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QUEEN-l3DGStream OursPSNR: 33.61dBStorage: 0.049MB/frame 32.2 PSNR: 33.01dBComGS-l (Ours)32 Storage: 7.8MB/frame 31.8 ComGS-s (Ours) QUEEN-s 3DGStream4D-GS

Neural Information Processing Systems

However, existing online methods face challenge in prohibitive storage requirements primarily due to point-wise modeling that fails to exploit the motion properties. To address this limitation, we propose a novel Compact Gaussian Streaming (ComGS) framework, leveraging the locality and consistency of motion in dynamic scene, that models object-consistent Gaussian point motion through keypoint-driven motion representation. By transmitting only the keypoint attributes, this framework provides a more storage-efficient solution. Specifically, we first identify a sparse set of motion-sensitive keypoints localized within motion regions using a viewspace gradient difference strategy. Equipped with these keypoints, we propose an adaptive motion-driven mechanism that predicts a spatial influence field for propagating keypoint motion to neighboring Gaussian points with similar motion. Moreover, ComGS adopts an error-aware correction strategy for key frame reconstruction that selectively refines erroneous regions and mitigates error accumulation without unnecessary overhead. Overall, ComGS achieves a remarkable storage reduction of over 159 compared to 3DGStream and 14 compared to the SOTA method QUEEN, while maintaining competitive visual fidelity and rendering speed.


Scaffolding Dexterous Manipulation with Vision-Language Models

Neural Information Processing Systems

Dexterous robotic hands are essential for performing complex manipulation tasks, yet remain difficult to train due to the challenges of demonstration collection and high-dimensional control. While reinforcement learning (RL) can alleviate the data bottleneck by generating experience in simulation, it typically relies on carefully designed, task-specific reward functions, which hinder scalability and generalization. Thus, contemporary works in dexterous manipulation have often bootstrapped from reference trajectories. These trajectories specify target hand poses that guide the exploration of RL policies and object poses that enable dense, task-agnostic rewards. However, sourcing suitable trajectories--particularly for dexterous hands--remains a significant challenge. Yet, the precise details in explicit reference trajectories are often unnecessary, as RL ultimately refines the motion.


Weak-Shot Keypoint Estimation via Keyness and Correspondence Transfer

Neural Information Processing Systems

Keypoint estimation is a fundamental task in computer vision, but generally requires large-scale annotated data for training. Few-shot and unsupervised keypoint estimation are prevalent economical paradigms, but the former still requires annotations for extensive novel classes while the latter only supports for single class. In this paper, we focus on the task of weak-shot keypoint estimation, where multiple novel classes are learned from unlabeled images with the help of labeled base classes. The key problem is what to transfer from base classes to novel classes, and we propose to transfer keyness and correspondence, which essentially belong to comparing entities and thus are class-agnostic and class-wise transferable. The keyness compares which pixel in the local region is more key, which can guide the keypoints of novel classes to move towards the local maximum (i.e., obtaining precise keypoints). The correspondence compares whether the two pixels belongs to the same semantic part, which can activate the keypoints of novel classes by reinforcing the consistency between two paired images. Extensive experiments and analyses on large-scale benchmark MP-100 demonstrate our effectiveness.


GLVD: Guided Learned Vertex Descent

Neural Information Processing Systems

Existing 3D face modeling methods usually depend on 3DMorphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) [11] by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.


Web-Scale Collection of Video Data for 4DAnimal Reconstruction

Neural Information Processing Systems

Computer vision for animals holds great promise for wildlife research but often depends on large-scale data, while existing collection methods rely on controlled capture setups. Recent data-driven approaches show the potential of single-view, non-invasive analysis, yet current animal video datasets are limited--offering as few as 2.4K 15-frame clips and lacking key processing for animal-centric 3D/4D tasks. We introduce an automated pipeline that mines YouTube videos and processes them into object-centric clips, along with auxiliary annotations valuable for downstream tasks like pose estimation, tracking, and 3D/4D reconstruction. Using this pipeline, we amass 30K videos (2M frames)--an order of magnitude more than prior works. To demonstrate its utility, we focus on the 4D quadruped animal reconstruction task. To support this task, we present Animal-in-Motion (AiM), a benchmark of 230 manually filtered sequences with 11K frames showcasing clean, diverse animal motions. We evaluate state-of-the-art model-based and model-free methods on Animal-in-Motion, finding that 2D metrics favor the former despite unrealistic 3D shapes, while the latter yields more natural reconstructions but scores lower--revealing a gap in current evaluation. To address this, we enhance a recent model-free approach with sequence-level optimization, establishing the first 4D animal reconstruction baseline. Together, our pipeline, benchmark, and baseline aim to advance large-scale, markerless 4D animal reconstruction and related tasks from in-the-wild videos.


Jamais Vu: Exposing the Generalization Gap in Supervised Semantic Correspondence

Neural Information Processing Systems

Semantic correspondence (SC) aims to establish semantically meaningful matches across different instances of an object category. We illustrate how recent supervised SC methods remain limited in their ability to generalize beyond sparsely annotated training keypoints, effectively acting as keypoint detectors. To address this, we propose a novel approach for learning dense correspondences by lifting 2D keypoints into a canonical 3D space using monocular depth estimation. Our method constructs a continuous canonical manifold that captures object geometry without requiring explicit 3D supervision or camera annotations. Additionally, we introduce SPair-U, an extension of SPair-71k with novel keypoint annotations, to better assess generalization. Experiments not only demonstrate that our model significantly outperforms supervised baselines on unseen keypoints, highlighting its effectiveness in learning robust correspondences, but that unsupervised baselines outperform supervised counterparts when generalized across different datasets.



SNAKE: Shape-aware Neural 3DKeypoint Field

Neural Information Processing Systems

Detecting 3D keypoints from point clouds is important for shape reconstruction, while this work investigates the dual question: can shape reconstruction benefit 3D keypoint detection? Existing methods either seek salient features according to statistics of different orders or learn to predict keypoints that are invariant to transformation. Nevertheless, the idea of incorporating shape reconstruction into 3D keypoint detection is under-explored. We argue that this is restricted by former problem formulations. To this end, a novel unsupervised paradigm named SNAKE is proposed, which is short for shape-aware neural 3D keypoint field. Similar to recent coordinate-based radiance or distance field, our network takes 3D coordinates as inputs and predicts implicit shape indicators and keypoint saliency simultaneously, thus naturally entangling 3D keypoint detection and shape reconstruction. We achieve superior performance on various public benchmarks, including standalone object datasets ModelNet40, KeypointNet, SMPL meshes and scene-level datasets 3DMatch and Redwood. Intrinsic shape awareness brings several advantages as follows.