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 interactive behavior


Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling

Neural Information Processing Systems

Modeling interactive driving behaviors in complex scenarios remains a fundamental challenge for autonomous driving planning. Learning-based approaches attempt to address this challenge with advanced generative models, removing the dependency on over-engineered architectures for representation fusion. However, brute-force implementation by simply stacking transformer blocks lacks a dedicated mechanism for modeling interactive behaviors that are common in real driving scenarios. The scarcity of interactive driving data further exacerbates this problem, leaving conventional imitation learning methods ill-equipped to capture high-value interactive behaviors. We propose Flow Planner, which tackles these problems through coordinated innovations in data modeling, model architecture, and learning scheme. Specifically, we first introduce fine-grained trajectory tokenization, which decomposes the trajectory into overlapping segments to decrease the complexity of whole trajectory modeling. With a sophisticatedly designed architecture, we achieve efficient temporal and spatial fusion of planning and scene information, to better capture interactive behaviors. In addition, the framework incorporates flow matching with classifier-free guidance for multi-modal behavior generation, which dynamically reweights agent interactions during inference to maintain coherent response strategies, providing a critical boost for interactive scenario understanding. Experimental results on the large-scale nuPlan dataset and challenging interactive interPlan dataset demonstrate that Flow Planner achieves state-of-the-art performance among learning-based approaches while effectively modeling interactive behaviors in complex driving scenarios.


Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling

Neural Information Processing Systems

Modeling interactive driving behaviors in complex scenarios remains a fundamental challenge for autonomous driving planning. Learning-based approaches attempt to address this challenge with advanced generative models, removing the dependency on over-engineered architectures for representation fusion. However, brute-force implementation by simply stacking transformer blocks lacks a dedicated mechanism for modeling interactive behaviors that is common in real driving scenarios. The scarcity of interactive driving data further exacerbates this problem, leaving conventional imitation learning methods ill-equipped to capture high-value interactive behaviors. We propose Flow Planner, which tackles these problems through coordinated innovations in data modeling, model architecture, and learning scheme. Specifically, we first introduce fine-grained trajectory tokenization, which decomposes the trajectory into overlapping segments to decrease the complexity of whole trajectory modeling. With a sophisticatedly designed architecture, we achieve efficient temporal and spatial fusion of planning and scene information, to better capture interactive behaviors. In addition, the framework incorporates flow matching with classifier-free guidance for multi-modal behavior generation, which dynamically reweights agent interactions during inference to maintain coherent response strategies, providing a critical boost for interactive scenario understanding. Experimental results on the large-scale nuPlan dataset demonstrate that Flow Planner achieves state-of-the-art performance among learning-based approaches while effectively modeling interactive behaviors in complex driving scenarios.



Multi-Agent Scenario Generation in Roundabouts with a Transformer-enhanced Conditional Variational Autoencoder

arXiv.org Artificial Intelligence

With the increasing integration of intelligent driving functions into serial-produced vehicles, ensuring their functionality and robustness poses greater challenges. Compared to traditional road testing, scenario-based virtual testing offers significant advantages in terms of time and cost efficiency, reproducibility, and exploration of edge cases. We propose a Transformer-enhanced Conditional Variational Autoencoder (CVAE-T) model for generating multi-agent traffic scenarios in roundabouts, which are characterized by high vehicle dynamics and complex layouts, yet remain relatively underexplored in current research. The results show that the proposed model can accurately reconstruct original scenarios and generate realistic, diverse synthetic scenarios. Besides, two Key-Performance-Indicators (KPIs) are employed to evaluate the interactive behavior in the generated scenarios. Analysis of the latent space reveals partial disentanglement, with several latent dimensions exhibiting distinct and interpretable effects on scenario attributes such as vehicle entry timing, exit timing, and velocity profiles. The results demonstrate the model's capability to generate scenarios for the validation of intelligent driving functions involving multi-agent interactions, as well as to augment data for their development and iterative improvement.


It Takes Two: Learning Interactive Whole-Body Control Between Humanoid Robots

arXiv.org Artificial Intelligence

The true promise of humanoid robotics lies beyond single-agent autonomy: two or more humanoids must engage in physically grounded, socially meaningful whole-body interactions that echo the richness of human social interaction. However, single-humanoid methods suffer from the isolation issue, ignoring inter-agent dynamics and causing misaligned contacts, interpenetrations, and unrealistic motions. To address this, we present Harmanoid , a dual-humanoid motion imitation framework that transfers interacting human motions to two robots while preserving both kinematic fidelity and physical realism. Harmanoid comprises two key components: (i) contact-aware motion retargeting, which restores inter-body coordination by aligning SMPL contacts with robot vertices, and (ii) interaction-driven motion controller, which leverages interaction-specific rewards to enforce coordinated keypoints and physically plausible contacts. By explicitly modeling inter-agent contacts and interaction-aware dynamics, Harmanoid captures the coupled behaviors between humanoids that single-humanoid frameworks inherently overlook. Experiments demonstrate that Harmanoid significantly improves interactive motion imitation, surpassing existing single-humanoid frameworks that largely fail in such scenarios.


