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Hobbies could hold key to beating loneliness, say Lib Dems

BBC News

The Liberal Democrats believe hobbies could be the answer to the UK's growing problem of loneliness and social isolation. The party has said £42m could be spent to extend the opening hours of spaces such as libraries and community centres, while a further one-off £40m could go towards helping existing hobby groups hold outreach events or buy equipment. Lib Dem leader Sir Ed Davey said: Sharing a passion with others in your community is one of the most powerful ways to fight loneliness. The government says it is committed to helping people to make social connections across a wide range of its social policies. At the end of last year, the Office for National Statistics research found that 33% of Britons aged 16 to 29 reported feeling lonely often, always or some of the time.


TriRE: A Multi-Mechanism Learning Paradigm for Continual Knowledge Retention and Promotion

Neural Information Processing Systems

Continual learning (CL) has remained a persistent challenge for deep neural networks due to catastrophic forgetting (CF) of previously learned tasks. Several techniques such as weight regularization, experience rehearsal, and parameter isolation have been proposed to alleviate CF. Despite their relative success, these research directions have predominantly remained orthogonal and suffer from several shortcomings, while missing out on the advantages of competing strategies. On the contrary, the brain continually learns, accommodates, and transfers knowledge across tasks by simultaneously leveraging several neurophysiological processes, including neurogenesis, active forgetting, neuromodulation, metaplasticity, experience rehearsal, and context-dependent gating, rarely resulting in CF. Inspired by how the brain exploits multiple mechanisms concurrently, we propose TriRE, a novel CL paradigm that encompasses retaining the most prominent neurons for each task, revising and solidifying the extracted knowledge of current and past tasks, and actively promoting less active neurons for subsequent tasks through rewinding and relearning. Across CL settings, TriRE significantly reduces task interference and surpasses different CL approaches considered in isolation.


What technology takes from us – and how to take it back

The Guardian

Decisions outsourced, chatbots for friends, the natural world an afterthought: Silicon Valley is giving us life void of connection. There is a way out - but it's going to take collective effort Summer after summer, I used to descend into a creek that had carved a deep bed shaded by trees and lined with blackberry bushes whose long thorny canes arced down from the banks, dripping with sprays of fruit. Down in that creek, I'd spend hours picking until I had a few gallons of berries, until my hands and wrists were covered in scratches from the thorns and stained purple from the juice, until the tranquillity of that place had soaked into me. The berries on a single spray might range from green through shades of red to the darkness that gives the fruit its name. Partly by sight and partly by touch, I determined which berries were too hard and which too soft, picking only the ones in between, while listening to birds and the hum of bees, to the music of water flowing, noticing small jewel-like insects among the berries, dragonflies in the open air, water striders in the creek's calm stretches. I went there for berries, but I also went there for the quiet, the calm, the feeling of cool water on my feet and sometimes up to my knees as I waded in where the picking was good. At home I made jars of jam. When I gave them away I was trying to give not just my jam - which was admittedly runny and seedy - but something of the peace of that creek, of summer itself.


AgentBay: A Hybrid Interaction Sandbox for Seamless Human-AI Intervention in Agentic Systems

Piao, Yun, Min, Hongbo, Su, Hang, Zhang, Leilei, Wang, Lei, Yin, Yue, Wu, Xiao, Xu, Zhejing, Qu, Liwei, Li, Hang, Zeng, Xinxin, Tian, Wei, Yu, Fei, Li, Xiaowei, Jiang, Jiayi, Liu, Tongxu, Tian, Hao, Que, Yufei, Tu, Xiaobing, Suo, Bing, Li, Yuebing, Chen, Xiangting, Zhao, Zeen, Tang, Jiaming, Huang, Wei, Li, Xuguang, Zhao, Jing, Li, Jin, Shen, Jie, Ren, Jinkui, Zhang, Xiantao

