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 layout generation


Direct Numerical Layout Generation for 3DIndoor Scene Synthesis via Spatial Reasoning

Neural Information Processing Systems

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions.


3D-SynthPlace Dataset OptiScene Room Editing Synthetic Instructions Layout JsonUser Input Open Source LLM There is a bedroom with Add 1 stylish [Objects ]{ 1 Black bed: {

Neural Information Processing Systems

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPTAPIs), and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from methods spatial are typically inconsistenc constrained y and high by coarse computational relational cos graphs ts, while and limited learning-based datasets, restricting their generalization to diverse room categories.


OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization

Neural Information Processing Systems

Automatic indoor layout generation has attracted increasing attention due to its potential in interior design, virtual environment construction, and embodied AI. Existing methods fall into two categories: prompt-driven approaches that leverage proprietary LLM services (e.g., GPT APIs), and learning-based methods trained on layout data upon diffusion-based models. Prompt-driven methods often suffer from spatial inconsistency and high computational costs, while learning-based methods are typically constrained by coarse relational graphs and limited datasets, restricting their generalization to diverse room categories. In this paper, we revisit LLM-based indoor layout generation and present 3D-SynthPlace, a large-scale dataset that combines synthetic layouts generated via a `GPT synthesize, Human inspect' pipeline, upgraded from the 3D-Front dataset.


Visual Programming for Text to Image Generation and Evaluation

Neural Information Processing Systems

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGEN, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on textlayout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task.


HiCo: Hierarchical Controllable Diffusion Model for Layout-to-image Generation

Neural Information Processing Systems

The task of layout-to-image generation involves synthesizing images based on the captions of objects and their spatial positions. Existing methods still struggle in complex layout generation, where common bad cases include object missing, inconsistent lighting, conflicting view angles, etc. To effectively address these issues, we propose a \textbf{Hi}erarchical \textbf{Co}ntrollable (HiCo) diffusion model for layout-to-image generation, featuring object seperable conditioning branch structure. Our key insight is to achieve spatial disentanglement through hierarchical modeling of layouts. We use a multi branch structure to represent hierarchy and aggregate them in fusion module. To evaluate the performance of multi-objective controllable layout generation in natural scenes, we introduce the HiCo-7K benchmark, derived from the GRIT-20M dataset and manually cleaned.





Visual Programming for Step-by-Step Text-to-Image Generation and Evaluation

Neural Information Processing Systems

As large language models have demonstrated impressive performance in many domains, recent works have adopted language models (LMs) as controllers of visual modules for vision-and-language tasks. While existing work focuses on equipping LMs with visual understanding, we propose two novel interpretable/explainable visual programming frameworks for text-to-image (T2I) generation and evaluation. First, we introduce VPGen, an interpretable step-by-step T2I generation framework that decomposes T2I generation into three steps: object/count generation, layout generation, and image generation. We employ an LM to handle the first two steps (object/count generation and layout generation), by finetuning it on text-layout pairs. Our step-by-step T2I generation framework provides stronger spatial control than end-to-end models, the dominant approach for this task.


Tokenizing Buildings: A Transformer for Layout Synthesis

arXiv.org Artificial Intelligence

W e introduce Small Building Model (SBM), a Transformer-based architecture for layout synthesis in Building Information Modeling (BIM) scenes. W e address the question of how to tokenize buildings by unifying heterogeneous feature sets of architectural elements into sequences while preserving compositional structure. Such feature sets are represented as a sparse attribute-feature matrix that captures room properties. W e then design a unified embedding module that learns joint representations of categorical and possibly correlated continuous feature groups. Lastly, we train a single Transformer backbone in two modes: an encoder-only pathway that yields high-fidelity room embeddings, and an encoder-decoder pipeline for autoregressive prediction of room entities--referred to as Data-Driven Entity Prediction (DDEP). Experiments across retrieval and generative layout synthesis show that SBM learns compact room embeddings that reliably cluster by type and topology, enabling strong semantic retrieval. In DDEP mode, SBM produces functionally sound layouts--with fewer collisions and boundary violations and improved navigability. 1