Reasoning Multi-Agent Behavioral Topology for Interactive Autonomous Driving

Neural Information Processing Systems

Autonomous driving system aims for safe and social-consistent driving through the behavioral integration among interactive agents. However, challenges remain due to multi-agent scene uncertainty and heterogeneous interaction.


Empowering Children to Create AI-Enabled Augmented Reality Experiences

arXiv.org Artificial Intelligence

Despite their potential to enhance children's learning experiences, AI-enabled AR technologies are predominantly used in ways that position children as consumers rather than creators. We introduce Capybara, an AR-based and AI-powered visual programming environment that empowers children to create, customize, and program 3D characters overlaid onto the physical world. Capybara enables children to create virtual characters and accessories using text-to-3D generative AI models, and to animate these characters through auto-rigging and body tracking. In addition, our system employs vision-based AI models to recognize physical objects, allowing children to program interactive behaviors between virtual characters and their physical surroundings. We demonstrate the expressiveness of Capybara through a set of novel AR experiences. We conducted user studies with 20 children in the United States and Argentina. Our findings suggest that Capybara can empower children to harness AI in authoring personalized and engaging AR experiences that seamlessly bridge the virtual and physical worlds.


End-to-End Predictive Planner for Autonomous Driving with Consistency Models

arXiv.org Artificial Intelligence

Trajectory prediction and planning are fundamental components for autonomous vehicles to navigate safely and efficiently in dynamic environments. Traditionally, these components have often been treated as separate modules, limiting the ability to perform interactive planning and leading to computational inefficiency in multi-agent scenarios. In this paper, we present a novel unified and data-driven framework that integrates prediction and planning with a single consistency model. Trained on real-world human driving datasets, our consistency model generates samples from high-dimensional, multimodal joint trajectory distributions of the ego and multiple surrounding agents, enabling end-to-end predictive planning. It effectively produces interactive behaviors, such as proactive nudging and yielding to ensure both safe and efficient interactions with other road users. To incorporate additional planning constraints on the ego vehicle, we propose an alternating direction method for multi-objective guidance in online guided sampling. Compared to diffusion models, our consistency model achieves better performance with fewer sampling steps, making it more suitable for real-time deployment. Experimental results on Waymo Open Motion Dataset (WOMD) demonstrate our method's superiority in trajectory quality, constraint satisfaction, and interactive behavior compared to various existing approaches.


Reasoning Multi-Agent Behavioral Topology for Interactive Autonomous Driving

arXiv.org Artificial Intelligence

Autonomous driving system aims for safe and social-consistent driving through the behavioral integration among interactive agents. However, challenges remain due to multi-agent scene uncertainty and heterogeneous interaction. Current dense and sparse behavioral representations struggle with inefficiency and inconsistency in multi-agent modeling, leading to instability of collective behavioral patterns when integrating prediction and planning (IPP). To address this, we initiate a topological formation that serves as a compliant behavioral foreground to guide downstream trajectory generations. Specifically, we introduce Behavioral Topology (BeTop), a pivotal topological formulation that explicitly represents the consensual behavioral pattern among multi-agent future. BeTop is derived from braid theory to distill compliant interactive topology from multi-agent future trajectories. A synergistic learning framework (BeTopNet) supervised by BeTop facilitates the consistency of behavior prediction and planning within the predicted topology priors. Through imitative contingency learning, BeTop also effectively manages behavioral uncertainty for prediction and planning. Extensive verification on large-scale real-world datasets, including nuPlan and WOMD, demonstrates that BeTop achieves state-of-the-art performance in both prediction and planning tasks. Further validations on the proposed interactive scenario benchmark showcase planning compliance in interactive cases.


Adaptive Decision-Making for Autonomous Vehicles: A Learning-Enhanced Game-Theoretic Approach in Interactive Environments

arXiv.org Artificial Intelligence

This paper proposes an adaptive behavioral decision-making method for autonomous vehicles (AVs) focusing on complex merging scenarios. Leveraging principles from non-cooperative game theory, we develop a vehicle interaction behavior model that defines key traffic elements and integrates a multifactorial reward function. Maximum entropy inverse reinforcement learning (IRL) is employed for behavior model parameter optimization. Optimal matching parameters can be obtained using the interaction behavior feature vector and the behavior probabilities output by the vehicle interaction model. Further, a behavioral decision-making method adapted to dynamic environments is proposed. By establishing a mapping model between multiple environmental variables and model parameters, it enables parameters online learning and recognition, and achieves to output interactive behavior probabilities of AVs. Quantitative analysis employing naturalistic driving datasets (highD and exiD) and real-vehicle test data validates the model's high consistency with human decision-making. In 188 tested interaction scenarios, the average human-like similarity rate is 81.73%, with a notable 83.12% in the highD dataset. Furthermore, in 145 dynamic interactions, the method matches human decisions at 77.12%, with 6913 consistence instances. Moreover, in real-vehicle tests, a 72.73% similarity with 0% safety violations are obtained. Results demonstrate the effectiveness of our proposed method in enabling AVs to make informed adaptive behavior decisions in interactive environments.