interpolation
Surface Aware Feed Forward Quadratic Gaussian for Frame Interpolation with Large Motion
Large motion poses a critical challenge in Video Frame Interpolation (VFI) task, as it requires accurate modeling of object correspondences across frames. Existing methods primarily rely on convolutional or attention-based models, which operate at the pixel or patch level. This inherently limits them to local object correspondences, making it difficult to capture frame-level object correspondences and often leading to failure under large motion. Inspired by the fundamental theorem of surface, we explore frame-level object correspondences through the lens of differential surface. The core idea is to represent video frames as 3D surfaces and align them by matching their surface properties, thereby achieving global surface alignment and frame-level object alignment.
OmniZoom: AUniversal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation
Dual-camera smartphones suffer from geometric and photometric inconsistencies during zoom transitions, primarily due to disparities in intrinsic/extrinsic parameters and divergent image processing pipelines between the two cameras. Existing interpolation methods struggle to effectively address this issue, constrained by the lack of ground-truth datasets and motion ambiguity in dynamic scenarios. To overcome these challenges, we propose OmniZoom, a universal plug-and-play paradigm for cross-device smooth zoom interpolation. Specifically, we present a novel cross-device virtual data generation method utilizing 3DGaussian Splatting. This method tackles data scarcity by decoupling geometric features via spatial transition modeling and correcting photometric variations with dynamic color adaptation. It is further enhanced by cross-domain consistency learning for device-agnostic semantic alignment.
FLOWING: Implicit Neural Flows for Structure-Preserving Morphing
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures.
Manipulating 3DMolecules in a Fixed-Dimensional E(3)-Equivariant Latent Space
Medicinal chemists often optimize drugs considering their 3D structures and designing structurally distinct molecules that retain key features, such as shapes, pharmacophores, or chemical properties. Previous deep learning approaches address this through supervised tasks like molecule inpainting or property-guided optimization. In this work, we propose a flexible zero-shot molecule manipulation method by navigating in a shared latent space of 3D molecules. We introduce a Variational AutoEncoder (VAE) for 3D molecules, named MolFLAE, which learns a fixed-dimensional, E(3)-equivariant latent space independent of atom counts. MolFLAE encodes 3D molecules using an E(3)-equivariant neural network into fixed number of latent nodes, distinguished by learned embeddings. The latent space is regularized, and molecular structures are reconstructed via a Bayesian Flow Network (BFN) conditioned on the encoder's latent output. MolFLAE achieves competitive performance on standard unconditional 3D molecule generation benchmarks. Moreover, the latent space of MolFLAE enables zero-shot molecule manipulation, including atom number editing, structure reconstruction, and coordinated latent interpolation for both structure and properties. We further demonstrate our approach on a drug optimization task for the human glucocorticoid receptor, generating molecules with improved hydrophilicity while preserving key interactions, under computational evaluations.
PMQ-VE: Progressive Multi-Frame Quantization for Video Enhancement
Multi-frame video enhancement tasks aim to improve the spatial and temporal resolution and quality of video sequences by leveraging temporal information from multiple frames, which are widely used in streaming video processing, surveillance, and generation. Although numerous Transformer-based enhancement methods have achieved impressive performance, their computational and memory demands hinder deployment on edge devices. Quantization offers a practical solution by reducing the bit-width of weights and activations to improve efficiency. However, directly applying existing quantization methods to video enhancement tasks often leads to significant performance degradation and loss of fine details. This stems from two limitations: (a) inability to allocate varying representational capacity across frames, which results in suboptimal dynamic range adaptation; (b) overreliance on full-precision teachers, which limits the learning of low-bit student models. To tackle these challenges, we propose a novel quantization method for video enhancement: Progressive Multi-Frame Quantization for Video Enhancement (PMQ-VE). This framework features a coarse-to-fine two-stage process: Backtracking-based Multi-Frame Quantization (BMFQ) and Progressive MultiTeacher Distillation (PMTD).
Where and How to Perturb: On the Design of Perturbation Guidance in Diffusion and Flow Models
Recent guidance methods in diffusion models steer reverse sampling by perturbing the model to construct an implicit weak model and guide generation away from it. Among these approaches, attention perturbation has demonstrated strong empirical performance in unconditional scenarios where classifier-free guidance is not applicable. However, existing attention perturbation methods lack principled approaches for determining where perturbations should be applied, particularly in Diffusion Transformer (DiT) architectures where quality-relevant computations are distributed across layers. In this paper, we investigate the granularity of attention perturbations, ranging from the layer level down to individual attention heads, and discover that specific heads govern distinct visual concepts such as structure, style, and texture quality. Building on this insight, we propose "HeadHunter", a systematic framework for iteratively selecting attention heads that align with user-centric objectives, enabling fine-grained control over generation quality and visual attributes. In addition, we introduce SoftPAG, which linearly interpolates each selected head's attention map toward an identity matrix, providing a continuous knob to tune perturbation strength and suppress artifacts. Our approach not only mitigates the oversmoothing issues of existing layer-level perturbation but also enables targeted manipulation of specific visual styles through compositional head selection.
