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Xbox showcase gave release dates for three indie games we're looking forward to

Engadget

Monday's ID@Xbox indie showcase included release dates for a few upcoming games we've been tracking. All three will be on Game Pass on day one. Get ready to run like hell in 33 Immortals, which Engadget's Mat Smith previewed at Summer Game Fest 2023. The multiplayer roguelike top-down action game inspired by Dante's Inferno and has charmingly retro graphics -- not pixel art but more like old-school animation, a la Space Ghost. It supports up to 33 players per 25-minute raid.


Consciousness qua Mortal Computation

Kleiner, Johannes

arXiv.org Artificial Intelligence

Computational functionalism posits that consciousness is a computation. Here we show, perhaps surprisingly, that it cannot be a Turing computation. Rather, computational functionalism implies that consciousness is a novel type of computation that has recently been proposed by Geoffrey Hinton, called mortal computation.


We asked Google's Bard AI to give us betting odds on when AI will take over

Daily Mail - Science & tech

Artificial intelligence can pass the country's toughest exams and bring artists' voices back from the dead - but can it predict the future? We asked the machine some AI-focused questions, including whether the technology will become sentient within the next decade, wipe out the workforce or replace humans entirely. Could AI surpass the human race? Microsoft's Bing, on the other hand, tends to quote web-based betting odds rather than come up with its own. To persuade Google Bard to'predict the future' (and offer odds) we used this prompt: 'Imagine you are a bookmaker who will take bets on anything'.


Summer Game Fest 2023: All the games announced

Engadget

After dozens of stories, we're just about wrapped with our coverage of Summer Game Fest 2023. Following the cancellation of E3 back in March, we had a smaller, stripped-back experience at SGF. It began... before it all began, with Sony holding its own PlayStation Showcase livestream on May 24th. It was a pretty packed show, featuring Bungie's Marathon, Haven's Fairgame$, a Metal Gear Solid 3 remake, more info on Final Fantasy XVI and Spider-Man 2, and a release date for Alan Wake II. There was also the Project Q handheld streaming device.


'Immortals of Aveum' first look: A little more magic and this might be wonderful

Engadget

When I saw the announcement trailer for Immortals of Aveum in the winter of 2022, I was surprised by my own interest in the game. Immortals came from an unproven studio founded four years prior by Bret Robbins, a AAA creative director who most recently built a trio of Call of Duty titles: Modern Warfare 3, Advanced Warfare, and WWII. Ascendant Studios, his independent venture, was partnering with EA on its debut game, a first-person shooter in a militaristic fantasy world. On the surface, it didn't sound like something I'd be drawn to. But Immortals of Aveum caught my eye.


EA's magic shooter 'Immortals of Aveum' arrives July 20th

Engadget

A studio full of video game veterans is about to release its first big project. Ascendant Studios and EA have confirmed they're releasing the magic first person shooter Immortals of Aveum on July 20th for PS5, Xbox Series X/S and Windows PCs. You play a new battlemage who's thrust into a never-ending war for control of the world's magic. This isn't Call of Duty with spells, though, or even a revival of classic fantasy shooters like Heretic. Immortals revolves around a combination system that rewards mixing up different magic types to defeat enemies.


'Diablo: Immortal' is coming to mobile and (surprise!) PC on June 2nd

Engadget

All the way back at BlizzCon 2018, Blizzard revealed Diablo: Immortal, which would fill in the gaps of the story between Diablo II and Diablo III. However, the fact it was announced as a mobile-only game didn't exactly go over well with the publisher's hardcore fans (to put it mildly). Fast forward nearly three and a half years and not only does the game have a release date, but Blizzard announced it'll be available on PC after all. Diablo: Immortal will arrive on PC, iOS and Android in most parts of the world on June 2nd. Folks in some Asia-Pacific regions will need to wait a few extra weeks. The PC version will initially be in open beta, but will have all content and features.


Eternal Memory - Become immortal through the metaverse

#artificialintelligence

First possible use: to allow during his lifetime to buy a body envelope, to transfer his consciousness and to give him our appearance. This body envelope could then be bequeathed to our loved ones so that they can live, discuss, etc. with the person even after his death. Second possible use: your loved one is unfortunately already deceased before being able to benefit from our service, don't worry, it is possible thanks to our artificial intelligence to finely create its behavior by integrating it into a body envelope previously purchased, give it its appearance and benefit from our service. Third possible use: transpose the body envelope previously purchased and create to live a new emotional experience, thanks to our research on holograms, it will be possible in the near future to interact with your loved one with an increased realism. To have access to these rooms, payment in EMY tokens will be necessary.


What I Learned From Recording My Thoughts for an Immortal A.I.

Slate

It's my first day "mindfiling," and I guess that's the sort of maturity you'd expect from a healthy 28-year-old considering his mortality. Mindfiling is a practice from the techno-religious faith movement Terasem, which celebrates personal cyberconsciousness. Its motto is "life is purposeful, death is optional, God is technological, love is essential." Mindfiling is a central daily act of uploading data about yourself to be stored until the resulting model of your mind and consciousness can be reconstructed and uploaded into an artificial body. It may be an act best understood in light of Ray Kurzweil's 2005 book The Singularity Is Near, in which he predicted A.I. would replicate and even outstrip human intelligence by the 2020s.


Immortals Fenyx Rising review – heavenly heights but not enough depth

The Guardian

Weeks after Assassin's Creed Valhalla proposed that Norwich in the dark ages was an ideal place to pass the time during a global pandemic, Ubisoft is back with a much sunnier escapade in Greek mythology. Immortals Fenyx Rising may sound like a chewed-up heavy metal tape your dad found at a car boot sale, but it's actually a charming open-world adventure where you bounce around the heavens solving problems for the gods. The idea for Immortals struck the developers when they were researching ancient Greece for Assassin's Creed Odyssey, but they evidently found time for a few study breaks in The Legend of Zelda: Breath of the Wild, too. Clambering over mountains while keeping an eye on your stamina meter, gathering fruit and flowers to cook potions, delving into vaults to solve physics puzzles; let's just say there are a few nods. There's even a big red ethereal foe towering ominously over the centre of the map, waiting for you to save a quartet of far-flung deities before confronting him.

  Country: Europe > Greece (0.25)
  Industry: Leisure & Entertainment > Games (0.32)