arXiv.org Artificial Intelligence

The rapid advancement of Large Language Models (LLMs) is catalyzing a shift towards autonomous AI Agents capable of executing complex, multi-step tasks. However, these agents remain brittle when faced with real-world exceptions, making Human-in-the-Loop (HITL) supervision essential for mission-critical applications. In this paper, we present AgentBay, a novel sandbox service designed from the ground up for hybrid interaction. AgentBay provides secure, isolated execution environments spanning Windows, Linux, Android, Web Browsers, and Code interpreters. Its core contribution is a unified session accessible via a hybrid control interface: An AI agent can interact programmatically via mainstream interfaces (MCP, Open Source SDK), while a human operator can, at any moment, seamlessly take over full manual control. This seamless intervention is enabled by Adaptive Streaming Protocol (ASP). Unlike traditional VNC/RDP, ASP is specifically engineered for this hybrid use case, delivering an ultra-low-latency, smoother user experience that remains resilient even in weak network environments. It achieves this by dynamically blending command-based and video-based streaming, adapting its encoding strategy based on network conditions and the current controller (AI or human). Our evaluation demonstrates strong results in security, performance, and task completion rates. In a benchmark of complex tasks, the AgentBay (Agent + Human) model achieved more than 48% success rate improvement. Furthermore, our ASP protocol reduces bandwidth consumption by up to 50% compared to standard RDP, and in end-to-end latency with around 5% reduction, especially under poor network conditions. We posit that AgentBay provides a foundational primitive for building the next generation of reliable, human-supervised autonomous systems.


Do Deep Neural Networks Suffer from Crowding?

Neural Information Processing Systems

Crowding is a visual effect suffered by humans, in which an object that can be recognized in isolation can no longer be recognized when other objects, called flankers, are placed close to it. In this work, we study the effect of crowding in artificial Deep Neural Networks (DNNs) for object recognition. We analyze both deep convolutional neural networks (DCNNs) as well as an extension of DCNNs that are multi-scale and that change the receptive field size of the convolution filters with their position in the image. The latter networks, that we call eccentricity-dependent, have been proposed for modeling the feedforward path of the primate visual cortex. Our results reveal that the eccentricity-dependent model, trained on target objects in isolation, can recognize such targets in the presence of flankers, if the targets are near the center of the image, whereas DCNNs cannot. Also, for all tested networks, when trained on targets in isolation, we find that recognition accuracy of the networks decreases the closer the flankers are to the target and the more flankers there are. We find that visual similarity between the target and flankers also plays a role and that pooling in early layers of the network leads to more crowding. Additionally, we show that incorporating flankers into the images of the training set for learning the DNNs does not lead to robustness against configurations not seen at training.


Cooperative Inverse Reinforcement Learning

Neural Information Processing Systems

For an autonomous system to be helpful to humans and to pose no unwarranted risks, it needs to align its values with those of the humans in its environment in such a way that its actions contribute to the maximization of value for the humans. We propose a formal definition of the value alignment problem as cooperative inverse reinforcement learning (CIRL). A CIRL problem is a cooperative, partial-information game with two agents, human and robot; both are rewarded according to the human's reward function, but the robot does not initially know what this is. In contrast to classical IRL, where the human is assumed to act optimally in isolation, optimal CIRL solutions produce behaviors such as active teaching, active learning, and communicative actions that are more effective in achieving value alignment. We show that computing optimal joint policies in CIRL games can be reduced to solving a POMDP, prove that optimality in isolation is suboptimal in CIRL, and derive an approximate CIRL algorithm.



On preserving non-discrimination when combining expert advice

Avrim Blum, Suriya Gunasekar, Thodoris Lykouris, Nati Srebro

Neural Information Processing Systems

Discrimination is commonly an issue in applications where decisions need to be made sequentially. The most prominent such application is online advertising where platforms need to sequentially select which ad to display in response to particular query searches.


On preserving non-discrimination when combining expert advice

Avrim Blum, Suriya Gunasekar, Thodoris Lykouris, Nati Srebro

Neural Information Processing Systems

Discrimination is commonly an issue in applications where decisions need to be made sequentially. The most prominent such application is online advertising where platforms need to sequentially select which ad to display in response to particular query searches.