kawaharazuka
Reflex-based Motion Strategy of Musculoskeletal Humanoids under Environmental Contact Using Muscle Relaxation Control
Kawaharazuka, Kento, Tsuzuki, Kei, Onitsuka, Moritaka, Koga, Yuya, Omura, Yusuke, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
-- The musculoskeletal humanoid can move well under environmental contact thanks to its body softness. However, there are few studies that actively make use of the environment to rest its flexible musculoskeletal body. Also, its complex musculoskeletal structure is difficult to modelize and high internal muscle tension sometimes occurs. T o solve these problems, we develop a muscle relaxation control which can minimize the muscle tension by actively using the environment and inhibit useless internal muscle tension. We apply this control to some basic movements, the motion of resting the arms on the desk, and handle operation, and verify its effectiveness. I. INTRODUCTION The musculoskeletal humanoid [1]-[4] has many biomimetic benefits such as muscle redundancy, variable stiffness control using nonlinear elastic elements, ball joints without extreme points, and the under-actuated fingers and spine.
- Health & Medicine > Consumer Health (0.75)
- Health & Medicine > Therapeutic Area > Psychiatry/Psychology > Mental Health (0.64)
Task-specific Self-body Controller Acquisition by Musculoskeletal Humanoids: Application to Pedal Control in Autonomous Driving
Kawaharazuka, Kento, Tsuzuki, Kei, Makino, Shogo, Onitsuka, Moritaka, Shinjo, Koki, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
The musculoskeletal humanoid has many benefits that human beings have, but the modeling of its complex flexible body is difficult. Although we have developed an online acquisition method of the nonlinear relationship between joints and muscles, we could not completely match the actual robot and its self-body image. When realizing a certain task, the direct relationship between the control input and task state needs to be learned. So, we construct a neural network representing the time-series relationship between the control input and task state, and realize the intended task state by applying the network to a real-time control. In this research, we conduct accelerator pedal control experiments as one application, and verify the effectiveness of this study.
- Transportation > Ground > Road (1.00)
- Automobiles & Trucks (1.00)
Modification of muscle antagonistic relations and hand trajectory on the dynamic motion of Musculoskeletal Humanoid
Koga, Yuya, Kawaharazuka, Kento, Onitsuka, Moritaka, Makabe, Tasuku, Tsuzuki, Kei, Omura, Yusuke, Asano, Yuki, Okada, Kei, Inaba, Masayuki
In recent years, some research on musculoskeletal humanoids is in progress. However, there are some challenges such as unmeasurable transformation of body structure and muscle path, and difficulty in measuring own motion because of lack of joint angle sensor. In this study, we suggest two motion acquisition methods. One is a method to acquire antagonistic relations of muscles by tension sensing, and the other is a method to acquire correct hand trajectory by vision sensing. Finally, we realize badminton shuttlecock-hitting motion of Kengoro with these two acquisition methods.
Adaptive Body Schema Learning System Considering Additional Muscles for Musculoskeletal Humanoids
Kawaharazuka, Kento, Miki, Akihiro, Toshimitsu, Yasunori, Okada, Kei, Inaba, Masayuki
One of the important advantages of musculoskeletal humanoids is that the muscle arrangement can be easily changed and the number of muscles can be increased according to the situation. In this study, we describe an overall system of muscle addition for musculoskeletal humanoids and the adaptive body schema learning while taking into account the additional muscles. For hardware, we describe a modular body design that can be fitted with additional muscles, and for software, we describe a method that can learn the changes in body schema associated with additional muscles from a small amount of motion data. We apply our method to a simple 1-DOF tendon-driven robot simulation and the arm of the musculoskeletal humanoid Musashi, and show the effectiveness of muscle tension relaxation by adding muscles for a high-load task.
CubiXMusashi: Fusion of Wire-Driven CubiX and Musculoskeletal Humanoid Musashi toward Unlimited Performance
Inoue, Shintaro, Kawaharazuka, Kento, Suzuki, Temma, Yuzaki, Sota, Ribayashi, Yoshimoto, Sahara, Yuta, Okada, Kei
Humanoids exhibit a wide variety in terms of joint configuration, actuators, and degrees of freedom, resulting in different achievable movements and tasks for each type. Particularly, musculoskeletal humanoids are developed to closely emulate human body structure and movement functions, consisting of a skeletal framework driven by numerous muscle actuators. The redundant arrangement of muscles relative to the skeletal degrees of freedom has been used to represent the flexible and complex body movements observed in humans. However, due to this flexible body and high degrees of freedom, modeling, simulation, and control become extremely challenging, limiting the feasible movements and tasks. In this study, we integrate the musculoskeletal humanoid Musashi with the wire-driven robot CubiX, capable of connecting to the environment, to form CubiXMusashi. This combination addresses the shortcomings of traditional musculoskeletal humanoids and enables movements beyond the capabilities of other humanoids. CubiXMusashi connects to the environment with wires and drives by winding them, successfully achieving movements such as pull-up, rising from a lying pose, and mid-air kicking, which are difficult for Musashi alone. This concept demonstrates that various humanoids, not limited to musculoskeletal humanoids, can mitigate their physical constraints and acquire new abilities by connecting to the environment and driving through wires.
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.05)
Component Modularized Design of Musculoskeletal Humanoid Platform Musashi to Investigate Learning Control Systems
Kawaharazuka, Kento, Makino, Shogo, Tsuzuki, Kei, Onitsuka, Moritaka, Nagamatsu, Yuya, Shinjo, Koki, Makabe, Tasuku, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
To develop Musashi as a musculoskeletal humanoid platform to investigate learning control systems, we aimed for a body with flexible musculoskeletal structure, redundant sensors, and easily reconfigurable structure. For this purpose, we develop joint modules that can directly measure joint angles, muscle modules that can realize various muscle routes, and nonlinear elastic units with soft structures, etc. Next, we develop MusashiLarm, a musculoskeletal platform composed of only joint modules, muscle modules, generic bone frames, muscle wire units, and a few attachments. Finally, we develop Musashi, a musculoskeletal humanoid platform which extends MusashiLarm to the whole body design, and conduct several basic experiments and learning control experiments to verify the effectiveness of its concept.
Watch a humanoid robot driving a car extremely slowly
A humanoid robot that can drive a car could one day be used as a chauffeur, though its creator concedes that this may take at least 50 years. Most driverless cars work very differently to a human driver, using artificial intelligence and custom mechanical systems to directly move the steering wheel and pedals. This approach is much more efficient and simpler than using a humanoid robot to drive, but it is also bespoke for each particular car. Kento Kawaharazuka at the University of Tokyo and his colleagues have developed a humanoid robot, called Musashi, that can drive a car in the same way as a human. It has a human-like "skeleton" and "musculature", as well as cameras in each of its eyes and force sensors in its hands and feet.
Toward Autonomous Driving by Musculoskeletal Humanoids: A Study of Developed Hardware and Learning-Based Software
Kawaharazuka, Kento, Tsuzuki, Kei, Koga, Yuya, Omura, Yusuke, Makabe, Tasuku, Shinjo, Koki, Onitsuka, Moritaka, Nagamatsu, Yuya, Asano, Yuki, Okada, Kei, Kawasaki, Koji, Inaba, Masayuki
This paper summarizes an autonomous driving project by musculoskeletal humanoids. The musculoskeletal humanoid, which mimics the human body in detail, has redundant sensors and a flexible body structure. These characteristics are suitable for motions with complex environmental contact, and the robot is expected to sit down on the car seat, step on the acceleration and brake pedals, and operate the steering wheel by both arms. We reconsider the developed hardware and software of the musculoskeletal humanoid Musashi in the context of autonomous driving. The respective components of autonomous driving are conducted using the benefits of the hardware and software. Finally, Musashi succeeded in the pedal and steering wheel operations with recognition.
- Transportation > Ground > Road (1.00)
- Automobiles & Trucks (1.00)
Online Learning Feedback Control Considering Hysteresis for Musculoskeletal Structures
Kawaharazuka, Kento, Okada, Kei, Inaba, Masayuki
While the musculoskeletal humanoid has various biomimetic benefits, its complex modeling is difficult, and many learning control methods have been developed. However, for the actual robot, the hysteresis of its joint angle tracking is still an obstacle, and realizing target posture quickly and accurately has been difficult. Therefore, we develop a feedback control method considering the hysteresis. To solve the problem in feedback controls caused by the closed-link structure of the musculoskeletal body, we update a neural network representing the relationship between the error of joint angles and the change in target muscle lengths online, and realize target joint angles accurately in a few trials. We compare the performance of several configurations with various network structures and loss definitions, and verify the effectiveness of this study on an actual musculoskeletal humanoid, Musashi.
Learning of Balance Controller Considering Changes in Body State for Musculoskeletal Humanoids
Kawaharazuka, Kento, Ribayashi, Yoshimoto, Miki, Akihiro, Toshimitsu, Yasunori, Suzuki, Temma, Okada, Kei, Inaba, Masayuki
The musculoskeletal humanoid is difficult to modelize due to the flexibility and redundancy of its body, whose state can change over time, and so balance control of its legs is challenging. There are some cases where ordinary PID controls may cause instability. In this study, to solve these problems, we propose a method of learning a correlation model among the joint angle, muscle tension, and muscle length of the ankle and the zero moment point to perform balance control. In addition, information on the changing body state is embedded in the model using parametric bias, and the model estimates and adapts to the current body state by learning this information online. This makes it possible to adapt to changes in upper body posture that are not directly taken into account in the model, since it is difficult to learn the complete dynamics of the whole body considering the amount of data and computation. The model can also adapt to changes in body state, such as the change in footwear and change in the joint origin due to recalibration. The effectiveness of this method is verified by a simulation and by using an actual musculoskeletal humanoid, Musashi.