Simultaneous Modeling of Protein Conformation and Dynamics via Autoregression
Understanding protein dynamics is critical for elucidating their biological functions. The increasing availability of molecular dynamics (MD) data enables the training of deep generative models to efficiently explore the conformational space of proteins. However, existing approaches either fail to explicitly capture the temporal dependencies between conformations or do not support direct generation of time-independent samples. To address these limitations, we introduce CONFROVER, an autoregressive model that simultaneously learns protein conformation and dynamics from MD trajectories, supporting both time-dependent and time-independent sampling. At the core of our model is a modular architecture comprising: (i) an encoding layer, adapted from protein folding models, that embeds protein-specific information and conformation at each time frame into a latent space; (ii) a temporal module, a sequence model that captures conformational dynamics across frames; and (iii) an SE(3) diffusion model as the structure decoder, generating conformations in continuous space. Experiments on ATLAS, a large-scale protein MD dataset of diverse structures, demonstrate the effectiveness of our model in learning conformational dynamics and supporting a wide range of downstream tasks. CONFROVER is the first model to sample both protein conformations and trajectories within a single framework, offering a novel and flexible approach for learning from protein MD data.
InFlux: ABenchmark for Self-Calibration of Dynamic Intrinsics of Video Cameras
Accurately tracking camera intrinsics is crucial for achieving 3D understanding from 2D video. However, most 3D algorithms assume that camera intrinsics stay constant throughout a video, which is often not true for many real-world in-the-wild videos. A major obstacle in this field is a lack of dynamic camera intrinsics benchmarks-existing benchmarks typically offer limited diversity in scene content and intrinsics variation, and none provide per-frame intrinsic changes for consecutive video frames. In this paper, we present Intrinsics in Flux (InFlux), a real-world benchmark that provides per-frame ground truth intrinsics annotations for videos with dynamic intrinsics. Compared to prior benchmarks, InFlux captures a wider range of intrinsic variations and scene diversity, featuring 143K+ annotated frames from 386 high-resolution indoor and outdoor videos with dynamic camera intrinsics. To ensure accurate per-frame intrinsics, we build a comprehensive lookup table of calibration experiments and extend the Kalibr toolbox to improve its accuracy and robustness. Using our benchmark, we evaluate existing baseline methods for predicting camera intrinsics and find that most struggle to achieve accurate predictions on videos with dynamic intrinsics. For the dataset, code, videos, and submission, please visit https://influx.cs.princeton.edu/.
RFMPose: Generative Category-level Object Pose Estimation via Riemannian Flow Matching
We introduce RFMPose, a novel generative framework for category-level 6D object pose estimation that learns deterministic pose trajectories through Riemannian Flow Matching (RFM). Existing discriminative approaches struggle with multihypothesis predictions (e.g., symmetry ambiguities) and often require specialized network architectures. RFMPose advances this paradigm through three key innovations: (1) Ensuring geometric consistency via geodesic interpolation on Riemannian manifolds combined with bi-invariant metric constraints; (2) Alleviating symmetryinduced ambiguities through Riemannian Optimal Transport for probability mass redistribution without ad-hoc design; (3) Enabling end-to-end likelihood estimation through Hutchinson trace approximation, thereby eliminating auxiliary model dependencies. Extensive experiments on the Omni6DPose demonstrate state-ofthe-art performance of the proposed method, with significant improvements of +4.1 in IoU25 and +2.4 in 5 2cm metrics compared to prior generative approaches. Furthermore, the proposed RFM framework exhibits robust sim-to-real transfer capabilities and facilitates pose tracking extensions with minimal architectural adaptation.
GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation
Existing event datasets are often synthesized from dense RGB videos, which typically lack viewpoint diversity and geometric consistency, or depend on expensive, difficult-to-scale hardware setups. GS2E overcomes these limitations by first reconstructing photorealistic static scenes using 3DGaussian Splatting, and subsequently employing a novel, physically-informed event simulation pipeline.