Goto

Collaborating Authors

 internvl2


Semi-off-Policy Reinforcement Learning for Vision-Language Slow-Thinking Reasoning

Neural Information Processing Systems

Enhancing large vision-language models (LVLMs) with visual slow-thinking reasoning is crucial for solving complex multimodal tasks. However, since LVLMs are mainly trained with vision-language alignment, it is difficult to adopt on-policy reinforcement learning (RL) to develop the slow thinking ability because the rollout space is restricted by its initial abilities. Off-policy RL offers a way to go beyond the current policy, but directly distilling trajectories from external models may cause visual hallucinations due to mismatched visual perception abilities across models. To address these issues, this paper proposes SOPHIA, a simple and scalable SemiOff-Policy RL for vision-language slow-tHInking reAsoning. SOPHIA builds a semi-off-policy behavior model by combining on-policy visual understanding from a trainable LVLM with off-policy slow-thinking reasoning from a language model, assigns outcome-based rewards to reasoning, and propagates visual rewards backward. Then LVLM learns slow-thinking reasoning ability from the obtained reasoning trajectories using propagated rewards via off-policy RL algorithms.



Training-free Online Video Step Grounding

Neural Information Processing Systems

Given a task and a set of steps composing it, Video Step Grounding (VSG) aims to detect which steps are performed in a video. Standard approaches for this task require a labeled training set (e.g., with step-level annotations or narrations), which may be costly to collect. Moreover, they process the full video offline, limiting their applications for scenarios requiring online decisions. Thus, in this work, we explore how to perform VSG online and without training. We achieve this by exploiting the zero-shot capabilities of recent Large Multimodal Models (LMMs).


EgoBlind: Towards Egocentric Visual Assistance for the Blind

Neural Information Processing Systems

We present EgoBlind, the first egocentric VideoQA dataset collected from blind individuals to evaluate the assistive capabilities of contemporary multimodal large language models (MLLMs). EgoBlind comprises 1,392 first-person videos from the daily lives of blind and visually impaired individuals. It also features 5,311 questions directly posed or verified by the blind to reflect their in-situation needs for visual assistance. Each question has an average of 3 manually annotated reference answers to reduce subjectiveness. Using EgoBlind, we comprehensively evaluate 16 advanced MLLMs and find that all models struggle. The best performers achieve an accuracy near 60%, which is far behind human performance of 87.4%. To guide future advancements, we identify and summarize major limitations of existing MLLMs in egocentric visual assistance for the blind and explore heuristic solutions for improvement. With these efforts, we hope that EgoBlind will serve as a foundation for developing effective AI assistants to enhance the independence of the blind and visually impaired. Data and code are available at https://github.


Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

arXiv.org Artificial Intelligence

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.


Towards Lossless Ultimate Vision Token Compression for VLMs

arXiv.org Artificial Intelligence

Visual language models encounter challenges in computational efficiency and latency, primarily due to the substantial redundancy in the token representations of high-resolution images and videos. Current attention/similarity-based compression algorithms suffer from either position bias or class imbalance, leading to significant accuracy degradation. They also fail to generalize to shallow LLM layers, which exhibit weaker cross-modal interactions. T o address this, we extend token compression to the visual encoder through an effective iterative merging scheme that is orthogonal in spatial axes to accelerate the computation across the entire VLM. Furthermoer, we integrate a spectrum pruning unit into LLM through an attention/similarity-free low-pass filter, which gradually prunes redundant visual tokens and is fully compatible to modern FlashAttention. On this basis, we propose Lossless Ultimate Vision tokens Compression (LUVC) framework. LUVC systematically compresses visual tokens until complete elimination at the final layer of LLM, so that the high-dimensional visual features are gradually fused into the multimodal queries. The experiments show that LUVC achieves a 2 speedup inference in language model with negligible accuracy degradation, and the training-free characteristic enables immediate deployment across multiple VLMs.


