If you are looking for an answer to the question What is Artificial Intelligence? and you only have a minute, then here's the definition the Association for the Advancement of Artificial Intelligence offers on its home page: "the scientific understanding of the mechanisms underlying thought and intelligent behavior and their embodiment in machines."
However, if you are fortunate enough to have more than a minute, then please get ready to embark upon an exciting journey exploring AI (but beware, it could last a lifetime) …
The original Nintendo 64 controller is an outlier in ergonomic design. Shaped like a dinosaur foot, it revolutionized 3D gaming with its analog stick. It also had strange C buttons for use as camera controls or a host of other functions. As remapped for the Nintendo Switch, the Joy-Con's X and Y buttons now function as the left and bottom C buttons respectively, and you can hold the Joy-Con's right trigger and use the face buttons as C buttons in any direction, while the B and A buttons remain stubbornly at the bottom. If that sounds confusing, it very much is, and as an avid Nintendo 64 player, it hurt my brain trying to rewire my muscle memory.
It's very weird to review a remake. Most of what could be said about a remade game has already been said years ago, and the time that has passed since the original game's release can have a massive impact on how the game is received in its second wind. For example: The Legend of Zelda: Skyward Sword HD is a high definition remaster of a 2011 Wii game about which much has been said, debated, and lamented, but in the 10 years since its release the Zelda franchise produced one of the most successful console video games of all time. Though it is unfair to compare The Legend of Zelda: Breath of the Wild with its upgraded predecessor, there is enough connective tissue between both games to make the comparison automatic in a way that only enhances the weirdness of reviewing it at all. Should Skyward Sword HD's faulty stamina wheel, annoyingly breakable shields, and limited potion system be judged on their own merits?
Weird Nintendo is often the best Nintendo, or so it is said. After all, two of its biggest successes (the Wii and the Switch) are far from ordinary consoles. Now, with a year of huge Switch sales behind it, Nintendo is getting even weirder with Labo -- cardboard accessories that kids can built themselves and use to immerse themselves in a game's world. So far, Nintendo has shown off a mini piano, fishing rod, robot fighting suit, remote-controlled robot walkers ... and what amounts to a cardboard house with your Switch screen built right into the middle. All of these are controlled in some way by the Switch Joy-Cons.
It's fun to see Nintendo back on its game. Hopefully, you're already playing The Legend of Zelda: Breath of the Wild, but if not (or maybe if you need a break), try exploring some of the quirky features of your crazy new hybrid handheld console. Nintendo's system has quite a few Easter eggs and hidden features you may not know about.
The Nintendo Switch's controllers shouldn't work as well as they do. That might be why options beyond a Joy-Con in each hand (or the Switch's own Pro controller) are few and far between. Beside that allure of nostalgia, the SN30 Pro particularly shines with older games and tries to balance a classic design with modern controls. I picked up the (obviously prettier) European / Japanese model, the otherwise identical SF30 Pro, and had a play.
Nintendo's hybrid games console, dubbed the "Switch" because it can pipe games either to TVs or mobile screens perched between hands, exemplifies the company's insurgent philosophy. It is both computationally quotidian yet prototypical, unable to match Microsoft's Xbox One X or Sony's PlayStation 4 Pro teraflop for teraflop. But the Switch is also free of those platforms' restrictive tethers. It's a gaming gizmo that goes wherever you do, enabling pickup games of Snipperclips or Mario Kart 8 between strangers on planes, in parks or on subway commutes. It is a repudiation of gaming's shift to "alone together," an exuberant backpedal toward in-person competition (or cooperation) buttressed by millions of years of social evolution.
This year's E3 was packed with show-stopping announcements for avid gamers. For "The Elder Scrolls 5: Skyrim" fans, there was also a big reveal on what they should look forward to when the port arrives. Based on new footage that was shown during E3, players will be getting some special content as part of the Switch version of the game that was originally released in 2011. According to Eurogamer, "Skyrim" fans can expect the iconic Master Sword from "The Legend of Zelda: Breath of the Wild" to be part of the open world action role-plating video game. Not only that, the footage also confirmed that players can obtain and wear Link's blue tunic from the very successful Nintendo game.