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 invisible city


Casting Light on Invisible Cities: Computationally Engaging with Literary Criticism

arXiv.org Machine Learning

Literary critics often attempt to uncover meaning in a single work of literature through careful reading and analysis. Applying natural language processing methods to aid in such literary analyses remains a challenge in digital humanities. While most previous work focuses on "distant reading" by algorithmically discovering high-level patterns from large collections of literary works, here we sharpen the focus of our methods to a single literary theory about Italo Calvino's postmodern novel Invisible Cities, which consists of 55 short descriptions of imaginary cities. Calvino has provided a classification of these cities into eleven thematic groups, but literary scholars disagree as to how trustworthy his categorization is. Due to the unique structure of this novel, we can computationally weigh in on this debate: we leverage pretrained contextualized representations to embed each city's description and use unsupervised methods to cluster these embeddings. Additionally, we compare results of our computational approach to similarity judgments generated by human readers. Our work is a first step towards incorporating natural language processing into literary criticism.


Invisible Cities

#artificialintelligence

"With cities, it is as with dreams: everything imaginable can be dreamed, but even the most unexpected dream is a rebus that conceals a desire or, its reverse, a fear. Cities, like dreams, are made of desires and fears, even if the thread of their discourse is secret, their rules are absurd, their perspectives deceitful, and everything conceals something else." A project made during "Machine Learning for Artists workshop" with Gene Kogan @Opendotlab In this project, we trained a neural network to translate map tiles into generative satellite images. We trained individual models for several cities–Milan, Venice, and Los Angeles–allowing us to do city map style transfer (example above) by applying the aerial model of one city onto the map tiles of another. Also, we can create imaginary cities by hand-drawing sketches and feeding them to the generative model.