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SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3DMeshes

Neural Information Processing Systems

Reconstructing detailed hand avatars plays a crucial role in various applications. While prior works have focused on capturing high-fidelity hand geometry, they heavily rely on high-resolution multi-view image inputs and struggle to generalize on low-resolution images. Multi-view image super-resolution methods have been proposed to enforce 3D view consistency. These methods, however, are limited to static objects/scenes with fixed resolutions and are not applicable to articulated deformable hands. In this paper, we propose SRHand (Super-Resolution Hand), the method for reconstructing detailed 3D geometry as well as textured images of hands from low-resolution images.





DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactions

arXiv.org Artificial Intelligence

Modeling daily hand interactions often struggles with severe occlusions, such as when two hands overlap, which highlights the need for robust feature learning in 3D hand pose estimation (HPE). T o handle such occluded hand images, it is vital to effectively learn the relationship between local image features (e.g., for occluded joints) and global context (e.g., cues from inter-joints, inter-hands, or the scene). However, most current 3D HPE methods still rely on ResNet for feature extraction, and such CNN's inductive bias may not be optimal for 3D HPE due to its limited capability to model the global context. T o address this limitation, we propose an effective and efficient framework for visual feature extraction in 3D HPE using recent state space modeling (i.e., Mamba), dubbed Deformable Mamba (DF-Mamba). DF-Mamba is designed to capture global context cues beyond standard convolution through Mamba's selective state modeling and the proposed deformable state scanning. Specifically, for local features after convolution, our deformable scanning aggregates these features within an image while selectively preserving useful cues that represent the global context. This approach significantly improves the accuracy of structured 3D HPE, with comparable inference speed to ResNet-50. Our experiments involve extensive evaluations on five divergent datasets including single-hand and two-hand scenarios, hand-only and hand-object interactions, as well as RGB and depth-based estimation. DF-Mamba outperforms the latest image backbones, including VMamba and Spatial-Mamba, on all datasets and achieves state-of-the-art performance.





XHand: Real-time Expressive Hand Avatar

arXiv.org Artificial Intelligence

Hand avatars play a pivotal role in a wide array of digital interfaces, enhancing user immersion and facilitating natural interaction within virtual environments. While previous studies have focused on photo-realistic hand rendering, little attention has been paid to reconstruct the hand geometry with fine details, which is essential to rendering quality. In the realms of extended reality and gaming, on-the-fly rendering becomes imperative. To this end, we introduce an expressive hand avatar, named XHand, that is designed to comprehensively generate hand shape, appearance, and deformations in real-time. To obtain fine-grained hand meshes, we make use of three feature embedding modules to predict hand deformation displacements, albedo, and linear blending skinning weights, respectively. To achieve photo-realistic hand rendering on fine-grained meshes, our method employs a mesh-based neural renderer by leveraging mesh topological consistency and latent codes from embedding modules. During training, a part-aware Laplace smoothing strategy is proposed by incorporating the distinct levels of regularization to effectively maintain the necessary details and eliminate the undesired artifacts. The experimental evaluations on InterHand2.6M and DeepHandMesh datasets demonstrate the efficacy of XHand, which is able to recover high-fidelity geometry and texture for hand animations across diverse poses in real-time. To reproduce our results, we will make the full implementation publicly available at https://github.com/agnJason/XHand.


Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering

arXiv.org Artificial Intelligence

Reconstructing high-fidelity hand models with intricate textures plays a crucial role in enhancing human-object interaction and advancing real-world applications. Despite the state-of-the-art methods excelling in texture generation and image rendering, they often face challenges in accurately capturing geometric details. Learning-based approaches usually offer better robustness and faster inference, which tend to produce smoother results and require substantial amounts of training data. To address these issues, we present a novel fine-grained multi-view hand mesh reconstruction method that leverages inverse rendering to restore hand poses and intricate details. Firstly, our approach predicts a parametric hand mesh model through Graph Convolutional Networks (GCN) based method from multi-view images. We further introduce a novel Hand Albedo and Mesh (HAM) optimization module to refine both the hand mesh and textures, which is capable of preserving the mesh topology. In addition, we suggest an effective mesh-based neural rendering scheme to simultaneously generate photo-realistic image and optimize mesh geometry by fusing the pre-trained rendering network with vertex features. We conduct the comprehensive experiments on InterHand2.6M, DeepHandMesh and dataset collected by ourself, whose promising results show that our proposed approach outperforms the state-of-the-art methods on both reconstruction accuracy and rendering quality. Code and dataset are publicly available at https://github.com/agnJason/FMHR.