everyday life' - now science says she's right
Doctors might not condone many of the ways pop stars choose to blow off steam. However, scientists say that Raye's unusual daily habit could be the secret to beating the stress of the superstar lifestyle. In a recent interview, the award-winning singer claimed that a daily dose of video games helps her to'escape from her everyday life'. While it might seem strange, scientists say that developing a healthy gaming habit really could be the key to a clean bill of mental health. Studies have shown that gaming can boost emotional well-being, help fight stress, and even tackle the symptoms of depression and anxiety.
How reading, knitting and playing chess can prevent Alzheimer's
There are nearly seven million people currently diagnosed with Alzheimer's in the US, and while there is no cure, experts are searching for ways to prevent it. That is because stories about far off lands and mythical creatures require readers to remember what happened early on in the book to understand the ending. 'Fiction may elicit more intense emotions and imagery in addition to new facts and ideas from reading non-fiction books,' said Dr. Zaldy Tan, a professor of neurology and medicine at Cedars-Sinai Medical Center. 'But more than the type of book, the key here is sustainability, Tan said, adding: 'I recommend people challenge their minds by reading something new to them.' Alzheimer's disease is the sixth leading cause of death in the US with 6.9 million people living with the disease which is expected to double by 2050 Neuroscientists have suggested that remaining physically active and engaging in other activities like knitting, playing chess and puzzles and gardening could also prevent cognitive decline. 'Leisure activities including reading have been associated with lower risk of developing dementia in older adults,' Tan told DailyMail.com.
Every hour spent playing video games per day triples risk of erectile dysfunction and low sperm count, study suggests
It's well known that spending too much time gaming could lead to weight gain and trouble sleeping. However, it could spell trouble in the bedroom, a study suggests. Researchers in China studied more than 200,000 men while they performed'leisure' activities like watching TV, going for a drive, and playing games on the computer. The team measured participants' sex hormones, as well as feelings of depression and anxiety. They found that every 1.2 hours spent playing video games or doing other leisure activities per day at the computer led to a three times greater risk of erectile dysfunction (ED).
Evaluation is all you need. Prompting Generative Large Language Models for Annotation Tasks in the Social Sciences. A Primer using Open Models
Weber, Maximilian, Reichardt, Merle
The advancement of Large Language Models (LLMs) has opened up new avenues for tackling annotation tasks in the field of social sciences. These models, especially the newer iterations like Chat-GPT or GPT-4, are now being used to annotate textual data (Gilardi, Alizadeh, & Kubli, 2023; Heseltine & Hohenberg, 2023; Møller, Dalsgaard, Pera, & Aiello, 2023; Ziems et al., 2023), which can be helpful for analyzing various social and political phenomena (Törnberg, 2023; Ziems et al., 2023). However, a significant challenge arises when there is a necessity to share research data with proprietary and closed models that are provided by companies due to the utilization of APIs (Ollion, Shen, Macanovic, & Chatelain, 2023; Spirling, 2023). This is particularly concerning in scenarios where data sharing is not preferable due to data privacy. In light of this, open models which can be operated on independent devices like university servers, present a viable alternative (Alizadeh et al., 2023). They allow researchers to harness the potential of generative large language models without compromising data security. This paper endeavors to promote the adoption of open models by providing two examples and guidelines for leveraging them instead of proprietary models for annotation tasks within the social sciences.
AI leisure activities
Want to improve this question? Update the question so it focuses on one problem only by editing this post. I am kind of new here and I hope I did not miss this topic being discussed here, also sorry if I am not making post according to some customs here. Is it even possible for AI like this to have leisure activities which brings them good times? If not can we cook here some conditions which would allow it?
Don't let children play video games for more than TWO HOURS a week
Playing video games is good for children's brains – but only if they play no more than two hours a week. More than this increases the likelihood the child will get into trouble at school with their teachers, fight with their friends and have reduced social abilities. But rationing gaming to just two hours found that for children aged 7-11 playing games for one hour a week led to better motor skills and higher achievement scores in school. Playing video games is good for children's brains – but only if they play no more than two hours a week (stock image) To study the effect of video game playing, Dr Jesus Pujol and colleagues studied 2,442 children aged between 7 and 11 years. Children suffering from'probably gaming addiction' were excluded from the study.