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Policy Compatible Skill Incremental Learning via Lazy Learning Interface

Neural Information Processing Systems

Skill Incremental Learning (SIL) is the process by which an embodied agent expands and refines its skill set over time by leveraging experience gained through interaction with its environment or by the integration of additional data. SIL facilitates efficient acquisition of hierarchical policies grounded in reusable skills for downstream tasks. However, as the skill repertoire evolves, it can disrupt compatibility with existing skill-based policies, limiting their reusability and generalization. In this work, we propose SIL-C, a novel framework that ensures skill-policy compatibility, allowing improvements in incrementally learned skills to enhance the performance of downstream policies without requiring policy re-training or structural adaptation. SIL-C employs a bilateral lazy learning-based mapping technique to dynamically align the subtask space referenced by policies with the skill space decoded into agent behaviors. This enables each subtask, derived from the policy's decomposition of a complex task, to be executed by selecting an appropriate skill based on trajectory distribution similarity. We evaluate SIL-C across diverse SIL scenarios and demonstrate that it maintains compatibility between evolving skills and downstream policies while ensuring efficiency throughout the learning process.


CRRL: Learning Channel-invariant Neural Representations for High-performance Cross-day Decoding

Neural Information Processing Systems

Brain-computer interfaces have shown great potential in motor and speech rehabilitation, but still suffer from low performance stability across days, mostly due to the instabilities in neural signals. These instabilities, partially caused by neuron deaths and electrode shifts, leading to channel-level variabilities among different recording days. Previous studies mostly focused on aligning multi-day neural signals onto a low-dimensional latent manifold to reduce the variabilities, while faced with difficulties when neural signals exhibit significant drift. Here, we propose to learn a channel-level invariant neural representation to address the variabilities in channels across days. It contains a channel-rearrangement module to learn stable representations against electrode shifts, and a channel reconstruction module to handle the missing neurons. The proposed method achieved the state-of-the-art performance with cross-day decoding tasks over two months, on multiple benchmark BCI datasets. The proposed approach showed good generalization ability that can be incorporated to different neural networks.



8gpx: HCDR36mjz: Protein2gkw: Peptide Interface Alignment

Neural Information Processing Systems

Designing protein binders targeting specific sites, which requires to generate realistic and functional interaction patterns, is a fundamental challenge in drug discovery. Current structure-based generative models are limited in generating nterfaces with sufficient rationality and interpretability. In this paper, we propose Retrieval-Augmented Diffusion for Aligned interface(RADiAnce), a new framework that leverages known interfaces to guide the design of novel binders. By unifying retrieval and generation in a shared contrastive latent space, our model efficiently identifies relevant interfaces for a given binding site and seamlessly integrates them through a conditional latent diffusion generator, enabling crossdomain interface transfer. Extensive exeriments show that RADiAnce significantly outperforms baseline models across multiple metrics, including binding affinity and recovery of geometries and interactions. Additional experimental results validate cross-domain generalization, demonstrating that retrieving interfaces from diverse domains, such as peptides, antibodies, and protein fragments, enhances the generation performance of binders for other domains. Our work establishes a new paradigm for protein binder design that successfully bridges retrieval-based knowledge and generative AI, opening new possibilities for drug discovery.


VideoCAD: ADataset and Model for Learning Long-Horizon 3DCADUIInteractions from Video

Neural Information Processing Systems

Computer-Aided Design (CAD) is a time-consuming and complex process, requiring precise, long-horizon user interactions with intricate 3D interfaces. While recent advances in AI-driven user interface (UI) agents show promise, most existing datasets and methods focus on short, low-complexity tasks in mobile or web applications, failing to capture the demands of professional engineering tools. In this work, we introduce VideoCAD, the first attempt to model UI interactions for precision engineering tasks. Specifically, VIDEOCAD is a large-scale synthetic dataset consisting of over 41K annotated video recordings of CAD operations, generated using an automated framework for collecting high-fidelity UI action data from human-made CAD designs. Compared to existing datasets, VIDEOCAD offers an order-of-magnitude increase in complexity for real-world engineering UI tasks, with time horizons up to 20 longer than those in other datasets. We show two important downstream applications of VIDEOCAD: (1) learning UI interactions from professional 3DCAD tools for precision tasks and (2) a visual question-answering (VQA) benchmark designed to evaluate multimodal large language models (LLMs) on spatial reasoning and video understanding. To learn the UI interactions, we propose VIDEOCADFORMER, a state-of-the-art model for learning CAD interactions directly from video, which outperforms existing behavior cloning baselines. Both VIDEOCADFORMER and the VQA benchmark derived from VIDEOCAD reveal key challenges in the current state of video-based UI understanding, including the need for precise action grounding, multi-modal and spatial reasoning, and long-horizon dependencies.


Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

Neural Information Processing Systems

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWORLD-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset JEDI, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on JEDI demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWORLD-G. Furthermore, we demonstrate that improved grounding with JEDI directly enhances agentic capabilities of general foundation models on complex computer tasks with state-of-the-art performance, improving from 23% to 51% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces.


MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction

Neural Information Processing Systems

Unsigned distance fields (UDFs) are widely used in 3D deep learning due to their ability to represent shapes with arbitrary topology. While prior work has largely focused on learning UDFs from point clouds or multi-view images, extracting meshes from UDFs remains challenging, as the learned fields rarely attain exact zero distances. A common workaround is to reconstruct signed distance fields (SDFs) locally from UDFs to enable surface extraction via Marching Cubes. However, this often introduces topological artifacts such as holes or spurious components. Moreover, local SDFs are inherently incapable of representing non-manifold geometry, leading to complete failure in such cases.


Latent Retrieval Augmented Generation of Cross-Domain Protein Binders

Neural Information Processing Systems

Designing protein binders targeting specific sites, which requires to generate realistic and functional interaction patterns, is a fundamental challenge in drug discovery. Current structure-based generative models are limited in generating nterfaces with sufficient rationality and interpretability.


DQVis Dataset: Natural Language to Biomedical Visualization

Neural Information Processing Systems

Biomedical research data portals are essential resources for scientific inquiry, and interactive exploratory visualizations are an integral component for querying such data repositories. Increasingly, machine learning is being integrated into visualization systems to create natural language interfaces where questions about data can be answered with visualizations, and follow-up questions can build on the previous state. This paper introduces a framework that takes abstract low-level questions about data and a visualization grammar specification that can answer such a question, reifies them with data entities and fields that meet certain constraints, and paraphrases the question language to produce the final collection of realized data-question-visualization triplets. Furthermore, we can link these foundational elements together to construct chains of queries, visualizations, and follow-up queries. We developed an open-source review interface for evaluating the results of these datasets. We applied this framework to five biomedical research data repositories, resulting in DQVis, a dataset of 1.08 million data-question-visualization triplets and 11.4 thousand two-step question samples. Five visualization experts provided feedback on the generated dataset through our review interface.


Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

Neural Information Processing Systems

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks with state-of-the-art performance, improving from 23% to 51% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces.