i-did
Learning Behaviors in Agents Systems with Interactive Dynamic Influence Diagrams
Conroy, Ross (Teesside University) | Zeng, Yifeng (Teesside University) | Cavazza, Marc (Teesside University) | Chen, Yingke (University of Georgia)
Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly considers how multiagent interaction affects individual decision making. To predict behavior of other agents, I-DIDs require models of the other agents to be known ahead of time and manually encoded. This becomes a barrier to I-DID applications in a human-agent interaction setting, such as development of intelligent non-player characters(NPCs) in real-time strategy(RTS) games, where models of other agents or human players are often inaccessible to domain experts. In this paper, we use automatic techniques for learning behavior of other agents from replay data in RTS games. We propose a learning algorithm with improvement over existing work by building a full profile of agent behavior. This is the first time that data-driven learning techniques are embedded into the I-DID decision making framework. We evaluate the performance of our approach on two test cases.
Exploiting Model Equivalences for Solving Interactive Dynamic Influence Diagrams
We focus on the problem of sequential decision making in partially observable environments shared with other agents of uncertain types having similar or conflicting objectives. This problem has been previously formalized by multiple frameworks one of which is the interactive dynamic influence diagram (I-DID), which generalizes the well-known influence diagram to the multiagent setting. I-DIDs are graphical models and may be used to compute the policy of an agent given its belief over the physical state and others' models, which changes as the agent acts and observes in the multiagent setting. As we may expect, solving I-DIDs is computationally hard. This is predominantly due to the large space of candidate models ascribed to the other agents and its exponential growth over time. We present two methods for reducing the size of the model space and stemming its exponential growth. Both these methods involve aggregating individual models into equivalence classes. Our first method groups together behaviorally equivalent models and selects only those models for updating which will result in predictive behaviors that are distinct from others in the updated model space. The second method further compacts the model space by focusing on portions of the behavioral predictions. Specifically, we cluster actionally equivalent models that prescribe identical actions at a single time step. Exactly identifying the equivalences would require us to solve all models in the initial set. We avoid this by selectively solving some of the models, thereby introducing an approximation. We discuss the error introduced by the approximation, and empirically demonstrate the improved efficiency in solving I-DIDs due to the equivalences.
Utilizing Partial Policies for Identifying Equivalence of Behavioral Models
Zeng, Yifeng (Aalborg University) | Doshi, Prashant (University of Georgia) | Pan, Yinghui (Xiamen University) | Mao, Hua (Aalborg University) | Chandrasekaran, Muthukumaran (University of Georgia) | Luo, Jian (Xiamen University)
We present a novel approach for identifying exact and approximate behavioral equivalence between models of agents. This is significant because both decision making and game play in multiagent settings must contend with behavioral models of other agents in order to predict their actions. One approach that reduces the complexity of the model space is to group models that are behaviorally equivalent. Identifying equivalence between models requires solving them and comparing entire policy trees. Because the trees grow exponentially with the horizon, our approach is to focus on partial policy trees for comparison and determining the distance between updated beliefs at the leaves of the trees. We propose a principled way to determine how much of the policy trees to consider, which trades off solution quality for efficiency. We investigate this approach in the context of the interactive dynamic influence diagram and evaluate its performance.
Speeding Up Inference in Markov Logic Networks by Preprocessing to Reduce the Size of the Resulting Grounded Network
Shavlik, Jude (University of Wisconsin Madison) | Natarajan, Sriraam (University of Wisconsin Madison)
Statistical-relational reasoning has received much attention due to its ability to robustly model complex relationships. A key challenge is tractable inference, especially in domains involving many objects, due to the combinatorics involved. One can accelerate inference by using approximation techniques, lazy algorithms, etc. We consider Markov Logic Networks (MLNs), which involve counting how often logical formulae are satisfied. We propose a preprocessing algorithm that can substantially reduce the effective size of MLNs by rapidly counting how often the evidence satisfies each formula, regardless of the truth values of the query literals. This is a general preprocessing method that loses no information and can be used for any MLN inference algorithm. We evaluate our algorithm empirically in three real-world domains, greatly reducing the work needed during subsequent inference. Such reduction might even allow exact inference to be performed when sampling methods would be otherwise necessary.