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The Last of Us season two 'Through the Valley' recap: Well, that happened

Engadget

HBO's The Last of Us showed viewers in season one that it would lean heavily on the source video games for major plot points and general direction of the season while expanding on the universe, and season two has followed that to the most extreme end possible. Episode two sees Tommy and Maria lead the town of Jackson Hole against a massive wave of Infected, the likes of which we haven't seen in the show (or video games) yet. This was a complete invention for the show, one that gives the episode Game of Thrones vibes, or calls to mind a battle like the siege of Helm's Deep in Lord of the Rings: The Two Towers. It's epic in scale, with the overmatched defenders showing their skill and bravery against overwhelming odds; there is loss and pain but the good guys eventually triumph. That mass-scale battle is paired with the most intimate and brutal violence we've seen in the entire series so far, as Joel's actions finally catch up with him.

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SIR-RL: Reinforcement Learning for Optimized Policy Control during Epidemiological Outbreaks in Emerging Market and Developing Economies

Jain, Maeghal, Uddin, Ziya, Ibrahim, Wubshet

arXiv.org Artificial Intelligence

The outbreak of COVID-19 has highlighted the intricate interplay between public health and economic stability on a global scale. This study proposes a novel reinforcement learning framework designed to optimize health and economic outcomes during pandemics. The framework leverages the SIR model, integrating both lockdown measures (via a stringency index) and vaccination strategies to simulate disease dynamics. The stringency index, indicative of the severity of lockdown measures, influences both the spread of the disease and the economic health of a country. Developing nations, which bear a disproportionate economic burden under stringent lockdowns, are the primary focus of our study. By implementing reinforcement learning, we aim to optimize governmental responses and strike a balance between the competing costs associated with public health and economic stability. This approach also enhances transparency in governmental decision-making by establishing a well-defined reward function for the reinforcement learning agent. In essence, this study introduces an innovative and ethical strategy to navigate the challenge of balancing public health and economic stability amidst infectious disease outbreaks.


Harnessing Network Effect for Fake News Mitigation: Selecting Debunkers via Self-Imitation Learning

Xu, Xiaofei, Deng, Ke, Dann, Michael, Zhang, Xiuzhen

arXiv.org Artificial Intelligence

This study aims to minimize the influence of fake news on social networks by deploying debunkers to propagate true news. This is framed as a reinforcement learning problem, where, at each stage, one user is selected to propagate true news. A challenging issue is episodic reward where the "net" effect of selecting individual debunkers cannot be discerned from the interleaving information propagation on social networks, and only the collective effect from mitigation efforts can be observed. Existing Self-Imitation Learning (SIL) methods have shown promise in learning from episodic rewards, but are ill-suited to the real-world application of fake news mitigation because of their poor sample efficiency. To learn a more effective debunker selection policy for fake news mitigation, this study proposes NAGASIL - Negative sampling and state Augmented Generative Adversarial Self-Imitation Learning, which consists of two improvements geared towards fake news mitigation: learning from negative samples, and an augmented state representation to capture the "real" environment state by integrating the current observed state with the previous state-action pairs from the same campaign. Experiments on two social networks show that NAGASIL yields superior performance to standard GASIL and state-of-the-art fake news mitigation models.


The NPC AI of The Last of Us: A case study

Panwar, Harsh

arXiv.org Artificial Intelligence

The last of us is a third-person shooter (TPS) action-adventure made by Naughty Dog and distributed by Sony Computer Entertainment developed majorly for PlayStation 3 and later on remastered for PlayStation 4 in 2014 [1]. Since it's release the game has received amazing reviews by game developer critics [2] [3] [4] as well as by the gaming community and is considered as the best game of the decade as per Metacritic [5]. The game is set in post-apocalyptic America after the parasitic Cordyceps fungus [6] has wiped out majority of the humanity as we know it and divided the entire world into the infected and the survivors. In the nature this species of fungus [7] can be seen attacking on the ants and taking control of their brains [8] forcing the ants to lose control and become a useless creature with only one job left - become host for the fungus, generating a massive sprout which eventually shoots out of their head and infect others eventually. Inspired by this natural phenomena, the creators of The last of Us thought of a scenario where a similar fungus affected the human body.


Robust parameter estimation in dynamical systems via Statistical Learning with an application to epidemiological models

Marcondes, Diego

arXiv.org Machine Learning

We propose a robust parameter estimation method for dynamical systems based on Statistical Learning techniques which aims to estimate a set of parameters that well fit the dynamics in order to obtain robust evidences about the qualitative behaviour of its trajectory. The method is quite general and flexible, since it dos not rely on any specific property of the dynamical system, and represents a mathematical formalisation of the procedure consisting of sampling and testing parameters, in which evolutions generated by candidate parameters are tested against observed data to assess goodness-of-fit. The Statistical Learning framework introduces a mathematically rigorous scheme to this general approach for parameter estimation, adding to the great field of parameter estimation in dynamical systems. The method is specially useful for estimating parameters in epidemiological compartmental models. We illustrate it in simulated and real data about COVID-19 spread in the US in order to assess qualitatively the peak of deaths by the disease.