GenRecal: Generation after Recalibration from Large to Small Vision-Language Models

arXiv.org Artificial Intelligence

Recent advancements in vision-language models (VLMs) have leveraged large language models (LLMs) to achieve performance on par with closed-source systems like GPT-4V. However, deploying these models in real-world scenarios, particularly on resource-constrained devices, remains challenging due to their substantial computational demands. This has spurred interest in distilling knowledge from large VLMs into smaller, more efficient counterparts. A key challenge arises here from the diversity of VLM architectures, which are built on different LLMs and employ varying token types-differing in vocabulary size, token splits, and token index ordering. To address this challenge of limitation to a specific VLM type, we present Generation after Recalibration (GenRecal), a general-purpose distillation framework for VLMs. GenRecal incorporates a Recalibrator that aligns and adapts feature representations between heterogeneous VLMs, enabling effective knowledge transfer across different types of VLMs. Through extensive experiments on multiple challenging benchmarks, we demonstrate that GenRecal significantly improves baseline performances, eventually outperforming large-scale open- and closed-source VLMs.


ColorBench: Can VLMs See and Understand the Colorful World? A Comprehensive Benchmark for Color Perception, Reasoning, and Robustness

arXiv.org Artificial Intelligence

Color plays an important role in human perception and usually provides critical clues in visual reasoning. However, it is unclear whether and how vision-language models (VLMs) can perceive, understand, and leverage color as humans. This paper introduces ColorBench, an innovative benchmark meticulously crafted to assess the capabilities of VLMs in color understanding, including color perception, reasoning, and robustness. By curating a suite of diverse test scenarios, with grounding in real applications, ColorBench evaluates how these models perceive colors, infer meanings from color-based cues, and maintain consistent performance under varying color transformations. Through an extensive evaluation of 32 VLMs with varying language models and vision encoders, our paper reveals some undiscovered findings: (i) The scaling law (larger models are better) still holds on ColorBench, while the language model plays a more important role than the vision encoder. (ii) However, the performance gaps across models are relatively small, indicating that color understanding has been largely neglected by existing VLMs. (iii) CoT reasoning improves color understanding accuracies and robustness, though they are vision-centric tasks. (iv) Color clues are indeed leveraged by VLMs on ColorBench but they can also mislead models in some tasks. These findings highlight the critical limitations of current VLMs and underscore the need to enhance color comprehension. Our ColorBenchcan serve as a foundational tool for advancing the study of human-level color understanding of multimodal AI.


CoralVQA: A Large-Scale Visual Question Answering Dataset for Coral Reef Image Understanding

arXiv.org Artificial Intelligence

Coral reefs are vital yet vulnerable ecosystems that require continuous monitoring to support conservation. While coral reef images provide essential information in coral monitoring, interpreting such images remains challenging due to the need for domain expertise. Visual Question Answering (VQA), powered by Large Vision-Language Models (LVLMs), has great potential in user-friendly interaction with coral reef images. However, applying VQA to coral imagery demands a dedicated dataset that addresses two key challenges: domain-specific annotations and multidimensional questions. In this work, we introduce CoralVQA, the first large-scale VQA dataset for coral reef analysis. It contains 12,805 real-world coral images from 67 coral genera collected from 3 oceans, along with 277,653 question-answer pairs that comprehensively assess ecological and health-related conditions. To construct this dataset, we develop a semi-automatic data construction pipeline in collaboration with marine biologists to ensure both scalability and professional-grade data quality. CoralVQA presents novel challenges and provides a comprehensive benchmark for studying vision-language reasoning in the context of coral reef images. By evaluating several state-of-the-art LVLMs, we reveal key limitations and opportunities. These insights form a foundation for future LVLM development, with a particular emphasis on supporting coral conservation efforts.


CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environments

arXiv.org Artificial Intelligence

Humans can naturally identify, reason about, and explain anomalies in their environment. In computer vision, this long-standing challenge remains limited to industrial defects or unrealistic, synthetically generated anomalies, failing to capture the richness and unpredictability of real-world anomalies. In this work, we introduce CAVE, the first benchmark of real-world visual anomalies. CAVE supports three open-ended tasks: anomaly description, explanation, and justification; with fine-grained annotations for visual grounding and categorizing anomalies based on their visual manifestations, their complexity, severity, and commonness. These annotations draw inspiration from cognitive science research on how humans identify and resolve anomalies, providing a comprehensive framework for evaluating Vision-Language Models (VLMs) in detecting and understanding anomalies. We show that state-of-the-art VLMs struggle with visual anomaly perception and commonsense reasoning, even with advanced prompting strategies. By offering a realistic and cognitively grounded benchmark, CAVE serves as a valuable resource for advancing research in anomaly detection and commonsense reasoning in VLMs.